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the adventures of reine du fromage de blight

this is my blog of the mostest awesome mmo currently available! go to www.istaria.com for more information!

Author: velveeta

part 1 of winter event finale

Posted by velveeta Monday February 20 2017 at 7:19PM
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despite the real world trying its best, i made it to the finale!!  this is gonna take at least 2 posts to cover, prolly more like 3, but i hope i can give you a taste of the fun!

the fun was scheduled to start at 3pm est, so i logged in about 2:30 or so.  good thing, too, because i discovered i was not attuned to new rachival, where the festivities were to start.

there was apparently an auto attune to new rach for those level 20 and under, but i was way out of that league.  it is only a fairly short run, but it is thru some dangerous territory for lower levels.  from bristugo, take the main city portal to tazoon.  once there, head out of the north gate and take the westerly road.  i paused for a minute to throw on some buffs and cast swift feet, because i didn't want to be slowed down by anything i might come across.  stay on the road while you run thru the northern border of the barasavian desert - keep an eye out for wolves - and you will know you are close when you start to see signs of gnomish craftsmanship.  head up the rise and find bixben next to the front gate.

the gnome captain stands ready to attune you to his city.  you need to speak to him to access the attunement quest.  click the link and accept the quest.  bixben doesn't have anything else to say, but you will notice your chat log has updated.

once i attuned, i still had time to join the event chat channel (where all instructions and such would be displayed by the devs roleplaying the event) and have a look around.  it was hard to find my fellow bipeds in the midst of the ocean of dragons, but we were there!  i was overjoyed to see my dear friend lovwyrm was there to greet me!  of course, i had to take a selfie or two!

at the appointed time, the event began.  our guides on the first part of the adventure were karvanoth, an elder ancient dragon; and zebrie, a young female gnome.  the game commenced when zebrie burst into the fray and began to tell the tale of how the dangerous winter laying too long on the land can be broken.

the young gnome proposed building a telescope, a very large one.  to do so, she would need some parts.  therefore, she gave us our first task.  i had some levels in enchanter, so i when to the vault and got my essence crafting tools, stopped off quickly in dalimond to switch from fitter to enchanter and went to brist to head to the isle of wisps.  taking the guild: sakon destination at the guild portal, i headed west once i landed, then i crossed the bridge to the island.

the island of wisps is called that because, well, it's covered in wisps and wisp residue.  dims, pales, and glowing, to be precise.  i set about harvesting residue and began making the required sources.  when i had made about 65, i headed back to new rach to trade them to zebrie.  we were kept updated on what had already been completed, so we didn't work at cross purposes.  eventually, all the need components were assembled, and the telescope quickly followed!

 

and that is about all i have time to relate for now.  i promise to get back to the fun in a couple days - i promise that some action is on the way!  see you soon

we interrupt our regularly scheduled blah blah blah

Posted by velveeta Thursday February 16 2017 at 6:58PM
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that's right, kiddies!!  the winter event is drawing to a close!  the great and good gods of istaria have decreed a suitable event for the finale!  on saturday the 18th, there will be something big happening on my home shard of blight.  i will try to get there in time to at least get some screenies, but that's gonna be a busy day for me (of course), so i might not get to take part in the whole thing.  you can, tho!  if you don't already play the game, see if you can create a free character on blight (i don't think you can, but it's worth a try).  if you do play, you have until 3pm est tomorrow to get your live shard character into the queue for copy to blight.

until whatever happens happens, here is the story that accompanies the above banner:

Wind whips through nearly every city in Istaria as the world plummets into an icy spiral of death. Plants wither away and spring may never be a possibility. Snow thick enough to swallow up an ancient drifts against Kion’s walls and the dragons of Dralk huddle around the lava pools for warmth. Even the Helian are welcome in Dralk during these dark times, the Schism cooling with the freezing weather and the ancient loyalty between Dragonkind sparking up.

