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ArtCraft Entertainment | Official Site
MMORPG | Setting:Fantasy | Status:Development  (est.rel 2017)  | Pub:ArtCraft Entertainment
PVP:Yes | Distribution:Download | Retail Price:$50.00 | Pay Type:Hybrid | Monthly Fee:n/a
System Req: PC | Out of date info? Let us know!

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Latest

  • Exciting Harvesting Changes & Singapore Bloodbath

    My time in Crowfall has been limited to harvesting, crafting, and fooling around in the Eternal Kingdom building. Writing about harvesting and crafting is fairly moot however with the drastic changes coming to harvesting in 5.3. Crowfall’s harvesting quickly leveled up from a standard MMO doldrum activity to resource gathering that will be interactive and have diverse play styles.

    Posted on 10/19/2017 by Jacob Semmes
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  • Editorials
  • Previews
  • Interviews
  • Developer Journals
  • General Articles
  • Awards
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  • Constant Sorrow

    Fresh back from hiatus, Red Thomas makes a trip to Austin, TX and catches up with the Crowfall team. Persistence is the watch word of the day, and Red finds plenty of reasons to be excited about development since his last visit.

    Posted on 10/12/2017 by Red Thomas
  • New Tester Guide: Starting your Eternal Kingdom

    Crowfall’s Eternal Kingdoms are player’s home away from the campaign battlefield. This guide will help new testers through the beginning steps of building their Eternal Kingdom, especially for those who aren’t familiar with testing games in pre-alpha stages of development where there are no tutorials.

    Posted on 10/02/2017 by Jacob Semmes
  • Breakdown - September Live Q&A: Action Harvesting

    This month’s live Q&A focused on harvesting and some quality of life changes to power loadouts. There are some other tidbits about upcoming features but the main focus of the Q&A was to discuss the new survival toolbar (referred to frequently as the harvesting bar).

    Posted on 09/21/2017 by Jacob Semmes
  • Looking Ahead & Learning from the Past

    In 2008 the MMORPG world was graced with Warhammer Online: Age of Reckoning. Like Crowfall, WAR had been highly anticipated prior to release and was offering up some very innovative ideas, many of which were highlighted in charismatic updates by Paul Barnett. Being a spiritual successor to Dark Age of Camelot, WAR was often spoken of with elation among members of the DAoC playerbase who saw it as an opportunity to reinvent the revolutionary systems of its antiquated predecessor.

    Posted on 09/08/2017 by Matt Kuhns
  • Garnering Attention with Gamescom Trailer Premier

    The Crowfall team recently wrapped up a busy outing at Gamescom 2017 where they discussed many of the recent updates to the game including castle building, skill trees, and art improvements. The big highlight came near the end of the conference with the reveal of a new trailer in which we see an unnamed women telling the story of her many lives in the Crowfall universe, that of soldier, villain, and hero.

    Posted on 08/31/2017 by Matt Kuhns
  • Top Thrilling Announcements from Gamescom

    We have been following Crowfall from the beginning even before the game was officially announced. We got to see some of the design ideas and meet in person with the team before the Kickstarter. Now here we are with Gamescom this week and the team is attending a big game show and showing off a lot of great material. For MMO players this is a very exciting time coming into the ideas and philosophy that Crowfall brings to the table.

    Posted on 08/24/2017 by Garrett Fuller
  • Dragons & Crows

    This week our own Tim Eisen tries to keep up with big news from both of his pets, Camelot Unchained (combat speed) and Crowfall (the first campaign).

    Posted on 07/06/2017 by Tim Eisen
  • A Lightning Pace

    As Crowfall development shifts into high gear our own Tim Eisen plucks a few news bits to tickle with his quill.

    Posted on 06/22/2017 by Tim Eisen
  • Race & Culture Bring Change

    This week Tim Eisen dances with race, culture and the aesthetic changes they are bringing to Crowfall.

    Posted on 06/15/2017 by Tim Eisen

Editorials

  • The MMORPG is Dead, Long Live the MMORPG

    A while back at PAX Prime, Goblinworks’ former CEO Ryan Dancey said that he believed WildStar would very likely be the last big budget MMORPG for some time. Many, though hopeful we were, never expected EverQuest Next to come out in any state resembling its proposed ideas. Now, with the former on the ropes, and the latter completely cancelled, pundits and fans alike are bemoaning the death of the MMORPG. Which, not surprisingly, is something that’s been heralded for years.

    Posted on 03/14/2016 by William Murphy
  • Can Crowfall Bring About a New Era?

    As we watch a crowd of independent MMO developers make their dream games, watch them strive to make something unique, and watch them struggle to get the damn things out the door, I wonder. Will one of these strongminded studios bring about a new MMO golden age?

    Posted on 08/05/2015 by William Murphy

Previews

  • A Triple Serving of Awesome

    Double rainbows can take a hike, as Crowfall developers pull a hat trick of major announcements after a week of confusion. They let the community know there’d be a big reveal, but just failed to mention that reveal was actually three big reveals on the same day.

    Posted on 05/16/2017 by Red Thomas
  • The First Pre-Alpha Wrap Report

    After spending several hours in the recent Crowfall Pre-Alpha Combat Test 1, I can say without a doubt my confidence in this crowdfunded title has never been stronger. For ArtCraft entertainment to take this player-driven MMORPG from a Kickstarter demo in March of 2015 to a playable module in August is nothing short of impressive. Considering that the module was delivered on-time and is actually fun game mode, it’s my opinion that the future couldn’t be brighter for Crowfall.

    Posted on 10/02/2015 by Mike Joseph
  • A Preview of Characters and Warfare

    Red Thomas takes a look at character creation and advancement in Crowfall. Then, Red previews warfare and speculates on what players can expect on the battlefield.

