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Paragon Studios
MMORPG | Setting:Super-Hero | Status:Cancelled  (est.rel 04/27/04)  | Pub:NCSoft
PVP:Yes | Distribution:Download,Retail | Retail Price:n/a | Pay Type:Free | Monthly Fee:n/a
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Going Rogue Launch Day Interview

Posted by Suzie Ford on Aug 17, 2010  | Comments

Going Rogue Launch Day Interview - City of Heroes -

Today marks the ambitious game redefining launch of the City of Heroes expansion Going Rogue.'s Garrett Fuller had the chance to interview Paragon Studio heavy hitters Matt Miller, Melissa Bianco, Jesse Caceres, and David Nakayama about the fundamental changes coming with Going Rogue, about their thoughts on the Moral Alignment System and more.

What is the biggest fundamental change with Going Rogue that players will experience?

Melissa Bianco: Great question and it even partly answers itself. You can now change your alignment with our new Going Rogue system so Heroes can fall from grace into the churning pit of villainy and Villains can crawl out of that very same pit towards redemption as a Hero. I think players are going to really like this new feature because now their one character has the ability to see every part of the game. But because it’s not a mandatory feature, those Heroes or Villains who are true to their alignments can stay as they are and even be rewarded for it. So either way, it’s a big step for us and for the players. Very exciting!

Read the full City of Heroes: Going Rogue interview.

Suzie Ford / Suzie is the Associate Editor and News Manager at Follow her on Twitter @MMORPGMom