However, hope is not lost; multiple councils of the most powerful mages have been pulled together, desperately trying to find the source. The eldest mages of Ice magic have been brought to Tazoon for testing and trials.

Two months into this horrid cold, a discovery is made; the orbit of the Realm of Ice is closer than ever, as discovered by the gnomish astronomers in New Rachival. With the help of a daring dragon, a gnomish piece ofequipment was flown above the swirling clouds to make a detailed map of the stars hidden by the cloak ofclouds around the world.

Intently studied, this chart proved the orbit of the Realm of Ice and laid the groundwork for discovering possible causes and solutions. At this round table of discussion, the dragon who flew above the clouds finally spoke for the first time after his mission, his wings tattered and blue in places where they were frostbitten from the extreme cold.

“I’m afraid to say, naka’duskael,” he hissed, his voice raw from breathing in ice crystals for hours. “That you shouldn’t look for an inanimate or natural cause to this. Realms do not connect on their own; the great Dragon Drulkar had to step into the Prime through the Gate of Embers, which provided a magical connection otherwise not normal.”

Devolving into a coughing fit, the dragon slouched over, tired and weary. “I was not alone in that sky; something else was there, weaving the icy magic that created those clouds. We have never stepped foot in the Realm of Ice, but I fear what may step out of it.”

 

the entire thread with all the info is here, but i present the relevant details here:

On February 18th, 2017 at 03:00pm EST, a finale event for the Hours of Frost will be hosted on the Blight server. This is 9:00pm CEST and 12:00pm PST. Please be aware of these following points:
 

  • Since this event is on Blight, copy your characters prior to its start. We will run a force-copy 24 hours before the event starts. Please queue your characters to copy before the 17th at 03:00pm EST.
  • As per last year, any rewards given out from this event will also be given on the live servers. Please contact your server’s event GM if you are missed out. Rewards will likely appear in your vault and may stack with existing items, so please keep careful inventory so no one gets doubled up.
  • Following feedback from last year’s Halloween event, the Event channel has been converted to a joinable GM-write-only channel. This means that everyone can join it, but only GMs can write in it.Join the event channel. Any dialogue between characters and instructions will be written here. If you do not join, you will be utterly lost.
  • We plan to involve characters of all tiers into this event, but the end boss will be nearly impossible for anything under level ninety to kill. Do not be afraid to join if you are not max level!
  • The event will start in New Rachival. Please gather at the landing pad there and keep a careful eye out for the event GMPCs for location changes.


 

There is expected to be a larger than normal number of players in one area. Please consider reducing your view distance and/or adjusting your graphics settings to ensure a smooth play experience.

After the halloween event, many optimizations were made both to the Blight server and the client to help ensure better client- and server-side performance. If your computer can handle running debug logs with so much happening, please do so and send them in afterwards via a ticket. It may prove helpful to our technical developers to have such a legitimate stress-test.

We hope to see you there!

 

sslanis town marshal quests - a skulk issue

Posted by velveeta Tuesday February 7 2017 at 5:53PM
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well, time to get back to the bizniz at hand!  when last we left the town marshal quests, i had shown you how to get to the areas we will visit for the first 3 adventures.  today, we will use some of that knowledge!

we begin, as always, by speaking to ssoren, on the porch of the main fort of sslanis.  choose the 'a skulk issue' from the choice of several.  accept the quest, get more info, and check your quest journal.

use the previous posts to get to the sable shores area - for today, specifically the woodworking station.  once there, head around the back of the wws, toward the big live tree.  when you reach it, you should see the next landmark - a large blighted tree.  you will also start meeting hunting parties of skulks about this time.

a word about skulks.  as with all town marshal quests, these critters are a great challenge for low levels to solo.  they aggro massively.  you WILL need a nice sized (and hopefully varied) group or a capable babysitter.

deal with the outriders as you see fit (don't forget to loot!), but eventually you will need to move around the hill next to the blighted tree and skirt the lake (take a moment to watch the airfish swim above the water) and enter the skulk village to take on the rest.  if you are quick and careful, you will soon have your required 20 skulks written in the ded book.  if you are going to take the long way, head back to the wws and cross the bridge.  my advice is to bind to the sslanis shrine before leaving the city and recall back.  find ssoren and speak to it again to get your reward.  

in this adventure, we meet skulks.  next time, we visit some old friends!  see you soon, i do hope.

