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9/27/06 9:28:04 PM#21
if you really want PvP with full loot, then wait on Darkfall. Its going to be the best MMO game ever made. Period
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9/28/06 12:40:01 AM#22
Reward without risks makes for a very unrealistic, and boring game imo. How people can stand a game with little to no consequences for dieing is beyond me. I personally think this game could be even better with a full pvp system put into place. If you want to farm all day long until it gets boring, and PVP has no meaning until finally it makes you want to quit, go play WoW, you'll love it. |
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9/28/06 2:39:12 AM#23
I can't disagree with you more. enough said.
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9/28/06 2:43:58 AM#24
I read up on darkfall wasnt impressed. I'll stick with Gods & Heroes thanks. |
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9/28/06 2:54:00 AM#25
1. There are penalties for death . 3 forms of it. 2. a full pvp system including a full crafting system will be added post launch but dueling and arena combat will be available apon release. 3. pvp should be fun and NOT make you want to quit. Whoever told you while you were growing up that is was fun to beat yourself over the head with a hammer and smile at the pain should be locked away without release. |
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paade
Novice Member
Joined: 2/14/06
"Game is sold. I made my money. Later losers" |
9/28/06 3:15:56 AM#26
Full loot in G&H? I very much doubt it but if they build such a server, im definetly interested. And yes, full/partial loot is the only way to have excellent pvp imo. No, im not some stinking, whining griefer, i just cant enjoy pvp anymore without the thrill that comes from full loot pvp system.
Please, do tell how G&H is more impressive than Darkfall (other than graphics obviously). I would be VERY interested to hear this. |
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9/28/06 12:33:44 PM#27
Darkfalls FAQ 1.
You really think griefers wont use that ALLL day long? Gods & Heroes gameplay is griefer retardant, they dont like griefers and they dont support ways of doing it. Any experienced mmo gamer already knows that scenario and recognise it right off the bat. 2. Will there be player owned houses? Gods & Heroes gives you the freedom of your own camp without cluttering up the gameworld, less houses =less lag :) Not to mention the blacksmith that comes along with it nomore waiting on other players to make your weapons and armor you can do it yourself. 3.
Noone even has to ask this question about Gods & Heroes, if you choose to pick a support class not only will you be valuable to the group and contribute your gonna have 6-8 minions supporting you- the support class lol 4.
bah its skillbased which means if you dont got the right skills you dont go on the raid and you may verywell find yourself regrinding alot or begging for respecs to keep up with the fotms. This isnt going to be a problem in Gods & heroes because EVERYONE is going to be able to do well nomatter the build. 5.
Random pk leads to griefing and I promise that will be exactly what I said...griefing. This game is an attempt at uo with a new graphics engine imo and they arent fooling anyone! lol thing is... Uo was a once in a lifetime deal buddy there wont be another. Gods & Heroes isnt trying to be like any other mmo its a whole new unique game! 6.
I loooove the pvp dude in any mmo! ANY MMO :) but... dont you hate when your sitting at the bank and you get ganked trying to drop off your loot? Look for that to happen very frequently in darkfall and NOT once IN Gods & Heroes :) 7. Wow dude can you say griefer online? rofl Hey its sounds fun to me i got used to that in shadowbane and Uo but... Gods & heroes gives you the player.. the option to pvp that means its friendly to all type gamers and not people bent on pvp and continous gankage and murder lol jeez. i like games that have players in them that actually play not get ganked frequently and quit after 2 days. But you know i may try this just to come kill a few nOObs with ya O.o 8.
Sorry bro but Im sick of elves and orcs. Gods & heroes puts me in Rome as a person with the power of the mythological roman gods :) 9.
