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the adventures of reine du fromage de blight

this is my blog of the mostest awesome mmo currently available! go to for more information!

Author: velveeta

the hybrid 3 - the spiritist

Posted by velveeta Friday July 24 2015 at 9:18PM
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today we meet the last of the hybrid 3 - the spiritist.  spiritists are magic users who focus on spells affecting life force.  all spiritists belong to the sect of moraven.  according to lore:

Niatha Moraven – Goddess of Vengeance and Power; Mother of the Fiends

The emergence of Niatha Moraven as a major force in the realm of celestial politics, as well as her patronage of the Fiends, is one of the more significant events involving the Istarian deities since the end of the Age of the Gods. As the alleged daughter of Daggarth himself, she represents the mental extension of Daggarth’s brute strength and physical domination. Aspiring mages and would-be-rulers craving power both magical and primal often pay fealty to Niatha Moraven, as well as those who seek vengeance against those who they felt have committed trespasses against them. Niatha Moraven is as vengeful and bitter as she is gorgeous and alluring in her Fiendish visage, and her blessings are as fickle as her temperament is. Nevertheless, Niatha Moraven’s influence over the world is felt continually throughout the world, especially within Fiend culture. Many scholars point to her recent patronage of the Fiends during their struggle against the Humans as a sign that the influence of the Gods in mortal affairs is not as distant as some had thought (or hoped).

Niatha Moraven’s symbol is a clenched fist (with the blued skin of a Fiend), raised upward.

Followers: Fiends

as a hybrid skewl, those wanting to become a spiritist must be at least level 10 in the basic adventure skewl of mage, before seeking out a trainer.

when you are ready, there are 3 spiritist trainers to choose from.  since moraven is the patron of the fiends, we shall start in their racial city of kirasanct.

in the city of fiends, akhanis the spiritist is located on the lower level of the main fort area.  from the port pad, head down the ramps and go thru the wall of arches.  akhanis is in the right hand large room, against the wall immediately to your right as you enter the room.  he stands ready to speak to you about joining the sect.

if you don't feel like braving the cold, or aren't high enough level to risk hanging around kirasanct (blight anchors have been known to infect the area), you might want to seek out kamilari in kion.  head for the small building almost directly north of the incoming port pad - kami's building is, itself, next to an outgoing port pad - and you will find the spiritist trainer to your right as you enter the building.  she stands behind a counter in the bank building, waiting to initiate you into the sect of moraven.

the last trainer is morrison, located in a building on the outskirts of bristugo.  on the blight shard, start your short journey to find him in the area behind the vault (not sure if all the shards have a vault in that space, but it is up the hill from the shrine and south of the port pads).  go down the rise and thru the arched tree roots, swing to your left once you hit the bottom of the rise, and enter morrison's house thru the southwest entrance.  the fiend is at the end of the room, in front of the windows.  talk to him about joining the sect.


i hope you enjoyed meeting the hybrid trainers.  when next we see each other, we will begin our exploration of the prestige adventuring skewls, all of which have at least 2 requirements before one could join.  see you soon!

the hybrid 3 - the druid

Posted by velveeta Wednesday July 15 2015 at 6:11PM
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the next hybrid skewl we will explore is that of the druid.  to join the enclave, you must first have at least 10 levels in cleric.

there are 4 druid trainers:  aelia in dalimond, grosok in sslanis, grumju in mahagra, and ondomede in feladan.

to find aelia, turn to the southwest on the incoming port pad. the druid is standing at the southeast corner of the large building directly in front of you, under a tree, as befits a druid.  if you have the requirements to join when you speak to her, she is happy to bring you into the enclave.

grosok is located in its own hut down the road from the incoming port pad.  it is in the northern corner of the larger hut a few steps beyond the pad, waiting for you to ask about druids.

being a half-giant, grumju freiss awaits your visit north of the incoming port pad, near the mahagra fort, guarding a grove of fir trees.  he will talk to you about what you need to become a druid.

in the city of the elves, seek out ondomede under his home base tree in his sacred grove, within the city walls but outside of the fort proper.  head west from the port pad, thru the arches in the inner wall, to find the male elf, and talk to him about becoming a druid.


next time, we will meet the last hybrid trainers, those of the spiritist.  hope to see you soon!