 

2017 hours of frost winter event, 2nd prezzie

Posted by velveeta Wednesday January 25 2017 at 6:54PM
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as i mentioned last time, once lovwyrm was finished showing me around, she had to leave game.  for whatever reason, that totes escapes me at the moment, i thought it would be good idea to hunt down another blue prezzie.  i was positive i could defeat one!!   that misconception is the reason this post will be so short........

so, figuring the safest place for me to hunt would be genevia island, i recalled to bristugo and took the correct portal.  once i landed, i just picked a direction and headed off.  i eventually found a victim and attacked.  i used everything in my bag of trix, breath of fire and the whole shabang - but it did me no good at all.  i was quite firmly written in the ded book with the greatest of ease........

disheartened, i recalled and left game.  i shall return again, i am determined to defeat a foe!  if you care to watch my failure, the almost 13 minute long fiasco can be found here.

 

we return to the town marshal quests when next we meet.  until then, game on and mind how you go!

2016 hours of frost winter event, lovwyrm's plot

Posted by velveeta Friday January 20 2017 at 8:10PM
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i had considered splitting up this post, as it is very screenie intensive and not really a story post, as such.  even the video to accompany it is over 35 minutes long - i highly recommend fast forwarding thru the boring parts, and at least there is no asinine sounds going with it.  but, i decided to give you a list of screenies instead.

but first, we had to get there.  taking the settlement portal and choosing the granite hills destination, we had to take a long, semi circular route to find climbable spots thru the mountains - across the northern edge of the long walk, around and thru the middling lands, and into the kirasanct tundra (a very very dangerous place for all but the highest levels) to the settlement of frostwatch.

before i get to the new decorations, i want to say that i haven't been able to login to my blight characters to confirm if the new building decorations are in place in buildings that existed before the upgrade patch.  i hope they have, as the buildings on lov's plot were there before that.

anyhoo, here we go with the new decos!

dragon ice statue, left side view

dragon ice statue, right side view

gnome ice statue

lady ice statue

the following are building interiors:

inside 1, inside 2, inside 3, inside 4, inside 5, inside 6, inside 7, inside 8, inside 9, inside 10

inside 11, inside 12, inside 13, inside 14, inside 15, inside 16, inside 17, inside 18, inside 19, inside 20

 

after the tour, lov had to go, so i headed off to try my luck on another prezzie.  find out how i did next time!

2016 hours of frost winter event, bristugo and new kora

Posted by velveeta Monday January 16 2017 at 4:38PM
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now, where did i leave off?  o, yes, attuned to sable shores.  next stop, bristugo.

so, i didn't say anything earlier, but sometimes when i don't go to the live shards in a while and i forget to clear the cache when i log in, i develop glitches in the landscape.  on the way to the bridge, i came upon one of these 'blank spots'.  lov could see me, in fact was standing right next to me, but i couldn't see her.  only a grey mist and the roots of trees.  in fact, i fell into a hole in the scenery and came to rest way below my shepherd dog pet, which i could see - only just - far, far above me.  i relogged and everything was fine.

until i started on my run to bristugo.  when the glitch happened again, i decided to use my map to get to brist - just keep myself on the road and let lov handle whatever tried to stop me.  as i was busy running and trying to avoid said baddies, i neglected to get screenies; however, if you want to watch the run - and the rest of the bizniz of attunement to brist - you can see it here.  be aware that the total video is 11 minutes long.