I love huge worlds man I really do but not so huge that i spend all of my time getting from point A to point B. Gods & heroes landmap is pretty huge too but I'd doubt I'll be wandering around lost and getting pk'd throughout the time Im exploring. hehe 10. I wont diss the graphics bro Im an bit of an artist myself and know polycounts really make a difference sometimes for use in mmos but G&h has it hands down. If its epic warfare ya want you can get that in G&H too! darkfall didnt invent it and wont be the only game offering it :) have a look at the clips in the media sectionhere. www.mmorpgnucleus.com |
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9/28/06 6:11:57 PM#28
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9/29/06 1:29:22 AM#29
My apologies Chris it seems I misunderstood your points. #3 reguarding pvp and fun can be used then to describe anyone who feels that way. Generally |
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9/29/06 1:39:13 AM#30
Aquila26, never heard of risk vs reward? You should try it. And stop being such a carebear. |
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9/29/06 3:34:37 AM#31
I know all about risk vs reward and Im probably one of the many first to use the term "carebear" coming from the older days of Ultima Online :) I might also add sir that I played shadowbane for a good while too. I have no problem with risk -vs- reward and i have no problem decimating you in the arena if you feel the need to find out who the carebear really is :) Maybe you should come on out to G&H apon release and back up your use of the term carebear as its sooo easy to BE a carebear and run your mouth in a forum :D Make no mistake this game has EVERY type of gamer interested in it. Dont think certain things havent been proposed by some of the future gamers of G&H. 9 Out of 10 people ask about pvp and are ready for that chance. We just like the option to choose when and where we battle and not have it dictated to us by the system itself. Simply having an ffa server with certain rules that compliment/bar runamuckery and battle, looting and permadeath are all being discussed and considered. Guess what? I support a player having options, the option to kill a trashtalker on a forum, the option to loot a trashtalker on a forum, and the option to let that noob trash talk on a forum where he is safe. Its all about options :D maybe you should learn something about that? Or are you so onesided that you cant see that certain games dont give you options? Dont use the term carebear unless your ready to prove that you arent one yourself. I pointed out in the post above that Id probably come out to df and give it a go as Im not close minded and am fairly experienced with that type of game environment :) SUCKA www.mmorpgnucleus.com |
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karat76
Novice Member
Joined: 8/22/06
Greatest threat to society is letting casualties of puberty reproduce. |
9/29/06 6:03:33 AM#32
Long as the pvp is voluntary I have no trouble with it being in a game. Personally with some of the career paths I have led in real life from military to law enforcement I've had enough of punks trying to take me out. I like to play these games to relax and adventure with friends.
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9/29/06 11:37:39 AM#33
OK, Aquila26, its a deal. You try Df and I will try G&H. :D |
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1) Anyone whos ever played a game with blocking knows that nine out of ten times its the griefers that get blocked and killed. 2) Once houses are placed they are static and cause as much lag as a tree or rock. If you get a house and smith off the bat, it wont be long until you get everything you'll ever need in your house. Its kinda like playin drop a rock, ya just cant lose. Any type of instance is a big old negative, might as well be a stand alone game. 3) If nothing else at least the 6 or 8 npcs will be a valuable support class. 4) Skill based is just that, meaning it takes skill, level based, well, drop your rock again and gain a level. 5) If the penalty for random PKing is stiff enough there will be very little, when UO made the 20% stat loss for pks you could'nt find a PK. Sooner or later a company will make a UO replacement, once people get tired of playing games where the world is handed to you on a platter. 6) Well of course it wont happen theres no looting. I started out on UO but once EA games bought and killed the game all the vets left, since then I've played EVE, SWG, SB, WOW and a host of others and I'm sorry but there is no excitement. 7) I get get to turn my pvp button on or off, hello excitement. Mythbusters dipel the myth, with no looting no one griefs because theres no point why waste time killing a player with nothing to loot? However if theres never anything to loot its griefer heaven because thats all there is to do. If theres nothing at stake then the only reason to pvp is to cause grief. 8) I could care less wether its high fanatasy, history, western or sci fi, game mechanics is all that matters. 9) Cmon really the bigger the world the better. I'm not sure if either of these games are what I'm looking for, right now I'm playing UO on a free server all other games fall way short so I have to play the second oldest game there is. Gods and heroes may be very good so might darkfall, but as game after game disappoints, culminating in the mindless, skillfree, linear garbage that is wow, I'll take the fifth on expressing any opinion of a game that is'nt yet released. |
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9/29/06 2:22:20 PM#35