    Posted on 02/24/2015 by Red Thomas
  • A Preview of the Universe and Economy

    Red Thomas braves the frigid Texas winter and Austin traffic to get an early peak at ArtCraft’s new game, Crowfall in this first of a two part series previewing the new game in development. What he finds, leaves him feeling more than a little giddy.

    Posted on 02/24/2015 by Red Thomas

Interviews

  • Focused on Eternal Kingdoms

    While taking a break from PAX South, Red Thomas met with Crowfall lead men Gordon Walton and Todd Coleman to find out what the team’s focus will be over the next month or so. Read on to learn more about how players can expect to see the Eternal Kingdoms implemented and rolled out over the next several weeks.

    Posted on 02/09/2017 by Red Thomas
  • The Uniqueness of Worlds is About to Get Nuts

    One of the biggest draws to the initial design pitch of Crowfall was that its many worlds would be unique - no two sharing the exact same layout and peaks and valleys. Well, that idea is about to come to fruition in the alpha, and we spoke to Todd Coleman about what it all means for Crowfall moving forward.

    Posted on 12/09/2016 by William Murphy
  • Gamescom 2016 with J. Todd Coleman & Jess Mulligan

    Early Friday morning at Gamescom we sat down with Jess Mulligan from Travian to talk about Crowfall while we waited for J Todd Coleman to find his way to us. It was a lovely informal chat. Jess on the other hand? She's been in the industry a long time. Quite possibly she has more experience in the industry than I do at playing the products of the games industry. With that, we had our rambled on...

    Posted on 08/23/2016 by Jonathan Doyle
  • Unveiling the Skill Trees with ArtCraft Entertainment

    Today we're proud to exclusively present to you the unveiling of Crowfall's skill system. Beyond the break you'll find Thomas Blair's extensive video preview of the system, and we caught up with ArtCraft's J. Todd Coleman to discuss a few finer points beyond the reveal video. We hope you enjoy this first look at the skills, skill trees, and how it all comes together in Crowfall.

    Posted on 02/09/2016 by Tim Eisen
  • The Fun, Yet Gruesome, Facts About Vessels

    Last week, Artcraft revealed a cool feature coming in Crowfall, the Vessel System, that essentially allows players to find and inhabit the bodies of the fallen. They can even be crafted and sold! We simply had to know more about this fun (and gruesome!) system so we posed a few questions to Artcraft's J. Todd Coleman.

    Posted on 01/15/2016 by William Murphy
  • Women in Gaming - Artcraft's Valerie Massey

    Women are becoming an increasingly significant sector in games development, taking part in every aspect of bringing games to life. As one of the often lesser-known sectors of the industry, we wanted to shine the spotlight on some incredible leaders, none finer than Artcraft Entertainment's Valerie Massey.

    Posted on 01/08/2016 by Suzie Ford
  • The Artcraft School of Integrity

    Red Thomas took a recent trip to Austin and spoke with Art Craft Entertainment top men Gordon Walton and Todd Coleman about their game Crowfall. Testing is underway, and Red had questions about what’s next for the team.

    Posted on 12/22/2015 by Red Thomas
  • Making Combat & Customization Both Challenging & Entertaining

    With nearly 95,000 registered players, 23,000 backers and nearly $6 million in funding, it’s safe to say that Crowfall has come a long way since their Kickstarter ended in March. Attracting players and raising funds are always two of the larger challenges that indie studios, like ArtCraft Entertainment, will face. The more important challenge, however, is the following through and making a good game!

    Posted on 11/10/2015 by Mike Joseph
  • Todd Coleman on Crowfall’s First Pre-Alpha Lessons Learned

    With the first Pre-Alpha test having wrapped up just a week or so ago, we caught up with ArtCraft’s Todd Coleman to chat about the lessons learned, the next step of Pre-Alpha, and what Todd thinks about the current state of MMOs. Read on for the full interview!

    Posted on 10/13/2015 by William Murphy
  • Raph Koster on MMOs, Their Future, and Crowfall’s Place in the Mix

    Raphael "Raph" Koster is an award-winning game designer and creative director best known for his work on Ultima Online (UO) for Origin Systems/EA and Star Wars Galaxies (SWG) for Sony Online Entertainment (SOE). A pioneer of massively multiplayer online games, Koster is regarded as one of the video game industry's foremost authorities on game design.

    Posted on 07/15/2015 by Morgan Ramsay
  • Todd Coleman on Being Funded

    After passing their initial funding goal, Crowfall’s Todd Coleman chats with Red Thomas about what being funded means for the team as they moving and how they plan for what comes next.

    Posted on 03/06/2015 by Red Thomas
  • Interview with J. Todd Coleman About the Pantheon

    The Gods of Crowfall will be a major component of the game. In a new interview, Creative Director J. Todd Coleman talks about the Pantheon of Gods, its inspiration and influence on Crowfall.

    Posted on 02/24/2015 by Guest Writer
  • Building Upon Star Wars Galaxies' Crafting

    Crowfall has some mighty lofty goals for itself. The new MMORPG being made in Austin and helmed by Todd Coleman and Gordon Walton seeks to make the sandbox MMO something great again. And they've enlisted the help of some serious talent to do so: namely Thomas "Blixtev" Blair and Raph Koster. Today, we learn all about Blixtev's design for the crafting in Crowfall to build upon the near perfection that was Star Wars Galaxies.

    Posted on 01/22/2015 by Thomas Blair

Developer Journals

  • Exclusive Developer Blog: Harvesting!

