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EverQuest II

Everquest II 

The Tavern (General)  » wow what a game

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58 posts found
  PlanoMM

Novice Member

Joined: 5/07/05
Posts: 1270

And now i will kill you until you die from it.

Hot Shots: Part Deux

10/16/06 10:18:58 AM#21

to Meridion:

i understand where u r coming from, while i dont agree with ur assessment of the zones in this game, i can certainly understand y u say that.  when u compare the zone count to say something like FFXI's, yes this game is small.  but try a game like Knight online, which has like a total of 8 zones, including the towns, ull see that EQII isnt all that small.  but nevertheless, ur entitled to own opinion, and i respect that.  im a fighter tho, so it doesnt really matter how huge the game is, as long as theres something to do in the game.  but thats just me.

to the meridion haters:

come on guys, hes already made it clear that he didnt include some of the smallest zones and expansion packs on purpose, y r u guys railing on him like this?  he doesnt have to enjoy this game if he doesnt want to, he can say that the game world is small if he wants to, in fact, in comparison to some of the other larger games out there, hes right.  in any case, calling him an idiot only serves one purpose, to try to start a fight with him.  if ur not a troll, y would u do that?  come on now, grow up and respect others the way u want to b respected.

to the guy that said, "give it a wk":

did that, and still enjoying the game, haha!  and prolly will be enjoying it for a long time to come.  unless, of course, Vanguard rocks me world, lol.  in which case, ill b in the huge world that is Vanguard.

Which of these games has the biggest game world?

Final Fantasy XI
Everquest
Everquest II
Star Wars Galaxys
World of Warcraft
Anarchy Online
Hero Online
Guild Wars
Lineage II
Eve Online
(login to vote)

______________________________

  Flem

Lore Seeker

Joined: 6/24/02
Posts: 2735

Come Get Some!!

10/16/06 10:47:13 AM#22

Originally posted by PlanoMM

to the meridion haters:

come on guys, hes already made it clear that he didnt include some of the smallest zones and expansion packs on purpose, y r u guys railing on him like this?  he doesnt have to enjoy this game if he doesnt want to, he can say that the game world is small if he wants to, in fact, in comparison to some of the other larger games out there, hes right.  in any case, calling him an idiot only serves one purpose, to try to start a fight with him.  if ur not a troll, y would u do that?  come on now, grow up and respect others the way u want to b respected.


No offense Plano, but he brought it on himself.  Re-read his first post, he didnt say anything about excluding expansions or adventure packs or lowbie zones.  He stated that it was "ridiculously small" and that "the gameworld is tiny, there are only 8 outdoor zones".  (he forgot Zek and Rivervale too).  That makes his statement false.  He might not have copped some shit had his intentions been made clear int he first place.

So in conclusion, just the way his post was constructed, to me seemed like just another lets bash EQ2 post.  Especially considering the thread was not about zones or anything in the first place, the OP was posting something positive just to have the very next post bash EQ2 yet again. 

  PlanoMM

Novice Member

Joined: 5/07/05
Posts: 1270

And now i will kill you until you die from it.

Hot Shots: Part Deux

10/16/06 11:01:16 AM#23

i understand what ur saying, but in his very next post he cleared up the fact that he didnt mention expansions and smaller zones.  me main issue that im taking here isnt that u disagree with him, but the guy that HAD to call him an idiot, there was no reason for that.  thats all im saying.

 

edit:  last chance to turn back, 2 posts down, lomiller, starts nitpicking and ranting on and on.  if u dont want to get sucked into a meaningless void of stupidity, i advise u to stop reading right now and choose another topic, lol.

______________________________

  mlbdude

Novice Member

Joined: 7/04/06
Posts: 21

10/16/06 11:53:03 AM#24

Been playing for a few months now myself.  Wife and I love it.  I only have WoW to compare to but there is so much more to do it is amazing.  Every week we are discovering new areas and dungeons to explore (and we like all the zones so far and don't find any of them boring).  World seems plenty big to me, but what makes it feel small are the TOO easy methods of transportation.  While I like being able to instantly travel great distances when I have something to do specifically, it looses some imersion for the times I am just enjoying the game.

  lomiller

Novice Member

Joined: 5/09/06
Posts: 1812

10/16/06 11:58:37 AM#25

Originally posted by Meridion
*sigh* Ok, I know you don't have much fun in life but intentionally misunderstanding people.

It seems clear people are not deliberately misunderstanding you, rather you deliberately tried to mislead people about the number and size of zones in the game and they chose to refute your point rather then playing word games with you.  So, there are 10 (not 7) zones that meet your criteria, but so what?  Any game world is small if you exclude most of the game world from consideration.  