the hybrid 3 - the monk

Posted by velveeta Sunday July 12 2015 at 12:06AM
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between the basic 4 skewls and the many prestige skewls, istaria has 3 hybrid skewls.  where anyone can join the basic four, hybrid and prestige skewls have one or more requirements before an alt can join.  the 3 hybrid skewls each require one minimum skill level in a basic skewl, as per the blight delta 204 release notes (as near as i can figure, this release was in 2011):

  • MonkDruid and Spiritist schools are now considered hybrid (semi-prestige) schools. Their pre-requisites have been updated as follows:
    • Monk requires the character to be at least level 10 in the Warrior school.
    • Druid requires the character to be at least level 10 in the Cleric school.
    • Spiritist requires the character to be at least level 10 in Mage school.
with this in mind, and going a little off the usual track, today we will meet the only monk trainer, hasera steelclaw.  i chose to start with her because altho there is only one trainer, getting to her illustrates how sometimes hazardous it can be to find some of these trainers.  don't be afraid to explore - death points are easy to mitigate! 
as a saris, hasera is located in the vicinity of kion, on an island off the northwestern shore.  once you port in, head to the beach northwest of the pad, over the dunes.  run along the beach for a while - when you pass bammas the fisherman (after the trainers, i may do an exploration of questgivers.  if i do, we will be meeting bammas again), you should start to see the first 'hop' island on the way to the trainer's island.
at this point, we need to talk about drowning.  even bipeds can jump off the tallest building and land without a hint of damage.  everyone can, however, drown.  stay underwater long enough for your breath meter to run out, and you will recall to your bound shrine with a death point.  also, your speed is cut in half while moving underwater, so don't linger.  run to the 'hop' island from shore, restore your breath meter, then run to the large island.
sharing the island with hasera are the various scholars.  the scholars were moved from new trismus when the city came under siege.  they don't concern us right now, but we will meet them again if i do a quest series.  for now, go north past them, over the dune.  near the northern end of the island, you will find hasera at her training ground.  when you speak to her, as with all the hybrid and prestige skewl trainers, she will tell you the requirement to join the brotherhood of monks.  in this case, you must be at least 10th level in warrior to meet the needs of the monks.  
there we have our first trainer of the hybrid skewls.  i hope to see you next time, when we will meet the druid trainers!

the first four, part 8 - new rachival

Posted by velveeta Friday July 3 2015 at 9:11PM
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now comes the time to meet the last set of the basic 4 trainers, those residing in the racial city of the gnomes, new rachival.

in new rach, the magic users are in the same room, above the room where the scout and warrior trainers wait.   go thru the entrance and turn left.  

on the lower level, enter the room with the scout trainer, fetch, and the warrior trainer, feela.  fetch is next to the archery target, and he is happy to talk about scouting with you.  not far from the scout stands the female warrior, feela.  speak to her about becoming a warrior for the gifted.

head up the ramp immediately to the left of the fort entrance to the room directly above the fighters' room.  it is here you will find pumtne, the cleric trainer, along with generia the mage.  the female cleric is to the left of the room, near the back, prepared to welcome you into the priesthood.  nearby, generia stands, ready to provide basic equipment and spells to those interested in arcane magic.


and so, we have explored the 4 basic adventure trainers.  when next we meet, we will learn about the hybrid adventure skewls and meet their trainers.  hope to see you soon!

the first four, part 7 - mahagra

Posted by velveeta Friday June 26 2015 at 8:37PM
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only 2 more cities to explore for the basic 4 trainers!  so, penultimately, we will meet the trainers in mahagra, the home of the half-giants.

the basic 4 are located in two rooms on the lower level, left side of the main fort area.  the first room, upon entering the fort, holds the scout and mage trainers, the room to the right of it (as you are facing the room, of course) contains the warrior and cleric trainers.

let's first meet juris griendt, the scout trainer.  the male half-giant is standing against the wall opposite the entrance in the first room.  speak to him to become part of the spy network of istaria.

next to juris in the room is nell multu the mage trainer.  she is standing to the right of the scout trainer, and is ready to impart the basic mysteries of magic to those worthy, as well as having quests for anyone to try.