    We've got a special treat for our readers with today's publication of an exclusive developer diary from the Crowfall and Thomas Blixtev Blair. In it, Thomas discusses the ins and outs of harvesting, resource and node fundamentals and much, much more. What are you waiting for!?

    Posted on 09/20/2016 by Thomas Blair
  • Getting Up to Speed with ArtCraft

    Nearly a year after the game's announcement, the Crowfall team is one of the busiest in the MMO game space with regular updates and packed with community involvement. ArtCraft is excited to talk about all that's happened over the intervening months since the Crowfall project began and we're pleased to host this exclusive developer Q&A.

    Posted on 11/19/2015 by Guest Writer

General Articles

  • Voxel Farm and the Destruction of Worlds

    Earlier this week, Artcraft announced that they’ve signed a deal with Voxel Farm to use their technology to power the worlds of Crowfall. Some may immediately think, “oh great, more voxels”. But put down the pitchforks. In Crowfall, voxels are not about building random things in the world but rather destroying the very ground you walk upon and tearing down the castles of your enemies.

    Posted on 02/19/2015 by William Murphy

Awards

  • Player's Choice Awards - Most Wanted MMO of 2017

    A New Year brings new hope and new hype. And that means it's time to set our sights on the games of 2017 and for us to ask you all to vote for your most wanted MMO of the next 12 months.

    Posted on 01/04/2017 by William Murphy
  • The Best of 2015

    If this year of MMO releases can be categorized by any one thing, it might be that the existing MMOs in the landscape had great years, while we wait for the next big thing to come along. Meanwhile, the single player RPG had an absolutely stellar time, with some truly amazing games and expansions released throughout the calendar year. We’ve polled our staff, and these are the games we loved the most in 2015, and the ones we’re looking forward to the most in 2016.

    Posted on 12/11/2015 by William Murphy

Columns

  • Constant Sorrow

    Fresh back from hiatus, Red Thomas makes a trip to Austin, TX and catches up with the Crowfall team. Persistence is the watch word of the day, and Red finds plenty of reasons to be excited about development since his last visit.

    Posted on 10/12/2017 by Red Thomas
  • Breakdown - September Live Q&A: Action Harvesting

    This month’s live Q&A focused on harvesting and some quality of life changes to power loadouts. There are some other tidbits about upcoming features but the main focus of the Q&A was to discuss the new survival toolbar (referred to frequently as the harvesting bar).

    Posted on 09/21/2017 by Jacob Semmes
  • Looking Ahead & Learning from the Past

    In 2008 the MMORPG world was graced with Warhammer Online: Age of Reckoning. Like Crowfall, WAR had been highly anticipated prior to release and was offering up some very innovative ideas, many of which were highlighted in charismatic updates by Paul Barnett. Being a spiritual successor to Dark Age of Camelot, WAR was often spoken of with elation among members of the DAoC playerbase who saw it as an opportunity to reinvent the revolutionary systems of its antiquated predecessor.

    Posted on 09/08/2017 by Matt Kuhns
  • Garnering Attention with Gamescom Trailer Premier

    The Crowfall team recently wrapped up a busy outing at Gamescom 2017 where they discussed many of the recent updates to the game including castle building, skill trees, and art improvements. The big highlight came near the end of the conference with the reveal of a new trailer in which we see an unnamed women telling the story of her many lives in the Crowfall universe, that of soldier, villain, and hero.

    Posted on 08/31/2017 by Matt Kuhns
  • Top Thrilling Announcements from Gamescom

    We have been following Crowfall from the beginning even before the game was officially announced. We got to see some of the design ideas and meet in person with the team before the Kickstarter. Now here we are with Gamescom this week and the team is attending a big game show and showing off a lot of great material. For MMO players this is a very exciting time coming into the ideas and philosophy that Crowfall brings to the table.

    Posted on 08/24/2017 by Garrett Fuller
  • Dragons & Crows

    This week our own Tim Eisen tries to keep up with big news from both of his pets, Camelot Unchained (combat speed) and Crowfall (the first campaign).

    Posted on 07/06/2017 by Tim Eisen
  • A Lightning Pace

    As Crowfall development shifts into high gear our own Tim Eisen plucks a few news bits to tickle with his quill.

    Posted on 06/22/2017 by Tim Eisen
  • Race & Culture Bring Change

    This week Tim Eisen dances with race, culture and the aesthetic changes they are bringing to Crowfall.

    Posted on 06/15/2017 by Tim Eisen
  • Five Reasons Why MMOs Are Making a Comeback

    Many game industry people continue to talk about how MMOs have come and gone. However, we continue to see major events which point to the opposite. Players are seeking more online experiences through console and mobile gameplay. As many in the industry predicted early on, eventually every game will move into the online space. Sure, plenty of RPGs or fighting games might keep off the intrawebs, but as trends continue, there will be plenty of MMOs coming over the next few years.

    Posted on 05/23/2017 by Garrett Fuller
  • Good Things Come in Threes - Crowfall Gets Swole

    I was set to write about how World of Warcraft ruined the MMORPG genre (wait for it) by being too awesome! (This is where most of you stopped reading and went right to the comments below.) When out of stealth Crowfall stabbed me with its big news and got me all twitterpated. I think that is the right word...

    Posted on 05/18/2017 by Tim Eisen
  • KickStarter Games that Begin with C

    This week Tim Eisen hops around the crowd funded PVP universe as he covers the games that start with a C, Crowfall, Camelot Unchained and Chronicles of Elyria.

    Posted on 05/11/2017 by Tim Eisen
  • Of Voxels and Upgrades

    Crowfall lead men, Gordon Walton and Todd Coleman, take some time to talk with Red Thomas about their progress over the last month, what backers should see in the near future, and they answer some reader questions.

