While I was playing this game, I noticed it required the playerbase to have some Intelligence. There are quests and dungeons that have puzzles that needed to be solved in order to progress.
And here's where I realizd something, the playerbase would have be literate, and be somewhat smart. They actually need to be able to speak English! There's no grind, exp are acquired from finishing quests, not killing monsters over and over.
Most surprising of all, for the first time in an MMO, I wasn't bothered by a gold farmer. The beginner's island wasn't chock full with them, in fact there were none in sight. I don't think there are even bots in this game... at least I haven't seen people complain of them.
It's a real RPG. There's even the generic rat to kill, and sewers to crawl through. It doesn't feel like a chore, and when a quest is completed, there's a real sense of accomplishment. Oh yeah~, I just saved the mayor's daughter *poses*. The DM's voice really helped set the ambiance. I would love to see this feature a lot more in other games. EVE would benefit with voiceovers, rather than plain text. Imagine hearing the Delainen ROM symbiote say "You puny humans have no sense of humour".
It's fun playing Dungeons and Dragons Online. Yep, fun. And this is all from soloing... I hope this continues when I get to an instance where I have to party with others.
sidenote: I'm new to this blogging thing, and I've been wondering.. how long should an average game blog be? Tweeter-like shortness or PhD thesis long?