 

The number of these zones, therefore, has nothing to do with the point you were trying to make.  The pertinent facts are not the number of zones that meet the limited criteria you were using, but rather the number of large zones in the game, which greatly exceeds the number you gave in order to mislead people.  In addition to this there are over 150 small-medium sized zones which you tried to ignore altogether.

 

Now lets look as something else that you need to remember.  Each of the zones you mention is far larger then their counterparts in some other games.  Antonica is bigger then all the Alliance level 10-19 zones combined in WoW, I don’t know the horde side as well, but I think it’s a safe bet the commonlands is bigger then the 10-19 zones horde side as well.  For that matter try running all the way to Naggy without using any of the teleport shortcuts, even at level 70 when you don’t have to worry about aggro this takes a long time.  You could run half way across a WoW continent in the time it takes to make this run.  

  lomiller

Novice Member

Joined: 5/09/06
Posts: 1812

10/16/06 12:16:58 PM#26

Originally posted by mlbdude

World seems plenty big to me, but what makes it feel small are the TOO easy methods of transportation.  While I like being able to instantly travel great distances when I have something to do specifically, it looses some imersion for the times I am just enjoying the game.



I agree, but I think it’s one of the key tradeoffs of the game.  Remember EQ2 wanted to appeal to people who didn’t care for Everquest.  It therefore sacrifices immersion, and to some degree sociality for being able to link up with people quickly, have less downtime, less camping, having more/better scripted content&quests, being able to solo, faster leveling, raids that can be scheduled for more easily and generally being able to log in for a short or predetermined period of time and accomplish something.

 

IMO this is why EQ2 does not appeal to the same people who are interested in a game like Everquest or Vanguard.  Those games are for the people who don’t need or don’t care much about the features I named but want the richer more immersive world you can get without them.  It isn’t that either approach is wrong, they just appeal to different people, or perhaps people at different points in their lives.  

  PlanoMM

Novice Member

Joined: 5/07/05
Posts: 1270

And now i will kill you until you die from it.

Hot Shots: Part Deux

10/16/06 12:31:38 PM#27

i think u all r making way too big a deal out of this.  seriously, now, hes already cleared this up about how many zones there r, so y r u all still trying to disprove what he said?  its done, move on, good ppl, move on....

besides that, this post isnt even about how many zones there r, reread the original post plz.

______________________________

  Niber

Apprentice Member

Joined: 4/27/05
Posts: 203

10/16/06 5:47:41 PM#28
His point about zones reguardless of the number is still valid.

 There's not enough zones, the zones are small, and they're all completely linear.

 I suppose if we wanted to get technical (like SOE often does) you could count every renamed instance as  it's own zone.

The goods news is, new large and original zones are "suppose" to be included in EoF. (Unlike the Bonemire, Lavatsorm, lets reuse all the graphics and call it an expansion type thing.) But time will tell.


  Meridion

Novice Member

Joined: 6/22/06
Posts: 1415

None of you understand. I'm not locked in here with you. You're locked in here with me!

10/16/06 6:22:56 PM#29
Wheee, the delights of escalation *g*...

[] keep pouring oil into the flames by insisting on the fact that you have been intentionally misunderstood by rabid fanboys

[] be wise, shut up, note to self: Never argue with... well, you know the rest.

[] Stay on topic, defend your view and jump into the pit of endless repetetive, insightless discussions of doom.

[] Only mention that you've played this game to Level 70 and a total played time of about 800 hours and let the fact ring to the heavens so it may shed wisdom onto those unworthy...

[X] Stop using stupid usenet flaming techniques and don't click on "post message"

NOOOO, its been my hand, not me, I SWEAR !!!

  moonDOTdk

Novice Member

Joined: 5/15/06
Posts: 50

10/17/06 5:53:32 AM#30

Originally posted by kparton

Originally posted by Meridion
Antonica
Thundering Steppes
Nektulos
Commonlands
Ferrott
Enchanted Lands
Lavastorm
Everfrost


Meridion

Your a idiot.

Lets add:

Zek
Realm of Dawn
Realm of Twilight
Realm of Night
MAj'Dul
The Sinking Sands
The Pillars of Flame

Lets not forget all the other Sub Zones which comne with Additional Packs?

the Splitpaw Saga
Bloodline Chronicles
The Fallen Dynasty

Oh, and the smaller Sub Zones:

The WAiling Caves
Blackburrow
Stormhold
Fallen Gate
Ruins of Varsoon
etc...

