The latest Friday newsletter from the Camelot Unchained team has been published to give readers a brief looks at the week's "works in progress". Over the past 7 days the art and tech teams have been hard at work on a number of projects including accessing Network performance, coding resource nodes, the creation of a separate physics server along with several brand new art assets including polearms and animations.
As you saw from last week’s update, and today’s as well, more and more gameplay continues to be added to the game. I know it has been a longer road than we expected, but the good news is that not only have we stuck to our principles (openness, integrity, not treating our customers as an ongoing cash shop), but now we can show the kind of progress that so many of you have so patiently waited for.
You can get more details about the tech and see the art assets on the Camelot Unchained site.