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Lepidus 7/29/05 11:45:46 AM
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Novice Member
Joined: 1/07/04 |
David Eckelberry is the Lead Game Systems Designer for Turbine Entertainment's Dungeons & Dragons Online. Today, he answers five questions from Staff Writer David Souza about the upcoming MMORPG. This is the second in a bi-weekly series of Q&As with the development team. Thank you David. Readers can check out all five questions here. |
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webshooter 7/29/05 4:29:54 PM
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Novice Member
Joined: 7/16/05 |
Maybe I'm missing something about the death system. It sounds like unless you are adventuring with at least one other player character, or you happen to die sufficiently close enough to a resurrection shrine or zone border (or 'city'), you are stuck as a ghost. This can't actually be the case, right? I know that a lot of the MMOs are pushing player toward grouping in an attempt to artificially inflate the sense of community within the game, but there are still a _lot_ of players that prefer to solo play a majority of their time. Surely DDO isn't going to leave a solo player stuck as a ghost for some indeterminate period of time? -webshooter |
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Brynn 7/29/05 5:34:00 PM
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Advanced Member
Joined: 12/17/03 |
I know experience loss is a D&D staple, but I think most of us dislike it and prefer other death penalties. I hope it isn't too aggravating. Will we lose a level if we are just new into it?
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Toldin 7/29/05 6:15:23 PM
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Novice Member
Joined: 7/12/05 |
"Will we lose a level if we are just new into it?" As per his answer in the questions; "The amount of XP lost is far less than a total level as it is in the pen-and-paper game." So while some might find it aggravating I think its alot better then say losing all your equipment, gold, etc. Personally I feel it should be like pen and paper dnd with great benefits to staying alive, and harsh penalties for dieing. That will stop people from charging ahead thinking they are, forgive the leet speak, the "uberest of them all". |
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Berndr 7/29/05 6:50:59 PM
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Apprentice Member
Joined: 7/19/05 |
i am getting bord of this (ghost) evrquest or wow -like death penality its sucs and its just boring
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netboyz 7/29/05 7:14:56 PM
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Novice Member
Joined: 5/20/04 |
He answered the high level raid content question with merely a "Yes." Well, expand upon that! Geez. Somehow, since D&D Online is now only levels 1-10 instead of 1-20, the high level content won't be in for quite some time. |
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Anofalye 7/29/05 7:18:20 PM
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Advanced Member
Joined: 11/19/03
The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander. |
Raiding? Yes. Okay, now if you want me to panic, to run around in circles, to scream that the end of the world is coming SOON, you could not have choosen a better answer. Yes. But yes what? Will you screw non-raiders like they all do? By default, I assume YES! However, it may be exactly because they are doing a side game that focus on raiding only that dont affect non-raiders...who know? Maybe I should just freaking leave the online games for 10 years and come back AFTER they mature and understand what it mean to not screw their players. I swear, some folks at SoE have no clue about how badly raiding screw all the rest of the game, then everyone else like to act just as cluelessly! Raiding dont have any link, in any form, to what D&D is. A raid was wipe much more easier by dragons then a single hero, no matter if I think about DragonLance or Drizzt or Elminster, soloers always does better then raids...I have nothing against raiding, as long as it dont step on my grouping and soloing area! If it does, I change product! Damn, shot me someone! |
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| - "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation) |
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wolph 7/29/05 7:18:48 PM
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Novice Member
Joined: 1/29/04
Yield to temptation; it may not pass your way again -Lazarus Long |
I was wondering the same thing. |
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fansede 7/29/05 8:15:52 PM
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Advanced Member
Joined: 6/23/03
Pain is fear leaving the body.. |
Raids in D&D? I vaguely remember AD&D campaign type games where you play either a field commander do battlefield stuff. However, I do not recall a game module that required 20+ players to camp a dragon for hours on end to get a random uber drop. There were always a means to figure out to win the mission without such measures. Leave the raiding to the Evercamps and the ilk. Make DDO a game that requires skill or intense information gathering to learn how to complete the adventure. If you want a massive multiplayer feel , set up a battlegrounds or war type mission where hundreds of players can strategize against each other (or the AI) to complete tasks. Raid a castle and its inhabitants, but throw in random traps and strategic defenses that thwart the braun approach. Once the castle is cleaned out, the guild keeps it for a prize (Dark Age of Camelot is a good model) I've always wondered why that endgame mob would sit there and allow itself to be pulverized by an army of players for hours on end to deplete its million hit poins. I was hoping DDO does not go this route.. |
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darquenblade 7/29/05 11:35:01 PM
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Advanced Member
Joined: 1/24/05 |
Umm..where the heck have you read that DDO is now only levels 1-10? I think you're wrong on that one. |
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