Mark Jacobs has penned an interesting post on the Camelot Unchained site that speaks to the recent KickStarter (and other crowd-funding plans) trend to continue adding "stretch goals" to the project as the funding pool grows past the original amount required. His bottom line is KISS: Keep It Simple, Silly.
Jacobs' goals for Camelot Unchained and his advice to others essentially boils down to the following:
- Add stretch goals that meet the stated needs of backers and that improve the game.
- Don't "over-promise" what can be done simply to raise extra funds.
- Don't add stretch goals that simultaneously require additional staff before making sure qualified individuals can be found.
- Create a sequential list of goals that build on one another.
- Adding more goals simply because more money is coming in isn't always necessary.
- Remember that not everything can be fit in for launch.
- Remember to make a great game.
Read the expanded list on the Camelot Unchained site.