I repeat yet again, your an idiot.



I agree with you.. He's an idiot

  Blurr

Novice Member

Joined: 2/17/04
Posts: 2166

... So I says, "Supercollider? I just met her!"

10/17/06 6:02:39 AM#31

I recently got into this game (played EQ1 for 5 years almost) after the GameSandbox trial.

I was having great fun with the game until I learned that (on most servers) there's no real difference between being good and evil (qeynos and freeport). I went through my first 20 or so levels believing that it was one side against the other and it made the world a little more fun to be part of. The whole us vs. them thing.

Then I was adventuring and I saw a group of the other side, and they said "Hey come group with us". My heart was broken. Here we were, supposed to be enemies, but there's no real game mechanic to support it.

I know this may be different on the pvp servers or something, but already I've lost interest I'm sorry to say.

It's a great game otherwise though, they did a bangup job with it. It was better than I thought it would be.

"Because it's easier to nitpick something than to be constructive." -roach5000

  Ranma13

Novice Member

Joined: 4/25/04
Posts: 752

10/17/06 7:25:45 AM#32


Originally posted by lomiller
Each of the zones you mention is far larger then their counterparts in some other games. Antonica is bigger then all the Alliance level 10-19 zones combined in WoW, I don’t know the horde side as well, but I think it’s a safe bet the commonlands is bigger then the 10-19 zones horde side as well. For that matter try running all the way to Naggy without using any of the teleport shortcuts, even at level 70 when you don’t have to worry about aggro this takes a long time. You could run half way across a WoW continent in the time it takes to make this run.

What the heck are you talking about? Antonica is about the same size as the Crossroads. You either have no sense of scale or you never played World of Warcraft.

  PlanoMM

Novice Member

Joined: 5/07/05
Posts: 1270

And now i will kill you until you die from it.

Hot Shots: Part Deux

10/17/06 8:04:10 AM#33

Originally posted by moonDOTdk

Originally posted by kparton

Originally posted by Meridion
Antonica
Thundering Steppes
Nektulos
Commonlands
Ferrott
Enchanted Lands
Lavastorm
Everfrost


Meridion

Your a idiot.

Lets add:

Zek
Realm of Dawn
Realm of Twilight
Realm of Night
MAj'Dul
The Sinking Sands
The Pillars of Flame

Lets not forget all the other Sub Zones which comne with Additional Packs?

the Splitpaw Saga
Bloodline Chronicles
The Fallen Dynasty

Oh, and the smaller Sub Zones:

The WAiling Caves
Blackburrow
Stormhold
Fallen Gate
Ruins of Varsoon
etc...

I repeat yet again, your an idiot.



I agree with you.. He's an idiot

ironic, on a different thread u basicly accused me of being a topic hunter, or spammer, and here, all ur doing is insulting some1 for an opinion.

u know what they say, if it looks like a troll, and smells like a troll.....

______________________________

  lomiller

Novice Member

Joined: 5/09/06
Posts: 1812

10/17/06 9:35:37 AM#34

Originally posted by Ranma13
What the heck are you talking about? Antonica is about the same size as the Crossroads. You either have no sense of scale or you never played World of Warcraft.


Hmm…  It seems to me I already said I already said I don’t know much about the zones on the hoard side but the Barrens is one of the larger WoW zones but judging from the maps I would still be very surprised if it takes the 10 min to cross on foot (that's post run speed buff, it used to take closer to 15) without a mount like Antonica does.    

 

It’s also level 10-25 with the only other hoard 10-20 zone being a postage stamp comparable to Westfall.  Antonica and the Commonlands are only levels 10-20 so even if the Barrens is as big as the Commonlands, which I doubt, the “evil” side in that level range still favors EQ2.  Perhaps your sense of scale is being thrown off because it's generaly easier to travel in streight lines in most EQ2 zones.

  Meridion

Novice Member

Joined: 6/22/06
Posts: 1415

None of you understand. I'm not locked in here with you. You're locked in here with me!

10/17/06 9:59:45 AM#35
Direct comparison WoW/EQ2 zones?
How long does it take on foot from qeynos zu freeport? I did it dozens of times at around level 20-30 because we cycled through fallen gate, varsoon and stormhold. I tell you, it takes 14 minutes, crossing 4 zones, passing 2 outposts (if the docks count as outposts), without griffons. Longest journey's the commonland crossing.
How long does it take to go from the ruins of lordaeron to booty bay in WoW. I never stopped it myself but  a friend of mine did and it was 44 minutes. While crossing this one continent (of two) you pass 11 full-scale outdoor zones and walk through two major cities and pass by 4 outposts...

