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the adventures of reine du fromage de blight

this is my blog of the mostest awesome mmo currently available! go to for more information!

Author: velveeta

exciting and new!!

Posted by velveeta Saturday July 2 2011 at 11:32PM
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earlier this month, the gods released this announcement:

Wanted: A few good warriors! (Combat system testing)

Help wanted! We need a few experienced adventurers familiar with combat and combat strategies in Istaria. Details follow...

Some minor, yet significant changes to the combat system were made to address the following issues:

- Offensive abilities fail to activate, leaving their respective hotkey grayed out for some time.

- Any hotkey for a spell or ability, clicked before moving upon logging in, becomes grayed out for some time.

- Standard attack ("attack" button, or the default tab key) returns "Target is ___ out of range" even though attacker and target are on top of each other.

- Pathing monsters break off their attack and run away when dragged alongside their path.

- Attackers can drag monsters well outside of their designated spawn region. (e.g. Son of Gigaroth dragged to Bristugo)

- Attacked monsters will sometimes stop attacking and stand around waiting to die.

- Monster aggro is difficult to maintain and highly unpredictable.

- Weapon attack range is the 3D (line-of-sight) distance between the attacker and target, rather than 2D (on the map) distance. (Reduces chance of accidental aggro by getting too close to a cliff; also increases difficulty in pulling from the top to the bottom, or bottom to the top of the cliff.)

- Those wielding ranged weapons will now get a feedback message indicating that they got a to-hit penalty for being too close to their target. (The penalty has always been in place. The feedback indicating that the penalty has been applied is new.)  read more here.....
the prep plans are here
you can find 'minutes' of the first session here
and the second session here writes:
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