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Having already announced to us the first stages of the Veterans Rewards program, City of Heroes / City of Villains has released the second chart of rewards for the 15 month, 18 month, 21 month and 24 month awards.
For more on CoH click here. Cheers, |
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10/04/06 7:22:34 PM#2
Well, it's official. I can tell all the people in game that are fairly new and asking when "wings" come out that they will get theirs on D-Day plus 15 months. Many people will be upset about this, for sure. I'm not saying it necessarily should be earned earlier, but when that is the most advertised, there are going to be some unhappy campers!
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tkobo
Apprentice Member
Joined: 3/17/06
Current MMO dev teams = Keystone cops.A pure comedy of errors,sadly its not as intentional. |
10/04/06 8:17:00 PM#3
Hhahahahahah. This kind of stuff makes me laugh my backside off. What comes to my mind fastest when i see something like this is "The game has a low population and a bad retention, so the DEVs and marketing teams have decided to put a "toy in that box of cereal" becuase they feel they need to do something to make people stay and keep paying out those monthly fees. They obviously feel the game alone isnt enough to keep players. Its just too funny. "Mom, mom, will you get me another month of crap in a box so i can get my reward? " |
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10/05/06 4:10:59 AM#4
So, for you, this move shouldn't happen at all or you have a different strategy to suggest? |
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TheKraken
Novice Member
Joined: 12/09/05
Playing-CoH/CoV |
10/05/06 11:23:26 AM#5
Veteran rewards are a fine tradition in mmorpgs, and I love earning them. It has nothing to do with 'keeping' players, although I can see how a cynical person might assume so. If a game is inherently boring to a player, there is no costume option under-the-sun that would keep them. Such trinkets alone could not determine whether a person keeps playing or not. I play until I"m bored, and then I'm done. No other factor goes into my decision to keep playing.
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10/05/06 12:22:19 PM#6
To true. TheKraken is right. Vetrans rewards are a awesome way to thank the people who have stuck around. Meaning they already have been around since beta usualy. They generally arent aimed at getting new people into the game though. Thats more what Issue 8 is for. Personally Im looking forward to Issue 10 though. Since in a super speed MA/Regen the Jump belts going to be SOO awesome!
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10/05/06 1:32:22 PM#7
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tkobo
Apprentice Member
Joined: 3/17/06
Current MMO dev teams = Keystone cops.A pure comedy of errors,sadly its not as intentional. |
10/05/06 4:17:02 PM#8
Well, your free to believe what you wish . I personally will keep believing that toys in cereal,toys in crackerjack, and toys in happy meals were NOT dreamed up OR pitched by the marketeers as selfless "gifts" . But were instead conceived as and meant as ways to encourage purchase and continued use/purchase of said products.The fact that mmos are embracing it so strongly now does not in my mind change the intent proven by marketing history. Especially considering what underperformers the MMOs have been to date. |
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TheKraken
Novice Member
Joined: 12/09/05
Playing-CoH/CoV |
10/05/06 4:48:59 PM#9
The problem with your examples is that they are intended to influence 6-year-olds with the mental capacity of chimps, not adults paying for computers, internet access, and monthly gaming fees. Besides, children would want sugarly cereals and happy meals, even if you put a length of barbed wire in with them as a prize. Any player with 15 months 'time played' to earn the wings doesn't really need any incentive to play, NCSoft already has them as a loyal and paying custumer.
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10/05/06 4:55:03 PM#10
Veteran Rewards is an attempt to keep some customers around as well as give a little something to those who have been around in the game for a while. It's a friendly gesture with an alternative motive attached, but nice nonetheless.
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tkobo
Apprentice Member
Joined: 3/17/06
Current MMO dev teams = Keystone cops.A pure comedy of errors,sadly its not as intentional. |
10/05/06 5:24:43 PM#11
You honesty think that most MMO players = adults ? Sorry, although the average age is starting to go up, its not even close to an even stance yet.IF the average mmo player was an adult you wouldnt see such worry about an adult rated mmo.But even the current dev teams understand that the majority of their player base is children ,and that an adult rating would prevent mommy and daddy from buying the nipper said product. I wont even go into how many of the so called adults are adult when it comes to maturity/reasoning. As for the stance "children would still want it without the toys", yes they would.BUT if given the choice of crap in a box a (without a toy) and crap in a box B (with a toy) ,More are gonna chose B. I also dont buy the "loyal and paying customer" line.While some small percentage of mmo players has a loyalty to a game,the vast majority will hop to the next title they see as giving them more.And yes, the little toys count as "more". Id also be willing to bet important body parts that their paying subscriber base is not growing at any measureable rate due to the amount of people leaving.Id wager its actually going down. Hence the gift of the "toy". And no, i dont think it itself (the gift of the toy) is a bad thing.I simply believe it indicates a belief on the sellers part that the product isnt standing on its own enough that a gift isnt required to help it do so. Just the same way the other products who use this marketing strategy do. |
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10/05/06 5:47:10 PM#12
I don't thinks its a bad idea. I do think making a big fuss about it and shouting, 'you will
be able to have wings!!!" when in fact most people won't be able to or at least not for many many months hurts more than it helps. |
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10/05/06 9:22:47 PM#13
As a CoH/CoV player and frequent visitor to its message boards I'd just like to clarify a few things... Veteran rewards are very much appreciated and embrassed by the CoX community. We already have rewards for people who level up their characters to high levels... In CoX we have a phenomenon know as "altaholism"... people who enjoy creating MANY characters but do not spend much time leveling them past lvl 20 (we're talking about people with like 50 characters or more) We also have many casual gamers, mainly adults with jobs, kids and responsabilities... these people are important to the company yet cannot afford to spend countless hours in game, so time played is not something that would truely reward them. In essence, we've all spent the same ammount of cash and the bottom line is that if you will reward fidelity... then yes, rewarding for months played is the fairest approach. I'd like to point out that you cannot pay months of advanced to get rewards... and as of now, only rewards that could already be qualified for are known... If there is ANY lure to stay around... it's the free expensions coming out every 4 months... much more so than the veteran rewards. These rewards are things the player base has wanted for a long time... all cool things... but non of them so terribly pivotal that you'd basically be changing your whole game... they are costume pieces for the most part. These reward long time player and though they act somewhat as a fidelity program to people who have joined at a later date... not having one of these rewards would not prevent you from enjoying your game. CoX has raised it's membership since it's original release and is very much in a healthy state. It has it's own problems like any MMO (and I'm not trying to minimize them)... but regarding any situation where a company does something nice and free for it's existing customers as a desperate attempt to keep them is just cynical |
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