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the adventures of reine du fromage de blight

this is my blog of the mostest awesome mmo currently available! go to www.istaria.com for more information!

Author: velveeta

my ludus is bigger than your ludus, part 1

Posted by velveeta Sunday April 25 2010 at 5:25PM
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horizons is not a game for you, if you like to beat the snot out of your fellows.  we fight the withered aegis, not each other.

BUT.......sometimes you and your friends just feel the need to punch each other.  a little friendly competition can be fun, we realize.  test out your new spell, get a feel for the weapon you just tech'ed, or maybe you just had a small disagreement and feel like settling it the 'old fashioned' way.  where can you go in a pve game?

well, in istaria, that place is the arena.  the arena spire is located near sanctuary bay and tishlar (at least, that is the way i usually go to attune).  it is near the maple treants and they can pose a problem to low levels trying to get to the spire to attune to the battle gate, but if you run fast and stay on the road, even a level 6 alt can make it totally safely.

the first sight of the spire can be lovely:

spireindistance.jpg picture by velveeta3

the ridge running up  the side is the road you have to travel to reach the top of the spire.  its a long but beautiful climb, allowing you a 360 view of a wide area of the land.  high level hatchies like to climb to the top and jump off to practice flying.

once you get to the top, you will see the complex thru the gate:

arenagate.jpg picture by velveeta3

once you enter the gate for the first time (unless you are there for an event), the most important area is the building to the left, where you will see the portal to the actual arena areas:

spiretop.jpg picture by velveeta3

like most ports, you have to attune before you can use it to get to the arena staging area.  and like most ports, this is simply a matter of talking to the gatekeeper:

greetarenakeeper.jpg picture by velveeta3

he will give you the usual blah blah woof woof, after which you clik the link and voila, you are attuned to the battle gate:

attunetalk.jpg picture by velveeta3

you can then pay your 120cp:

porttoarena.jpg picture by velveeta3

and port to the arena staging area:

arenaport.jpg picture by velveeta3

next, i will talk about the staging area a bit, then some posts about the actual battle areas.  there are currently 2 - one for large scale battles and the coliseum for one on one and small team fights.  more bout them later!

so you want to be an architect? part 3

Posted by velveeta Thursday April 15 2010 at 11:17AM
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okay, you got all the buildings planned.  now, you want to start the construction and get stuff built.

of course, you can do it all yourself.  plots/lairs are great ways to level your construction skills.  i leveled my stonemason class to 100 on a friend's plot, and my carpentry to uber on another.  but what if you don't have the skills needed to enter a prestige crafting class, or just don't feel like doing it on your own.  the easiest way to to get help is to pay for it.  its only common courtesy to at least pay port fees - these can be extensive, depending on several factors (resources needed, distance of nodes, number of ports that need to be accessed, etc.) - or for peeps time.  there is actually a current discussion on the forums about construction fees and how much to set on construction work......

be that as it may, the actual process of setting money on your available work is much the same as planning, it just takes place on the construction tab:

constructionscreen.jpg picture by velveeta3

on the construction tab, you first see the 'structure name' field with a list of all the buildings you have comfirmed as planned:

puttingmoneyonresources.jpg picture by velveeta3

clik on one to highlight (the jman blacksmith workstation in the above example).  you will see all the materials needed to build that building, along with total amount of each type of needed, how many are already done, the skill (class) needed for each type, minimum level of skill needed to apply, total amount of units still with money available, price paid per unit applied, and the total (in cp) still available to be made on construction. 

highlighting a resource and cliking the 'manage' button opens the screen to apply money toward construction.  that screen shows how many units of that resource is required, units that can have money applied on them, how much you want to apply to each unit (number of coins: in the example, 1 sp per unit of kenaf construction bolt applied), and how much in total you will pay to apply the needed resources.  cliking okay will set this price:

moneyscreen.jpg picture by velveeta3

 

that's pretty much it for construction planning.  wash, rinse, and repeat the money process on each resource for each building (nope, the game does not remember how much you put on the individual types of resources, you have to set EVERYTHING for EVERYTHING EVERY TIME.  yeah, its a major pain, but such is life, i guess.

allocate at least 4-5 hours for initial plot design (for anything over the simplest of plots anyway, and lairs can take days to design) - but you will be building for months, and in some cases, years!!!

next series will be a screenie intensive exploration of the only pvp available in horizons, the battle arena!!!  including a very short description of an actual saturday night arena event!  see ya soon!

so you want to be an architect? part 2

Posted by velveeta Tuesday April 6 2010 at 1:53PM
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okay, you have your plot.  now what do you do with it?  you build on it, of course!  plots and lairs are designed in the same way, altho actual construction may differ.

the plot/lair info screens are accessed by cliking the property marker: futureannex-1.jpg picture by velveeta3

the property marker is the same for both plots and lairs, altho the lair marker might be located in an area inaccessible to peds, like on a high cliff ledge or such.

cliking the property marker brings up the plot info tabs.  the first tab will be the actual plot info:

plotinfoscreen.jpg picture by velveeta3

as you can see, this tab gives you the name of the landowner, how much was paid for the plot, zoning and size info (the symbols are residential, commerical, and industrial, respectively), any complete structures and the perms on it, and misc info buttons like buy/sell buildings, trashcan, community info, etc.

jumping to the permissions tab:

plotpermscreen.jpg picture by velveeta3

it is here you can set the overall plot perms.  it should be fairly self explanatory - you can allow or deny everyone, allow guild members only, or allow friends only.  if you plan to have a mix of building access, it is recommended that you set your overall plot perms as allow all and then set the individual buildings (like personal storage or anything you dont want other peeps to access) perms as you wish.  most peeps in horizons are extremely trustworthy, especially compared to other games, but even we have our bad apples......also, perms can be set once the plot is finished, as perms do not have effect on the ability to apply construction materials - anyone can apply construction to any building, as long as they have the skewl and the level to do so.

now comes the fun stuff!  when you pull up the planning tab:

planningscreen.jpg picture by velveeta3

you see the plot area (blank at the moment, as we haven't planned anything yet), structure area, movement area, and the buttons to access the available building list and add or delete items from that list.

in order to add structures to build, you clik the build button and access the available structures you can place on your plot:

buildingdescription.jpg picture by velveeta3

cliking an entry will give you basic info on that structure, including name, type of building, how much it costs for the building plans, and the number of that type of structure you can have on one plot, as well as a picture of the building.  the pic rotates to allow you to see what the bulding looks like from all angles.  clik the add button to add the structure to your planning list (there is no multiplier, so you have to add multiples of a particular building one at a time) and when you have added as many structures as you like (preliminary planning comes in handy here - know in general how you want the plot to look and start planning accordingly, as you will want to work in small groups of buildings at a time [in fact, i work with one building at a time myself]) and clik close when done with this part.

the buildings will appear in the center of your plot area, and you will have to move them into place.  from the structure list, choose the building you want to love and go to the movement area:

movescreen.jpg picture by velveeta3

you can rotate the buildings (using either the fixed ratios or inputting your own variables), align the building, or move it however many steps you desire in eight directions.  you will get a visual on the movement both on the plot area screen and by watching it move on the plot itself:

movingintoplace.jpg picture by velveeta3

the building will appear as a green outline on the plot area screen and as the actual building highlighted on the plot itself.  when you hit a barrier of some kind (plot border, another building, etc.), the outline turns red and the building does not move.

you just wash, rinse, and repeat the process until you have the design you can work with.

 

next time, i will show you how to put money on the plot, in the hopes that others will be tempted to help you build, and start the construction process.  see ya soon!

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