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Paragon Studios
MMORPG | Setting:Super-Hero | Status:Cancelled  (est.rel 04/27/04)  | Pub:NCSoft
PVP:Yes | Distribution:Download,Retail | Retail Price:n/a | Pay Type:Free | Monthly Fee:n/a
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Issue 24 with Matt Miller

Posted by Suzie Ford on Aug 09, 2012  | Comments

Issue 24 with Matt Miller - City of Heroes -

City of Heroes is expanding again with Issue 24: Resurgence. We had the opportunity to chat with Senior Lead Designer Matt Miller about the expansion, what it brings to the game and much more. Check it out and then discuss the interview in the comments.

MMORPG: What are your favorite design concepts in Resurgence? Is making changes to the game more difficult because of its rich history?

Matt Miller:I love the fact that the overall meta story for the game is moving forward. We build upon the storylines of previous issues. For example, after Issue 23, Praetoria was devastated from the Magisterium Incarnate Trial. Much of Issue 24 deals with the repercussions of that as many signature Praetorians make a new home on Primal Earth. This kind of story telling happens “out of sync” with the normal timeline of things that happen to you in order of your leveling up, but we make it clear on the contact introduction that elements of the content that contact gives assume events from a previous issue have taken place, no matter what level you are.

Read more of Garrett Fuller's City of Heroes: Issue 24 with Matt Miller.

Suzie Ford / Suzie is the Associate Editor and News Manager at Follow her on Twitter @MMORPGMom