thanx to my much loved babysitter, i did make it safely to brist - to be greeted by the sight of someone's lair being naked to view - obviously not something you see everyday!  the grey mist makes it hard to judge the elevation of things, but to get to the house where sergeant bramdin jonis waits to attune you, you need to head down past the fort and head to the left, across from the shrine.  find bramdin in the porch and greet him to access his quest list.  choose the attunement quest, and regreet the sergeant to gain that much used and needed access to the portal hub.  then, before you head back up the road to the portals, make sure you head across the street and bind to the shrine.  unless you need to return to some place for a quest or convenience, i would keep bristugo as your bound shrine.  it's so very convenient for travelling, especially since it is free to travel to from a lot of places, and half price at the rest.

once all that bizniz was finished, lov took me to the winter season of the resort island of new koraelia.  way back in the day, the next stop from the tutorial islands was one of the 'training islands'.  of the 4 of these, only new trismus is still used as the training island.  the other 3 - new vassarak, new brommel, and 2 areas of new koraelia (winter season for gnomekindle events and summer season for the pax istaria events) - were turned into 'resort' islands, to visit and play and have picnic parties.  there are no plots on the islands, but i do believe the workstations are still there, as all the critters and resources are still in place. 

anyhoo, on the new kora winter season, as i have covered before for other gnomekindles, is where you find the seasonal quests (which are available, to a certain extent), but most importantly for us, are the cashiers.  when you manage to defeat a present, one of the possible drops are colored ornaments.  you exchange the correctly colored ornament to the cashier, and you get swag.  to get to new kora, lov took me thru genevia island portal out of bristugo, then thru the portal there for the resort islands.  make sure you choose 'new koraelia - winter season' destination. thankfully, the glitch cleared up and i got a small fright, when lov's pet prezzie appeared behind me and i thought a prezzie had followed us thru the portal and was attacking.  ah, good times.  if you want to watch them, the 8.5 minutes video is here.

 

that's enough for right now.  next time, we will head to lov's plot and take a look at some of the new decorations for the hours of frost winter event.  hope to see you then!

2017 hours of frost winter event, attunements

Posted by velveeta Monday January 9 2017 at 9:50PM
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there is no gnomekindle in istaria this year, altho the quests are still available along with the cashiers.  instead, we have the 'hours of frost', where the land is covered in snow and presents chase you around the countryside, either to attack or to help.  

the saga begins on chaos shard, with my hatchling soknot daqueen.we have met her before, and left her in kion.  as i don't often play on the live shards, those alts usually do not have access to the cities requiring attunement, like bristugo with its portal hub.  therefore, my first order of bizniz was to make the long run to brist.  i figured i might as well get sslanis on the way.

so, from kion, i took the long run down the east coast road - remember, it is a dangerous place for low levels, and you will want to travel in groups or have a babysitter - until i came to the bridge to the mainland.  across from the signposts is the guard hut where private asenath is stationed.  speak to her to choose the attunement quest, and speak again to gain your permanent access to the bridgeview portal.

you will eventually have to cross the bridge, but before that, you might want to head to sslanis to attune to the sslik city's incoming port (assuming you haven't already, of course).  keep heading south down the coast, and you will come to the east gate of the sslik racial city.  sslik prefer being in the open, so you will find kerrak standing guard just inside.  approach and greet the sslik to click the attunement quest link, then regreet it to get confirmation of your attunement.

at this point, under normal circumstances, you would head back up the east coast road to the bridge.  i, however, chose to hunt for presents.  i found one just off the coast road, so i decided to try and take it.  despite pulling all my best trix - including power attack and breath of fire - i just wasn't powerful enough to prevent the prezzie from writing me in the ded book and then eating me.  i had just about resigned myself to recalling (which i wasn't looking forward to, as i didn't remember where i had bound) when my dear, old friend lovwyrm came to my rescue.  she killed the present without a thought or care, rezzed me, and became my guide and bodyguard.

therefore, it was with a renewed vigor i set out for bristugo.  back to the bridge, across it, and up to the woodworking station.  across from that is the guardpost where private elissa maina is stationed.  as with all attunement quests, speak to elissa to access the attunement quest link, and then regreet for the confirmation of your attunement to the sable shores portal.

here is a short video of the sable shores attunement.