    Posted on 04/12/2017 by Red Thomas
  • Like It or Not, Destiny 2 is Good for the MMO Genre

    Destiny 2 is coming to PC. Praise be to RNGeezus, it’s true. While the “Persistent Online Shooter” does everything it can to avoid the term MMO, truth is they’ve invited us (a site mainly focused on MMOs) out to their studio on several occasions. Acronym or not, even Bungie realizes the game’s draw for fans of the genre. With the sequel now officially launching on the PC September 8th, Destiny 2 has become the bright spot on the MMO gamer’s horizon.

    Posted on 03/31/2017 by William Murphy
  • A Slathering of Content

    With more news than the Smallville paper the day after winning the regional football tournament this column is packed with a slathering of Crowfall content that Tim Eisen chewed through just for you!

    Posted on 03/15/2017 by Tim Eisen
  • Going to War

    Red Thomas, renowned explorer of Texas eateries, took time off from a recent expedition through the Texas Hill Country, to visit with the Crowfall developers in Austin. His time with Generals Todd Coleman and Gordon Walton revealed interesting intelligence about the team’s pending operations.

    Posted on 03/06/2017 by Red Thomas
  • A Multiverse of Crowfall

    This week our own Tim Eisenzimmer stares into the Crowfall multiverse by looking at Eternal Kingdoms and Faction PVP Campaigns.

    Posted on 02/28/2017 by Tim Eisen
  • A Knight in Training

    In this week's Crowfall column, Tim Eisenzimmer reflects on the recent changes to the Knight Archetype.

    Posted on 02/14/2017 by Tim Eisen
  • What Happens When You Die?

    The success of a death mechanic may rely more heavily on how it feels than if it works. Ironically the death loop in a PVP game could kill it (pun, + 50 XP). In assessing it we see the classic battle between emotions and facts, intangibles and tangibles, interpretation and observation. As described I can tell you death in Crowfall already sounds like it will work just fine. How do I know? It utilizes a conventional Artcraft technique, familiarity with a twist.

    Posted on 02/01/2017 by Tim Eisen
  • Horizontal Harvesting

    ACE is a developer that is very aware of what they are doing, who they are appealing to and how to get the results they want. They seem to have a firm grasp on how they are going to develop Crowfall. That said change is the only constant. As we’ve seen these games don’t just evolve post launch, they evolve pre-launch as well. The latest example of this is adjusting the idea for resource harvesting.

    Posted on 01/16/2017 by Tim Eisen
  • Flying into the New Year

    This week Tim Eisen looks at the Crowfall bank, the Templar Archetype and looks forward to 2017.

    Posted on 01/03/2017 by Tim Eisen
  • The Road to Persistence

    While in Austin, Red Thomas stopped in to see Gordon Walton and Todd Coleman about their game Crowfall. With recent patches adding multiple unique servers, the project seems to be on the cusp of persistence!

    Posted on 12/30/2016 by Red Thomas
  • The Most Wanted MMOs of 2017

    2016 was a rough year. The long-standing MMOs we’ve come to love carried along quite well, but for new titles the selection was pretty limited. And so, as we’re fond to do at year’s end, we look forward to 2017 and the titles we expect to launch (even if in early access, which we pretty much consider launched but ‘half-baked’). Here’s to the next twelve months and the many hours of gaming goodness we hope it brings.

    Posted on 12/29/2016 by William Murphy
  • Do You Hear What I Hear?

    Artcraft had a good month of progress and it’s not even over yet! This week Timothy Eisen touches on procedural world building, what Alpha and Beta really mean, aesthetics and even Elves!

    Posted on 12/20/2016 by Tim Eisen
  • Title III Investments: What Are They?

    Red Thomas puts on his business hat to explore Title III of the JOBS Act, which now allows investments under a crowdfunding type of platform. Learn what you need to know and whether it’s good for the industry!

    Posted on 12/07/2016 by Red Thomas
  • Blood in the Water

    Interpretation of information is an interesting thing. Humans have an uncanny ability to take in the exact same information, process it, and see it uniquely to themselves. This happens all the time in the MMORPG universe and Crowfall isn’t immune. Take this IndieGoGo announcement. I saw it as Kickstarter +, the way I always hoped Kickstarter would be back when I first heard about it! A way for fans to feel like they were deeply invested in a company and their games, not just their games.

    Posted on 12/06/2016 by Tim Eisen
  • Let's Talk About IndieGoGo and Investing in Crowfall

    This week our own Timothy Eisen talks about the thing that can’t be spoken of, Artcraft Entertainment offering people a chance to buy stock in the studio!

    Posted on 11/22/2016 by Tim Eisen
  • Want to Invest in a Throne War? You Can Now.

    Having an interview with Todd Coleman and Gordon Walton (co-founders of Artcraft Entertainment) about the recent IndieGoGo/Microventures funding news is a bit hard. You see, by the basic rules and laws put forth by the government, there’s not a whole lot they can discuss in detail about the investment setup. But they can talk about why IndieGoGo, and how things are going with Crowfall, so that’s just what we did…

    Posted on 11/17/2016 by William Murphy
  • Crafting Demonstrated

    This week Timothy Eisen takes part in history, touches on testing the big game world and tries to talk about the crafting demo Artcraft recently showed us.

    Posted on 11/08/2016 by Tim Eisen
  • Welcome to the World of Crowfall

    This week Timothy Eisen covers Crowfall hitting a big milestone by transitioning from testing zones to a persistent game world; upping its crafting expectations along the way.

    Posted on 10/25/2016 by Tim Eisen
  • Cute, Cuddly & Stealthed to Kill

    This week our own Timothy Eisen takes another look at the Guinecean Duelist, this time focusing on the early class mechanics.