in the room to the right of the scout and mage room, you will find louisah traadi the cleric and lars zantus the warrior.

louisah stands in the left side 'corner' of this vaguely oval room.  she is pleased at your interest in the clerichood and is ready to provide some basic equipment, if you need it.

in the opposite 'corner' stands mighty lars, the warrior trainer.  if you enjoy the smell of napalm in the morning, or afternoon, or any time, really - he would love to give you a cause to fight for.


that's it for mahagra.  one more city to explore, then we will start meeting the hybrid and prestige adventurers skewls.  some of those posts will be very short - some skewls only have 1 trainer - and most will take us out of the cities proper and into some real exploration of istaria.  i am looking forward to visiting old friendly spots and exploring new areas i haven't had reason to go to before.  finally, a learning experience for us all!!  hope to see you soon.

the first four, part 6 - kirasanct

Posted by velveeta Tuesday June 16 2015 at 9:40PM
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kirasanct is the home of the fiends, a seculsionary race with a flashy sense of style.  when they build, they build big, as is much in evidence in the main fort.  

to get to the basic four trainers, you need to head down the ramps near the port pads.  near the vault, you will see a series of archways.  you will find the trainers in large rooms behind these archways.

entering the left side room will bring you to the mage trainer and the warrior trainer.  first up is androgos, the mage trainer.  this male fiend is located near the back wall of the room, and will interrupt his studies to help you become a magicuser.

in the corner near the understairs area, zakrios the warrior trainer stands ready to make a warrior out of you.  speak to him to get your training equipment and quests.

the last 2 trainers are in the right hand room behind the archways, and are similarly placed in that room.  as with androgos, kamila the cleric trainer is near the back wall.  the female fiend is ready to welcome you to the priesthood serving istaria.

lastly, in the corner under the stairs opposite to where zakrios is standing, the scout trainer kannari can be found.  he is waiting to speak to you about the stealthy ways of the gifted's spies.


chances are pretty good that the fiends are happy to see the back of you!  next time, we will journey to a friendlier city.  see you soon!

the first four, part 5 - aughundell

Posted by velveeta Sunday June 14 2015 at 11:21PM
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today, let's visit the expert level city of the dwarves, aughundell. all of the basic trainers are found in the main mine area, so head there once you reach the city gate.

once inside the mine 'hall', turn to your left to find the cleric trainer, hesia.  the female dwarf is in the corner near knut, the maker of dwarven beverages.  as you already know all too well, speak to her to join the cleric skewl, get training equipment, and/or level appropriate quests.

also in the main entrance area, near the entrance to the crafting halls, slightly to the right, is the scout trainer, arghur.  in addition to joining the scouts and getting scout quests, arghur is also a key part of attuning to the epic dungeon of dralnak's doom.

in the crafthall directly behind arghur the brown, one can find granok the warrior trainer.  this burly dwarf is in the corner of the room, ill at ease at being among all the nerdy stuff.  he is happy to tell you some war stories as well as recruit you into the warrior brotherhood.

the last basic trainer to meet is arghal, the mage trainer.  even nerd dwarves are heavily armored!  find arghal in the crafthall opposite the one granok inhabits, on the right side of the hall.  the mage trainer also has some war stories in addition to quests and equipment.

that's covers the basic 4 trainers in aughundell.  join me again soon when we cover another racial city and the basic adventure trainers there.

we interrupt our regularly scheduled programming

Posted by velveeta Wednesday June 3 2015 at 6:52PM
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as expected, the seasonal developer's desk email popped up today!!  included was the annoucement of the departure of the great goddess velea.  she was a good and awesome god, and will be missed sorely.

the good news is that some long awaited fixes and tweaks to the game tech are in the worx!!  altho i am more than happy with the game as it is currently, any new improvements are to be devoutly wished!

anyhoo, here is the email for you to read:

Developers Desk Summer 2015


It's 2015 and almost (already!) summer. It seems like it was New Years just yesterday. We started off the year with the great content release "City Under Siege". This was followed by many new Imperial Projects that provided machines around the world to help with crafting and construction. Along with those changes, we also introduced additional storage to many public and private structures. With any update, there are countless other small fixes, features and changes that are included with the overall content release.

