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An Introduction to CoS: Part One

Jon Wood Posted:
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The team at MMO Magic has provided us witha great Developer Journal that gives us all an idea of what their upcoming MMORPG, Citadel of Sorcery, is all about. Today, we provide you with Part One of this journal, the introduction that will whet your apetite for Part Two, where the devs go into more detail about their plans.

We’d like to welcome you to a new type of MMO experience, Citadel of Sorcery. We would like to ask you to suspend your preconceived ideas of what should or should not be in an MMO game and give this new concept a chance. We’re attempting to create a new experience, one that we hope you will enjoy. In fact, one of our biggest hurdles will be to get you to try the game without thinking about other games you have played, and just experience this new style of game play. Give it a chance and we believe most of you will enjoy your adventure.

So what is so different? Many of the current MMOs are like some kind of Ground Hog’s day, repeating the same day over and over in a static world setting. No matter what you do, the world is the same the next day as it was today. The opposite is true in Citadel of Sorcery; each day is new, as time flows on and change comes about the lands. The game world moves onwards with evolving history like a true living world.

Let us give you an example: if you are in a village when it is attacked by evil creations of Morphael, you may choose to help defend the town. If you and your companions are successful in the defense, the town may survive, if not, it may be burned to the ground. Whatever happens…happens. The following day the town will not pop back into existence. It may be slowly rebuilt, or left as a ruin. It may become the haunt of evil creatures, or grow into a booming new town.

Read it all here.


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Jon Wood