    Posted on 10/11/2016 by Tim Eisen
  • Linchpin Harvesting

    Harvesting is a linchpin to the MMORPG game world. This week our own Timothy Eisen looks at harvesting in Crowfall and if it fills a bushel basket or if Artcraft needs crop insurance!

    Posted on 09/27/2016 by Tim Eisen
  • Could MMOs Benefit from Less Scope?

    “All I want is a focused experience”, said one of my friends. We were chatting about massively multiplayer games and the scope of the genre. Seemingly and in recent years that scope of has grown to the point where developers want to include everything. Take Guild Wars 2 as a prime example, it has dungeons, raids, fractals, structured PvP, World versus World, open world events, living world and seasonal events.

    Posted on 09/19/2016 by Lewis Burnell
  • Freeish Building & the Dregs

    This week Timothy Eisen focuses on two items from Arcraft Entertainment’s last Developer QnA; free range building and the Dregs FFA PVP campaign.

    Posted on 09/13/2016 by Tim Eisen
  • Minotaurs & Guineceans

    This week Timothy Eisen mulls over the development of the Myrmidon Minotaur and Guinecean Duelist.

    Posted on 08/30/2016 by Tim Eisen
  • Hard Road to Soft Launch

    This week embedded reporter Timothy Eisen takes a look at Crowfall’s Founders' Update: Milestone Shifts from early August and wonders what it means for the launch date.

    Posted on 08/16/2016 by Tim Eisen
  • Fish Ballistas and Traders

    This week, our own Tim Eisen takes a look at Crowfall's brimming ballista, fresh fish and Trusted Traders. Read on to find out if you should trust them or not.

    Posted on 08/02/2016 by Tim Eisen
  • Avatar Aesthetics

    This week I’ll take a look back at Crowfalls update from last week and address parcels, character movement and avatar customization and I don’t mean the class specs! I’m talking about some classic wild internet speculation about how we will make those vessels look “ours” upon possessing them. Let’s start with a parcel or two.

    Posted on 07/19/2016 by Tim Eisen
  • Building a Nest

    12 hours of streaming later Artcraft (ACE) left us with several topics to chew on. As always the forum fighters of the world have not disappointed to inform, educate and battle over the boons and banes of the newest information. To hear an idea, I turn to the studios. To understand it I generally turn to forums. This week I’ll take a look at the big three items that had the forums buzzing, the European Partnership, crafting and the game world itself.

    Posted on 07/05/2016 by Tim Eisen
  • PvPers Need PvEers

    Last week Artcraft gave us a fiery heifer of an update leaving this embedded reporter speculating about the part that often gets tacked on to make launch, the end game! The next playable archetype the Minotaur Myrmidon. And last but not least J. Todd Coleman speaking exclusively with WorthPlaying about virtual worlds and the end game which got this writer wildly speculating about what Crowfall needs to keep us invested in that endgame.

    Posted on 06/22/2016 by Tim Eisen
  • The Holy Trinity

    Last week Crowfall put out an update named “Powers Prediction” (I highly recommend reading it before reading this column in order to make sense of either) talking about how they plan to fix their combat so that it feels responsive. Fortunately, they are getting closer to a solution, unfortunately this is the third fairly serious problem that Crowfall has had to deal with in nearly as many months.

    Posted on 06/07/2016 by Tim Eisen
  • Waiting for a Cloudburst

    A storm is brewing outside. It looks like it might rain, we need the rain. The cruelty is that is won’t. It will rumble. The wind will kick up dust. The clouds with burst with lightning and - nothing. A few sprinkles just to tease us with what could have been and nothing. It’s spring but the grass looks faded and the tress look wilted. We could use that rain. I’d even say we are desperate for it. Water is being rationed and still, it doesn’t come.

    Posted on 05/24/2016 by Tim Eisen
  • Healed to Death

    A few days ago Artcraft gave us a nice preview of the Druid’s powers and UI. It’s fairly deep, especially considering how early in the development the concept is. I was excited to read about the duality mechanic and while I still love the concept, half of it didn’t quite live up to my expectations.

    Posted on 05/10/2016 by Tim Eisen
  • More Than Our Weekend Lover

    Just when I was marking out over Siege Perlious Artcraft hits us with “Throne War” (no not another game in the Total War franchise) but rather a scaled down sampling of a full on Crowfall campaign! “The Throne War will be comprised of three factions with plenty of room to spread out and lay claim to multiple keeps. To capture an enemy's keep, players will need to utilize siege mechanics that can take place over the course of several days with no break except for maintenance.

    Posted on 04/26/2016 by Tim Eisen
  • Sieges & Druids

    Well that was an experience, not unlike watching folks play Crowfall’s Siege Perilous map for the first time (BAM-XP gained for using a transitional opener). Not because Siege Perilous was bad, but because it was stomach churning in an exciting butterflies way! You know what I’m talking about. That ping of excitement you got in your gut as a kid-long before life beat you down and took it from your soul.

    Posted on 04/12/2016 by Tim Eisen
  • Bring On Siege Perilous!

    It feels like it’s been ages! In reality it was only a couple of weeks but since a lot of things happened with Crowfall, and since a couple of weeks is roughly 300 years in internet time I can’t help but feel a bit behind on the curve. Maybe it’s all the food and booze from the spring rebirth festival but my head is in a fog. Let’s take a look at what I’ve missed over the last couple of weeks and see if we can’t clear up some that.

    Posted on 03/29/2016 by Tim Eisen
  • Drinking from the Cup Known as The Hunger Dome

    The Hunger Dome is what Artcraft (ACE) calls their first phase of Crowfall gameplay testing. It’s a scaled down bare bones version of what the game will eventually be. Please remember that. In the era of “pay to test” game development expectations are hard to define. Considering the infantile stage of the game I won’t be getting too deep into details of mechanics or even classes because so much of that will change from now until launch.