Havoc I think you'll come around bro i really do. :D and when ya do I think you'll be happy but like you say wait till its out and then judge. www.mmorpgnucleus.com |
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10/16/06 2:19:33 PM#36
I think it's bizarre that you seem to have both a sense of humour (whole pocket of shhh) AND the masochistic need to lose your equipment in pvp. You begin your whole e-mail by disregarding all other forms of pvp as not thrilling enough, even though they ARE. You might as well have said "I know the sky is blue, but i isn't--its green!" Simply, although some hardcore players will chime in on your poll and keep you at a small percentage--the actual number that would play a game like this is infestismally (no idea if I spelled that right) small. That play style may suit you for the moment, but as you mature--with any amount of wisdom at all--you will see that it is just not fun enough to balance the loss. A game with that kind of harsh punishment would not be big for long. And G&H will be big for a long, long while. So...wrong forum for you, I guess. And oh, having epic gear does not make you unstoppable. And no one in their right mind would pay to play a game where they lose armour it took them months, even years to procure. You'll agree someday. |
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10/30/06 4:54:46 PM#37
I think its retarded that a simple solution of choice is usually overlooked....why not just have a server that allows loot PvP?....a server for the carebears.....maybe even a server for consentual PVP....Thats what I loved about Rallos Zek (EQ1) in the old days....there were other servers to choose from...so the carebears could simply walk hand in hand on the other servers....leave a server for the hardcore player that doesnt mind a good fight...(even from a griefer)...and is mature enough to handle the loss of an item.....having a choice is really what makes an MMORPG fun IMO. |
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10/31/06 2:01:19 AM#38
I am one of the minority who voted YES for looting bodies in pvp, then again when I played WoW I stopped @ almost every person I killed and looted the few coins I could get off of them just to make a point. For me, I enjoy the risks of this type of gameplay. The person defeated should lose something that is of value to them. But it is also a fine line of wether its an enjoyable factor or just bad karma for the game. While playing Jump Gate a ways back, pvp was great. My heart spead up, hands got sweaty and I shouted at the top of my lungs when I downed my enemies. And unlike what a previous poster had said, I enjoyed fighting players of greater or equal skill... thats how you learn, people. When you lost you didnt lose your entire ship, but you would have to reequip it, pay for the components etc.. wich took you out of the battle for a few minutes. PvP went like this for several months until carebears started whining and Devs implimented harsher penalties for pvp that made it nearly impossible to fight and reequip in a reasonable time. Point is, the prospect of being able to loot your opponent of all his items can be a bit harsh on them. However if you could loot a trophy (reach down and cut off his ear/ scalp him and hang it on your wall) and put some type of downtime in for the defeated player so they cant just respawn and join back in.. now this would make for some great gameplay. Yes, I would like to be able to loot my enemy. But only to the point where it is still gratifying to me, and doesnt make the game "feel" unplayable for my enemy. A good PvP'r understands how valuable the player base is, and how important it is to have an abundance of enemies to choose from |
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11/01/06 4:27:40 PM#39
It is all about risk vs reward. A full corpse looting system promotes play where no one bothers getting anything because they will just lose it. If you get an outrageously awesome peice of gear your going to have to work for it, otherwise the reward would be much greater then the risk. Why would you then turn around and risk something huge for absolutely no reward since your sporting top of the line and a group of other people could just come along and tag team you and all your work is gone? The only way a real full loot system could work is if there is no epic style unique gear and then it would be boring since... whats the point. To many people involved in to many ways with to many possible problems for a full loot system to work. And again, whats the point in getting or trying to get the best gear if your sole purpose then would to be a vending machine for roaming groups of players that did'nt get the gear for themselves? And again, no possible reward for you since you already have the best gear...I just don't see the motivation of trying to accomplish anything. Throw in permanent death and then corpse looting makes sense. Otherwise its one big ass groundhogs day the movie.
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11/01/06 6:53:31 PM#40
I agree with you is some areas and dont inthe other areas. Like some people love to PVP but dont want to lose there stuff they worked so hard to get. But I do think there should be zones for ppl who want to full looting privileges and zones who dont want full looting.
P.S. there should be rewards like points to get awsome items when you PVP too. No MMO atm. “Let us trust God, and our better judgment to set us right hereafter. United we stand, divided we fall. Let us not split into factions which must destroy that union upon which our existence hangs.” -Patrick Henry |
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