People, seriously, without flaming, its a joke, as i said before, even the devs said eq2 doesnt shine because of a massive world... they never intended it to be, the invisible walls and the lack of explorable content clearly show that. I never said its a bad game, i actually think its a more fun and quality game than WoW or GW, but you cant defy the rock hard fact that the actual outdoor world zones, the world, the place where you go sightseeing, travelling, hunting, mostly solo, that this place is not very big...
... I agree though that its bigger than DDO or whatever combat based mmog you wanna refer to. But its not anywhere near massive worlds like SWG, DnL (which sucks, i just look at the world) or EvE

Flame on, guys :)
Meridion
  lomiller

Novice Member

Joined: 5/09/06
Posts: 1812

10/17/06 11:22:45 AM#36

Originally posted by Meridion
Direct comparison WoW/EQ2 zones?
How long does it take on foot from qeynos zu freeport? I did it dozens of times at around level 20-30 because we cycled through fallen gate, varsoon and stormhold. I tell you, it takes 14 minutes, crossing 4 zones, passing 2 outposts (if the docks count as outposts), without griffons. Longest journey's the commonland crossing.
How long does it take to go from the ruins of lordaeron to booty bay in WoW. I never stopped it myself but  a friend of mine did and it was 44 minutes. While crossing this one continent (of two) you pass 11 full-scale outdoor zones and walk through two major cities and pass by 4 outposts...

I call BS.  It takes almost that long using griffons with a 40% carpet mount, I know because I did just this last week to do the Avatar quest in Freeport.  A few months back  I took a level 20 to Freeport to team up with a friend and it took over  20 min even using the griffons in Antonica and CL.  Going the whole way on foot with no run buffs and no griffons it takes more like 35 min.  Doing my betrayal quest just after launch it took me 2 hours because of the need to dodge mobs.

 

Of course there is the deceitfulness in your post to account for.  Going from Fallen gate to Stormhold doesn’t require you to cross either Antonica since both locations are close to where you enter their respective zones when you make the trip.  You also do not come close to crossing either the Thundering Steppes or Nec Forest all the way.

 

  Meridion

Novice Member

Joined: 6/22/06
Posts: 1415

None of you understand. I'm not locked in here with you. You're locked in here with me!

10/17/06 12:01:20 PM#37
I a) never said that it would (as much as you dont have to cross all existing zones on the WoW trip) and b) made the count from city gate to city gate. You can look the at the runners heritage quest (the journeys half the fun), to travel around the WHOLE of antonica you get 14 minutes which you can easily do by just running, without mount. Crossing the zone from the southern city gates to the thundering steppes gates takes you five minutes at most.

Its still "arguing details", unnecessary discussion... Earlier in this thread I stated other facts that are fundamental to the "small world experience"; like no free space, every bit of the game world serves a purpose (the tree spot, the wolf spot, the skeleton spot, the craftgrind spot seamlessly connect) or like no exploring content (All places are made accessible or deny access by transparent, omnipresent walls at every steep cliff, every map border and every shoreline)...

...thats the whole point i wanted to make from the first post on. I'll sum it up in small bits:


- I liked EQ2 a lot, more than WoW or GW, which I both quit.

- I quit EQ2, because I felt like playing in a golden cage since EQ2 is, compared to the games Ive played before, very small.

- I play SWG now, ignoring the fact that SWG is not as much fun gameplaywise as EQ2 is but provides a immersive, real scale gameworld.

- I posted because "wow what a game" reminded me of the  feelings I had with this game the first weeks and months and reminded me of the bitterness when it couldnt provide after i had reached a certain level.

Thats about all and for gods sake, thats actually not too hard to agree with, even for a dedicated EQ2 player *g*

Meridion
  lomiller

Novice Member

Joined: 5/09/06
Posts: 1812

10/17/06 12:37:36 PM#38


Originally posted by Meridion
I a) never said that it would (as much as you dont have to cross all existing zones on the WoW trip) and b) made the count from city gate to city gate.

You were trying to use this trip to justify your claims the zones were small when you don’t actually cross even a single zone to make the trip you specified.  If you say you made the trip on foot from city gate to city gate (which isn’t what you said) then what you are saying is flat out false because making the trip that way takes much longer.

You can look the at the runners heritage quest (the journeys half the fun), to travel around the WHOLE of antonica you get 14 minutes which you can easily do by just running, without mount.

a)      at the furthest extent you are a little over half a zone away from your starting point.

b)      you use run speed buffs to finish on time.  