    Posted on 03/15/2016 by Tim Eisen
  • A Year Under the Wing

    Roughly one year one month and a week ago I found myself in a place I never thought I’d be again, searching my soul to decide if I wanted to pay for words and ideas. From the start Crowfall was going to have an uphill battle to convince me to become a backer. I don’t trust easy and I’m not afraid to admit I’m a “damaged goods” MMO veteran.

    Posted on 03/01/2016 by Tim Eisen
  • A Child Born of Two Mothers

    I am extremely excited to be covering Crowfall but before we get too far into it I feel that it’s important for readers to understand where I’m coming from. Ahem, I’m a sandbox PVP MMORPGer from the old days when choices mattered and messing up meant a re-roll-progress be damned-and I’m not afraid to let my columns reflect that! For better or worse when I cover news about Crowfall I’ll try to capture my reactions BEFORE they get put through a filter.

    Posted on 02/16/2016 by Tim Eisen
  • ECON 4024 - Macro-Economics in Virtual Environments

    Psuedo-Professor Red Thomas delves into the details of what makes virtual economies function, and conducts an analysis of the component pieces. Warning - Hardcore nerdiness within. Readers should click at their own risk.

    Posted on 02/11/2016 by Red Thomas
  • Eternal Kingdoms - What's Your Approach?

    ArtCraft recently revealed some interesting news about the Eternal Kingdoms (or EK) by announcing their Parcel Builder Tool. For those unfamiliar, each player in Crowfall will serve as the monarch of their own personal EK. These zone-sized worlds serve as permanent and persistent home bases that can be customised, built and serve as social/economic hubs.

    Posted on 01/25/2016 by Mike Joseph
  • Necromancy - Dr. Frankenstein, Eat Your Heart out!

    Dr. Frankenstein is the title character from Mary Shelley’s 1818 novel who, after studying the decay of living beings, assembled a humanoid creature comprised of a various collection of human remains. Talk about a gruesome crafting profession! Leave it to the folks at ArtCraft to say, “I think we’ll include that.” Yep, it’s in Crowfall and it’s a crafting profession called Necromancy.

    Posted on 01/12/2016 by Mike Joseph
  • Is Beta the New Launch?

    After taking time to read yesterday’s feature on The Upcoming MMOs of 2016 it really seems like more and more games that are launching in 2016 are already playable now. I’ve asked this question years ago when beta keys were given out like candy as a marketing ploy to get new players into the game. Betas are supposed to be for testing, at least, they used to be. Now, instead of being used to market a game, they are just outright used to sell the game in early access.

    Posted on 01/05/2016 by Garrett Fuller
  • The Upcoming MMOs of 2016

    2015 is in the past, and the majority of 2016 lies ahead. What games will we be playing as we crawl through the calendar year? We’re here to help figure that out. With this week’s List, we’ll take a quick look at all MMOs we expect to hit beta, early access, and launch in 2016. Click through and start adding games to your wish list!

    Posted on 01/04/2016 by William Murphy
  • Watching 'The Making of Crowfall' in Real-Time

    For example, I’ve always enjoyed the Star Wars bonus videos that talk about how George Lucas found the inspiration for the films, how difficult the original movie was to make and the large number of creative and technical changes it went through. It’s hard to imagine Star Wars with Luke Skywalker as a 65 year-old general or Han Solo as an alien with green skin and gills - but it could have happened.

    Posted on 12/29/2015 by Mike Joseph
  • December’s Design Reveal: What Could it Be?

    The team at ArtCraft has been amazingly transparent throughout development. No NDA in Pre-Alpha, posting numerous production diaries and engaging in consistent communication on the forums have all gone a long way to build confidence among the player base and grab the attention of the curious. That being said, ArtCraft also loves a good mystery.

    Posted on 12/15/2015 by Mike Joseph
  • Hunger Dome 2.0 - A Colorful and Dangerous New World

    The second Crowfall playtest is upon us and the game has seen some significant additions. While the game is still very early in development, in this column, I’ll explain some of the upcoming MMO’s progress from Pre-Alpha 1.0 to Pre-Alpha 1.1.

    Posted on 12/01/2015 by Mike Joseph
  • What Kind of People Are Interested in Crowfall?

    I love statistics. I was the kid that would have all of his baseball cards flipped stat-side up. Sure, the player’s picture was neat and all, but the real stuff was in the stats. Graphs and charts are my jam. When ArtCraft surprised the community by releasing Part 1 of their recent player survey results, complete with graphs and charts, I was in my happy place.

    Posted on 11/17/2015 by Mike Joseph
  • The Champion - Crushing with Calculated Mayhem

    In November, Pre-Alpha 1.1 testers will have the opportunity to play as Crowfall’s gigantic melee fighter called the Champion. And because there is no NDA, everyone else will have a chance to watch! They’re big, strong and pack a whollop. With a quick Reverse Chain Pull, the burly Champion can hurl himself at the enemy and then strike with powers such as Flying Neckbreaker, Massive Cleave or Whirling Pain.

    Posted on 10/30/2015 by Mike Joseph
  • How to Win the Crowfall Cawstume Contest

    Cosplay is a topic that I hold near and dear to my heart. So when ArtCraft Entertainment announced the new Crowfall "Cawstume" contest last week, I got a little more excited than I probably should have.

    Posted on 10/15/2015 by Shawn Schuster
  • The Great Cash-Grab Debate

    The words "cash grab" get thrown around to represent how some feel that Crowfall might be set up to take all of our money without actually giving us anything real in return. This is a scary reality for many crowdfunded games, but it's always been a risk that developers have shouldered.

