**just fyi: the new trismus entry(ies) on the wiki have not be updated. also, there is no thread on the memorial island. do a search should you care to find out more than this post can encompass.**
if it's been a while since you have been to the training island of new trismus (or if you haven't been there yet) - things have changed. the happy, idyllic little village is now a virtual (all puns intended) wasteland, barely holding back the withered aegis assaults.
the first thing you will notice is the new port area. when you pop up on the incoming pad, you will notice that the shrine has been rebuilt next to the pads. other than that, tho, everything looks pretty normal.
but as you head into town, you will see that things have gone horribly awry. the connie/pb tent is completely gone, and the building with the tavern and the vault area is burned down, as are all the buildings in town. the shrine that was the center of village life is gone as well, altho steward pratt is still on patrol and offering quests. there is a wall around the town - players are responsible for rebuilding it, so some sections may be unfinished. serena still keeps the vault in the same place, and geoff the pawnie has taken shelter with her along with rhagool. and old reliable frelic is still in place and in bizniz. the dragon trainer caves are unaffected, as well.
the old 'monster' road out of town - that took you thru the gruoks and grulets first, then the crossroads where the grass beets roamed - has now become a blighted stronghold of a tribe of wa known as the invae. the crossroad itself is crowned with a blight anchor (not recommended you hang around for too long if you are low to medium levels and/or solo), spewing out wa to spread the blight to all corners of the island.
the critters have been moved to guard the resource fields. the grulets and gruoks are now in the flax fields near rancher eldon's place (that road now has a guard that you can run to for help with the piggies), the spiders (that used to live under the fallen log immediately west of the crossroad) are in the flax fields near the fws, pratt's pond has become the nesting place for the spiders as well as the source of sandstone (and the gem mine is still there) - but gained a guard and the scaffolding for a new building. there is the double threat of the spiders and the treants in the cedar field. the grass beets have been moved to the area west over the mountain in the metal field, west of the mws. if you continue north on the road, you will come to a guard camp. you can pick up some quests for the ruined homestead further up the road.
the rest of the changes, i leave to you to explore.
for almost as long as horizons has been around - at least since the first rl player death, anyway - istarians have wanted a place to remember the characters and their players that meant so much to us. the devs have hidden at least a couple little 'easter eggs' around the world, but there is nothing for the players. finally, tho, we have an island where we can memorialize those who have left us. you can even get a plot and build a memorial spot of your own! altho it doesn't show up, the island's physical 'location' in the world is off the southern coast of the three sisters island group. once you are on the island, you can access the map as normal.
to get to the memorial island, you have to port from the genevia pad. when you pop up, you will see that you are in the center of an intersection. there are buildings to the south, west, and north of you, with a road to the east. this eastern road wends around the mountain and ends in a little grove area - to my mind, it would make a nice place to reflect on a friend who has passed on.
north of the pad is the entrance to the dragon crypt. inside the crypt, you will see the entrance to halls on either side of you. to the left of you is the dragon crafter crypt, and the dragon adventurer crypt is on the right. take a moment or two to appreciate the dragon banners decorating the back wall.
to the south of the port pad is the biped crypt. it is broken up into 2 smaller crypts, each with a series of smaller subcrypts - one each for every adventure and crafting school. adventure schools to the left, craft schools to the right.
to the west of the pad, down the rise, is the entrance to the 'mausoleum' field. run thru the building and exit out into the western half of the island. you can follow the road around to all the little shrines (and i use shrine here as the meaning 'a place for leaving offerings'). one of the first shrines you will happen on is the one i call the 'saris' shrine, across from the 'dwarven' shrine (i adore the waterfall). the shrines are inscribed, altho i can't read them. the really awesome part, tho, is the building plots. i haven't done the needed research to know if you can have a memorial plot in addition to a regular plot/lair - but i do know you can build on them if you so desired! scattered thruout the plot field are gazebos, fountains, and shady trees with benches. it is a very pleasant place to spend a little time remembering beloved ones.
next time we meet, we will start the meet and greet tour of the biped adventure trainers. see you soon!