With these two design projects completed, the team began looking at the schedule for the remainder of the year. A decision was reached to focus on fixes for technology, art assets and content for the remaining months of 2015. While there might be a few small features introduced, and certainly changes that could be considered upgrades, the primary focus will be on fixes.

Already this year there have been some updates to the client that boosted overall performance, as well as some fixes to long-standing issues, such as the monster moonwalk problem during combat. Since the primary focus will be on technology and art, Velea will no longer be part of the team. Amon will be re-focusing on long term tech development. Thank you Velea for all your hard work and effort with Istaria over the years.

As part of our long term commitment to Istaria, we can start preparing for an eventual overall upgrade to the core Istaria technology. This covers aspects of both the client and server. While much of this work has longer time frames, we'll also be able to release updates to textures and models incrementally, as well as many upgrades to the server technology. For example, earlier in the year, the developers did a review of all staff weapon textures and released a texture upgrade pack. Throughout 2015, the developers will be doing similar updates to shields, swords, world object and other art. While these are existing items, the updates will certainly make them look a lot better and provide a new feel in game.

As always, you can check out what's coming "down the pipe" by watching the community site for updates to the test shard Blight, as well as the forums.

Visit us at

Take care and see you Istaria!

Istaria Development Team

the first four, part 4 - feladan

Posted by velveeta Friday May 29 2015 at 9:13PM
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(not to put a downer on the post, but i wanted to apologise for not posting sooner.  my dad, who had been ill with cancer for the last 2.5 years, died last thursday night.  that was the reason i haven't posted sooner.  but i am back in the saddle now!)

today, we will visit feladan, the racial home of the elves of istaria.  as with most cities, the basic 4 trainers are all together in one room.

follow the road from the port pad to the gate to the inner fort area.  the trainers are located in the lower level room immediately to your right when you pass thru the archway.

the trainers are arranged in a circle around the room.  the first trainer, just next to the doorway, is cuadan the mage trainer.  as usual, you need to speak to him to join the mage skewl and get any quests he may offer you to advance your scholarly pursuits. 

in the corner closest to cuadan, you will find mallwen the scout.  the trainer will happily endorse your entry into the society of scouts once you indicate your interest.

next in the circle is the cleric trainer, adulura.  find her against the wall, where she is waiting with her large warhammer to bring you into the clerical fold.

and that just leaves the last trainer we will meet today, galemir the warrior trainer.  the grizzled old elf is standing in the corner across from the entry to the room, waiting patiently for you to ask him about the way of the warrior.

we will be returning to feladan to meet some of the prestige trainers, but that enough for right now.  see you soon with a new city to explore!

the first four, part 3 - dalimond

Posted by velveeta Friday May 15 2015 at 7:49PM
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once you are ready to get off the low level island, your first stop is likely to be the human city of dalimond (after you reach bristugo, of course).  this is usually the first mainland city bipeds get to know.

unlike most of the cities we will visit, the four basic skewl trainers are wide spread.  you will be running all over the city, and even outside the city walls, to find the trainers we will meet today.

so, let's start with the cleric trainer, beccan.  this godly woman can be found in the westernmost house, right next to the west gate.  she is standing next to the altar in the middle of the room, near the door, waiting to speak to you about joining the skewl and to offer some quests to help you level.

maester larson, the mage trainer, has his scholar's room on the other side of town, in the northeast walled academy next to the archive building.  enter the courtyard and go into the last building on the left hand side.  the maester is in his lab room, and is not so happy to speak to you about the mage brotherhood.  be quick, so he can get back to his research......

jyrris wind is the dalimond scout trainer.  like most outdoorsy peeps, she doesn't care for towns much, so you will find her just outside the main gate, near the archery practice field.  she is always looking for more scouts to help control the critter population that infests the lands around the town.

lithe sergeant grace addlier looks more like a dancer than a fighter, as she well knows.  look for her in the walled manor closest to the main gate.  she is more than happy to talk to you about joining the brotherhood of warriors, and to send you out on quests of great importance.

no matter what skewl you choose to explore, dalimond will offer you many chances to level up and do some good.  it makes an almost perfect place to start your adventures in the wide world of istaria!


that's it for dalimond.  next time, we will explore another mid level city to meet and greet the basic trainers.  come back soon!!