    Posted on 10/01/2015 by Shawn Schuster
  • Resolving Crowd Control Issues

    I don't know about you, but when I hear about a new MMO announcement, my mind usually jumps straight to questions about the game's setting, character development, and long-term developer support. These are the big-ticket items that can make or break a new title for me, but the more specific game mechanics can sometimes be overlooked... until it's too late.

    Posted on 08/27/2015 by Shawn Schuster
  • Why Release Needs to Happen in Summer 2017

    I know it's not possible, but right now, at this very moment, would probably be the absolute best time to launch Crowfall. Second to that, though, is right around summer of 2017. I know that seems like a long time from now (hint: it is), but the timing after WoW: Legion is crucial.

    Posted on 08/13/2015 by Shawn Schuster
  • Concerns and Misconceptions

    I've written both praise and skepticism about Crowfall in this column over the last few months, as I think it's only fair to see both sides of any ambitious new game project. Personally, I enjoy the portfolios of both J. Todd Coleman and Gordon Walton, so that combination, including the premise of Crowfall itself, is music to my ears. But different people may be excited (or not) about Crowfall for different reasons.

    Posted on 07/30/2015 by Shawn Schuster
  • Who Wants to Build a Crappy Character?

    I'm a bit torn on the concept of a "ruinable" character in Crowfall. The folks at ArtCraft Entertainment have said a few times now that it is possible to build a character that is just outright broken from the start, but I'm not sure if everyone is quite ready for that yet.

    Posted on 07/09/2015 by Shawn Schuster
  • The Crowfall Pledge Value

    Upon completion of a successful kickstarter, the trend is to continue fundraising via a game store selling off pieces of the packages that were offered during the kickstarter. Crowfall is no different and the store continues to get new things added to entice new players to invest.

    Posted on 06/25/2015 by Franklin Rinaldi
  • Throwing Everything Off Balance

    Balance is a funny concept, both in games and all over real life. Nothing is really ever fair and true balance is not only impossible, but it's also boring. And in the past, even when game companies worked so diligently to balance every class against the others, there was still an illusion of imbalance.

    Posted on 06/18/2015 by Shawn Schuster
  • The Crowfall School of Business

    ArtCraft Entertainment is taking Crowfall down a slightly different path than that walked by most crowdfunded games. I smell what Gordon Walton’s got cooking, and it’s the scent of success. How will it impact backers, though?

    Posted on 06/11/2015 by Red Thomas
  • The Active Passive Training Bottleneck

    Characters are Persistent, but Campaign Worlds are not, this is the tagline for Crowfall. As an Immortal Champion in an eternal War of the Gods, we have to choose our path after rebirth, actively and passively training towards our desired skillset. However, is there enough training options to the paths we pick that are flexible enough to maintain a sense of progress or is character progress just a smokescreen to choice?

    Posted on 06/02/2015 by Franklin Rinaldi
  • Rounding Up a Plethora of Fansites and Podcasts

    Getting the latest information about Crowfall is easy if you follow ArtCraft Entertainment on Twitter and Facebook, but sometimes it's nice to get much deeper into the community. Fansites have always been a great way to get like-minded gamers together to further discuss their favorite game, and despite the fact that Crowfall has yet to even set a concrete launch date, eager fans are already creating blogs, podcasts, and guilds.

    Posted on 05/28/2015 by Shawn Schuster
  • Is It “Crowd” Enough?

    Setting his inner fan-boy aside for a time, Red Thomas takes a critical look at whether Crowfall is taking full advantage of the crowd-factor, and whether other design choices might spell trouble for the developing game.

    Posted on 05/21/2015 by Red Thomas
  • The Combat Combo Chains That Bind You

    The Crowfall Combat Strike team has assembled in the Crow's Nest, a tactical team aimed at developing the next level of combo and action-based combat. Taking a mixture of the DCUO and TERA combat models as their North Star, Crowfall has found the starting point in designing their unique combat personality.

    Posted on 05/14/2015 by Franklin Rinaldi
  • Is PvP the New Fad?

    AAA development is taking a back seat to small teams and niche games, and almost all of the attention-earners have one thing in common: PVP. This isn’t the first time PVP has come to save the MMO world, and we at MMORPG love us some player on player combat.

    Posted on 05/11/2015 by Christopher Coke
  • Why Eternal Kingdoms Are More Than Player Housing

    Luckily for eager fans, ArtCraft explained much more about both Campaign Worlds and Eternal Kingdoms in recent articles on the official Crowfall site. While Campaign Worlds are large, detailed areas where you play most of the game, Eternal Kingdoms can be considered a smaller version akin to player housing where you can spend your time crafting and socializing.

    Posted on 05/07/2015 by Shawn Schuster
  • My 2015 Year To Date MMOG Power Rankings

    Does anyone actually know how many MMOGs are out there now? I certainly don't. Indeed, the category has grown so much that I can no longer even estimate the total number with any real confidence. Many are, of course, not very prominent. Others are a lot more visible and fare far better in terms of attracting and holding our attention. This is my completely personal, subjective ranking of the titles that have had the most interest value for me so far this year.

    Posted on 05/05/2015 by Richard Aihoshi
  • It’s Getting Combative

    Red Thomas sat down with Gordon Walton and Todd Coleman to talk about what early access players will be seeing first from Crowfall, and to explore the nature of the audience building around the game.

    Posted on 04/30/2015 by Red Thomas
  • How Can It Succeed with Such a Small Budget?