Crossing the zone from the southern city gates to the thundering steppes gates takes you five minutes at most.

Its still "arguing details", unnecessary discussion...

Are you suggesting I stop confusing you with facts?

Earlier in this thread I stated other facts that are fundamental to the "small world experience"; like no free space, every bit of the game world serves a purpose (the tree spot, the wolf spot, the skeleton spot, the craftgrind spot seamlessly connect) or like no exploring content (All places are made accessible or deny access by transparent, omnipresent walls at every steep cliff, every map border and every shoreline)...

...thats the whole point i wanted to make from the first post on. I'll sum it up in small bits:


- I liked EQ2 a lot, more than WoW or GW, which I both quit.

- I quit EQ2, because I felt like playing in a golden cage since EQ2 is, compared to the games Ive played before, very small.

Your quote reads “the gameworld is tiny, there are only 8 outdoor zones, the last two are even smaller than the lowbie zones and crammed to the rim with mobs of all kinds.” The facts are that there are more then 8 zones, many many more unless we are limiting ourselves to major overland zones, and none of these overland zones are small.  

 

If you had said something like “the world size can seem small because there are ways to reach most parts of it quickly” I would have agreed with you.  As I said previously this is a design decision to allow players to accomplish things without haveing to log in and spend an hour traveling just to start, something that isn't to everyones tastes..  What you said, however, is that the world and zones are small which is simply not true.



- I play SWG now, ignoring the fact that SWG is not as much fun gameplaywise as EQ2 is but provides a immersive, real scale gameworld.

- I posted because "wow what a game" reminded me of the  feelings I had with this game the first weeks and months and reminded me of the bitterness when it couldnt provide after i had reached a certain level.

Thats about all and for gods sake, thats actually not too hard to agree with, even for a dedicated EQ2 player *g*

Meridion



  Meridion

Novice Member

Joined: 6/22/06
Posts: 1415

None of you understand. I'm not locked in here with you. You're locked in here with me!

10/17/06 1:23:40 PM#39

I have not used speed buffs for the heritage, plus it is a roundtrip that takes you all the way up to the northern shore, to the argent needle and back. Its much longer than just crossing the zone.

my statement that "the gameworld is tiny, there are only 8 outdoor zones, the last two are
even smaller than the lowbie zones and crammed to the rim with mobs of
all kinds" does not state that the zones are small. Actually, they are pretty decent, yet, what makes the whole view "small" is the fact that there ARE only 9 (I forgot Zek in the first post) of them. Thats the thing that bothered me firsthand, I loved the zones when I started until I realized as I hit about level 45 that one can go to everfrost and lavastorm which are pretty much tube-like-linear world zones... and thats it...

And yes, due to the fact that all the small-scaled newbie sidecity zones (graveyard, swamp, oakmyst) are exactly this, VERY small, and the group/raid zones are pretty much non-solo groupmob zones (like Rivervale), I am not taking those into account. Plus you cant just count in expansions for everyone (which I didnt with SWG or upcoming WoW-BC either) I DO exclude them from an honest world-scale measurement. I never counted the starting station in SWG or raid instance XY in WoW as a real zone, its just there but its not what you'd call world content...

"design decision to allow players to accomplish things without haveing to log in and spend an hour traveling just to start, something that isn't to everyones tastes.. "

Actually, it CAN be handled like in SWG, where you have fast mounts from like level 1 on (which is realistic in a scifi mmog) or include fast transportation like in WoW. The only game where there IS the tedium of endless travel (which is NOT very fun) is Eve-Online.

Meridion


  robh

Novice Member

Joined: 10/10/06
Posts: 14

 
10/17/06 3:25:14 PM#40

Originally posted by Blurr

I recently got into this game (played EQ1 for 5 years almost) after the GameSandbox trial.

I was having great fun with the game until I learned that (on most servers) there's no real difference between being good and evil (qeynos and freeport). I went through my first 20 or so levels believing that it was one side against the other and it made the world a little more fun to be part of. The whole us vs. them thing.

Then I was adventuring and I saw a group of the other side, and they said "Hey come group with us". My heart was broken. Here we were, supposed to be enemies, but there's no real game mechanic to support it.

I know this may be different on the pvp servers or something, but already I've lost interest I'm sorry to say.

It's a great game otherwise though, they did a bangup job with it. It was better than I thought it would be.


yeah i play on pvp and youre not gonna witness that anytime soon. q and fp are constantly at eachothers necks and its great fun.

freeport ftw
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