(as a time saver, since 2 of the 3 npcs you need to talk to are mapped pretty well in this post, i link it here so you can refer to the relevant parts easily without me having to repost the same info.)
this adventure quest starts with rancher elden, located near an outbuilding next to the pen with his herd of cows. now, you can take the long way around - but by now you should be familiar enough with new tris to take the road behind the dragon trainers caves that runs around the resource area (on the map screenie, the ranch is the brown square to the left of the 't's crossbar).
you know the routine! greet the rancher and listen as he complains about a large wolf who hunts alone and torments his herd. he will advise you to talk to elainor, the guard we met earlier - remember, she patrols the road between the connie tent and the town buildings on the monster road. elainor will tell you the rumors she has heard about the lone wolf, and advises you to speak to guran the blacksmith for more info.
take the resource road past the portal and up the hill to the mws. as always, guran is tending the forge fires. questioning him about the lone wolf, he gives you directions to the area he thinks you will find the varmint. you may have already been there, if you have been doing metalworking quests. head due west over the hill next to the mws and turn a little northerly. once you are over the hill, you will see a clearing around a cliff - the single tree is your landmark - and you will begin to hear the howls of a wolf. track down lone wolf and kill him. once you have, do not forget to loot him for the hide!
next time, i will finish up mw's trials of the gifted. i guess, technically, mourn is considered one of the gifted, but i think i will keep him ungifted. it has a nice ring to it - mourningwood the ungifted. blight's one and only!! see ya soon.