    Crowfall may have been successfully funded on Kickstarter, but that $1.8 million raised is a drop in the bucket compared to what's needed to make a game these days. So what does ArtCraft have up its sleeve to still make a successful and polished MMO?

    Posted on 04/24/2015 by Shawn Schuster
  • Bleeding the Bloodstone

    Making sacrifices to the Gods in a remote sanctuary dedicated to a particular deity is so cliche, yet it a perfect scenario to drive an objective for a Campaign. Gathering the right item, moving it to the appropriate location and then sacrificing said item all in the name of Victory Points and of course appease the Gods with your righteous sacrifice.

    Posted on 04/17/2015 by Franklin Rinaldi
  • How is It like EVE Online?

    When Crowfall was first detailed during late February's Kickstarter launch, the game was described as "Game of Thrones meets EVE Online" as a way to show the basic premise by comparing two easily recognizable IPs. The "Game of Thrones" part is easy to discern for several reasons, but I can't help but wonder why every modern multiplayer online sandbox insists on comparing itself to EVE Online.

    Posted on 04/10/2015 by Shawn Schuster
  • An Early Roadmap

    Crowfall is now funded with a few stretch goals under its belt, and the team is gearing up for development. Red Thomas reached out to Co-Founder Gordon Walton to talk about where the team is heading next and then Red speculates about what backers should be expecting over the next several months.

    Posted on 04/03/2015 by Red Thomas
  • New Games and Old Tricks

    This week on Tales from the Neighborhood we’re looking at reviews and overviews for Pillars of Eternity and Crowfall, singing the praises of the current RPG market, and highlighting stories from the LOTRO and WildStar communities that you may have missed.

    Posted on 04/01/2015 by Jessica Cook
  • Dissecting the Kickstarter Finale AMA

    The founders of ArtCraft had a Reddit AMA session on Wednesday evening to celebrate the final hours of the successfully funded Kickstarter campaign, and they threw themselves out there for the potential playerbase to ask them... well, anything about CrowFall. With the hype of the game at an all-time high after the success of that campaign, it's time to get serious about what exactly J. Todd Coleman and Gordon Walton plan to do with CrowFall.

    Posted on 03/27/2015 by Shawn Schuster
  • Crowdfunding Roundup - An Unwelcome Trend

    This week Rob is back talking about crowdfunding, which he is loath to do, and what he sees as the start to a possibly disturbing trend. Read on to get your feathers riled up.

    Posted on 03/26/2015 by Robert Lashley
  • Crowfall’s Disappointing Move

    With crowdfunding, it’s important that a game appeal to the potential audience, but also that the developers are able to deliver the most complete project in a reasonable fashion. Yet, with a game like Crowfall, riding a successful Kickstarter campaign as of this writing of over $1.3 million with days to go, one of my biggest pet peeves in the genre has popped up again, and is a huge disappointment: gender locked classes.

    Posted on 03/24/2015 by Christina Gonzalez
  • Crowfall and Looking Forward

    What sets Crowfall apart for me though isn't the people. We've seen popular names from gaming history come back to varying levels of success on Kickstarter. It isn't the snappy video or the disappointment I may be harboring over 2014s AAA releases... It is the look forward.

    Posted on 03/24/2015 by Shannon Doyle
  • Victory is Teamwork

    It is said we campaign for the pleasure of the Gods. How can this be, we must be like ants that scurry across the world. Do they enjoy the battles for the sake of bloodshed in their names or is the conquest of champions who use their wits more than their brawn?

    Posted on 03/20/2015 by Franklin Rinaldi
  • Don't Fear the Voxels!

    When some potential Crowfall fans heard that the upcoming game will feature a world full of voxels, they panicked. Some moaned audibly while others swore off anything with the words "crow" or "fall" in it for eternity. But the fact is, we shouldn't be afraid of the almighty voxel.

    Posted on 03/13/2015 by Shawn Schuster
  • The 3 Most Exciting Reveals This Week

    Crowfall's big reveals this week include a Kickstarter campaign and much more information on how the game will set itself apart from the current crop of MMOs. In this article, I take a look at my three favorite tidbits from this infolanche and how much they appeal to me as a potential player.

    Posted on 02/27/2015 by Shawn Schuster
  • Examining The Hunger

    What is the end game? This is the quintessential question in the making and maintaining the average Massive Multiplayer Online (MMO) game. How will it keep players engaged when they hit level cap while the developers furiously work on the next major patch that will expand or change the static world.

    Posted on 02/20/2015 by Franklin Rinaldi
  • 5 Things that Crowfall's Countdown Could Reveal

    The number one term applied to the development of Crowfall so far seems to be the H-word. Yes, folks, the hype train has left the station and it has a long journey ahead of it, but that's part of the fun of being an MMO fan, right? Many of us enjoy the excitement that comes from seeing a new MMO peek its head up over the horizon, as we hope and pray that it will fill the hole in our heart that was left after the last dozen games promised us the world.

    Posted on 02/13/2015 by Shawn Schuster
  • As the Crow Flies

    Anytime a new game is announced, the Hype Meters spike with the flood of information, speculation and downright hope that this new game will fill the void that the players feel between games. Crowfall from ArtCraft Entertainment appears to be no different. The question remains however: will the Crow fall or fly as they continue to provide more and more detail of what their game aims to be and which voids they intend to fill?

    Posted on 02/06/2015 by Franklin Rinaldi

Guides

  • New Tester Guide: Starting your Eternal Kingdom

    Crowfall’s Eternal Kingdoms are player’s home away from the campaign battlefield. This guide will help new testers through the beginning steps of building their Eternal Kingdom, especially for those who aren’t familiar with testing games in pre-alpha stages of development where there are no tutorials.

    Posted on 10/02/2017 by Jacob Semmes

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