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Lepidus  2/16/06 1:37:38 PM

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Victor Wachter, the Community Manager of Dungeons and Dragons Online, took the time to answer five new questions as our bi-weekly series continues.

MMORPG.com: Players are very concerned that developers do not listen to their feedback during beta. How often would you say that Turbine listens to its players?

Victor Wachter: We’re being very active in listening to our players. They’re our best source of information on the game. Over the course of Beta, we have frequently looked to them for feedback on gameplay elements and more information on issues that they have encountered.

A good example of this is the recent changes we made to stealth and invisibility. Our Beta players gave us lots of great feedback about the changes and we used that to further refine the system. What resulted was a good compromise and I think that’s indicative of our commitment to taking player feedback.

Our plan is to stay in touch with the community and communicate back to them what our plans are in response to their feedback. We’ve tackled a number of issues during Beta with help from the playerbase. We’ve spent extra time researching problems that have been reported. Our business gives us so many different opportunities to find out what our players are feeling about our game, and we try and take full advantage of them.

The full interview is available here.

 
Gammit100  2/16/06 4:51:36 PM

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The Internet. Serious business.

I played in the beta, and between the repeat-questing, the lack of much MMO feel, the $15 fee, and DEFINITELY the twitch-combat (which yes, I used), I will definitely not be buying this game, much less subscribing.

MMO games played or tested: EQ, DAoC, Archlord, Auto Assault, CoH, CoV, EQ2, EVE, Guild Wars, Hellgate: London, Linneage II, LOTRO, MxO, Planetside, SWG, Sword of the New World, Tabula Rasa, Vanguard, WWIIOL, WOW, Age of Conan


Gabriel_Kfg  2/16/06 5:41:00 PM

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I have played beta and this game is so far so actual games with more time on line, example WOW or Everquest, GW. Probably, If this game wasn't suported by D&D trademark. Their time life not exceded more than few months. Sorry, i wished you developed a great game but you wasted your opportunity.

Obiously, i won't to spend my money in this game. I was waitng a long time for this DDO and Turbine doesn't reach my expectative.

Sorry guys,

 

 

 
GungaDin  2/16/06 6:52:01 PM

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This latest Q&A continues to lower my confidence in this game.   I agree with the above poster that with the limited world and instancing, it just wont hold my attention that long like SWG did or WOW.  I think it will be fun those first few months but the staying power is very limited. 

I was hoping for a overhaul, maybe some new thinking, but this new Q&A does not give me much hope.  I'm sorry to say that I too will not be playing D&D.  Its a shame, I grew up with the PnP and was looking forward to this online, but I most likely just get NWN 2 for my fix. 

 
Pwynn  2/16/06 7:59:58 PM

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Really to bad i cannot cancel my preorder at Gamestop anymore.
After playing the stress tests and the beta i do not like this game at all and i had much hope because it was based in the D&D ruleset.
The combat system is boring and experience only by doing quests is a very bad choice.
I am afraid this will be another flop for Turbine after AC2.

 
miltonius  2/16/06 10:41:04 PM

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Primal Instinct Productions
www.primalinstinctpro.com

  I haven't played the game but i was very much anticipating the D&D title.  After reading all the bad reviews, it looks like i will be passing this game by.  

Fully instanced?  People want a world to explore, alone or with friends.   We want choices.  That's the main mistake with alot of these MMORPG's,  they limit the players choices to an extreme.

AGhh.. i really wanted this game to be good...

 
Gromper  2/17/06 1:28:36 AM

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Add one more to the disappointment list. The dungeon crawls were boring, though true - many lower levels of games are. Storyline was OK, but there should be a little solo content. I like grouping with people, but not all the time. This game makes it a necessity. Stress test did not hold my interest long enough to play all the time I had available to me. Not true of WoW, or others I have played in.

For one more time let your madness run with mine.

Cholayna  2/17/06 3:09:54 AM

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I will admit, the changes he mentions were definitely seen in the beta. However, much of the ado at the boards was about the solo content and the repeat instancing. Keith has not changed his mind since one of the early interviews. Making this as much like the tabletop as possible in a mmo is the best they can do. His idea of repeating to "mastering" the dungeon falls short of several options. Strictly dungeons only was disappointing and claustrophobic.  I would have thot tho allowing for the sights and sounds of such adventures would include trips through forests, caves, tunnels, draped in intrigue and danger every step of the way. Imagine it! Being able to actually SEE what the whole group of you is going through and being acted out on the screen! But alas, my expectations were too high. :(

As a stealther tho I did enjoy the low level dungeons solo tremendously.  Doing them again and again tho really didnt appeal. Every time you went in, the mobs were in the same place, the traps were in the same place, no real "challenge to master" at all. 

They may have listened to a few important changes that needed to be done anyway but they arent listening to what they dont want to hear.  

 
Nightchill  2/17/06 5:44:50 AM

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That seemed a needlessly aggressive interview... Professionalism!

 
-Jaguar-  2/17/06 5:47:47 AM

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Originally posted by Nightchill
That seemed a needlessly aggressive interview... Professionalism!

Yeah you can tell the interviewer didn't like DDO but tries to recover at the end ::::31::

 
arthurh3535  2/17/06 7:21:30 AM