 

that's enough for right now.  next time, things get interesting on the way to bristugo!  see you soon.

sslanis town marshal quests - how to get there and back, part 2

Posted by velveeta Tuesday December 27 2016 at 10:42PM
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okay, a little later than i promised, forgive me.  been a busy day!

anyhoo, on to the topic at hand - getting back to sslanis from sable coast.

starting at the wws, head down the southern road for a bit until you get to the bridge.  cross it and turn left to start your run down the east coast road.  it's a long run (so be sure to attune to the coastal settlements as you go, if you haven't already), if a pretty one, thru the southpeak mountain region and past the lighthouse; keep moving thru outreach and the suburbs, on past the shrine and thru the gate, and find ssoren on the porch near the outgoing port pads.

 

the jungle that the city of sslik is guarded by is an important place for quests given by ssoren.  thankfully, it is quite literally on the doorstep of the northern gate.  from ssoren's place on the porch, head for the gate as if you were going back to the incoming port pad.  you can always take the long way, via the main west coast road and turnoff, but you will encounter some undead patrols that might be tricky for low levels.  so, i recommend taking the shortcut, by hoofing it over the hill directly in front of the gate.  this will end up at the turnoff road, and a little jog down to the outskirts of the jungle.

and that's how to get to the places we will need to go for the first few adventures, at least.  depending on when i get into game this week, we will either begin the sslanis town marshal quests, or i may show you the doings at this year's winter festival.  see you soon with a surprise for us both!

sslanis town marshal quests - how to get there and back, part 1

Posted by velveeta Monday December 26 2016 at 1:55AM
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finally, we have done all we are going to in kion, and it is time to head to sslanis.  in case you are a newbie and haven't done the attunement tour, i went ahead and did it for you.  so, i am assuming you arrived in the sslik home city via portal.

(this and the following post will be quite screenie intensive.  it's part of the rest i am splitting it into 2 parts)

when you hit the incoming port pad, simply head down the hill to the northern gate of sslanis.  the racial city of the lizardfolk is, most appropriately, located in the middle of lesser aradoth's southern coastal jungle region. anyhoo, once thru the gate, follow the main fort wall around to the outgoing portal area.  on the porch, you will find ssoren, the town marshal of sslanis.

so, now, instead of going directly to our first quest, i want to show you how to get to sable shores.  several quests require you to make this long run, but on the up side, you will get to attune to a couple settlement portals, and if you have the coin, that certainly makes the run shorter.

start at the southeastern gate of the city, directly across from ssoren's porch.  once out the gate, stay on the coast road.  you will pass the shrine - feel free to bind to it to save the long run back, which we will cover on the next post - and pass thru the suburbs of sslanis.  keep to the main road thru the subs, continuing on past the lighthouse (unofficially known on blight as the queen's tada.  vel built this lighthouse singlehandedly, and i wanted to have it named for a cat that had just died at the time).

not too far down the road past the lighthouse, be very careful about following the coast road and not inadvertently follow the road to upper bridgeview - altho you can certainly do so and attune to that portal - and stay on the paved coast road until you reach the bridge to the main land.

cross the bridge and turn left once across.  head toward the wood workstation, which you may remember from earlier quests i have covered.  notice i have marked 2 spots on teh map, those are locations we will be visiting for some upcoming quests.

 

tomorrow, i will show you how to get back to sslanis from sable shores, and show you how to get to the jungle, where a couple quests will send us to hunt.  see you again in about 30 hours!

we interrupt our regularly scheduled programming

Posted by velveeta Friday December 16 2016 at 5:40PM
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this year's winter event has been announced!!

go here to find out about the hours of frost festival, directly from the source!!

 

can't wait for feb 18th!!!!