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the adventures of reine du fromage de blight

this is my blog of the mostest awesome mmo currently available! go to for more information!

Author: velveeta

biped crafting masters

Posted by velveeta Friday January 23 2015 at 9:43PM
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to finish with the crafting trainers, today we will meet the biped master trainers not covered under a particular skewl.  altho trainers is kind of a misnomer.  they will not, for the most part, enter you into a particular skewl.  they instead provide master forms for important crafting that does not fall into a particular profession.

with that in mind, let's meet the easiest master to reach.  dennison jadefellow resides in dalimond, in his own room within the walled research area, next to the library area.  dennison is responsible for all tiers of blighted resource cleansing.  when the withered aegis claims land, it becomes blighted.  if there are resources on the land, they also become blighted, and must be cleansed before they can be used as item components.

speaking to him, as i said above, is just a little conversation (unless you are on a quest).  mostly, you will be trading with him for the cleansing forms.


for most master crafting forms, you need to take a careful run (if you haven't attuned, as i hadn't) thru some nasty land to the imperial outpost.  if you stick to the road, you will be okay, as long as you don't linger.  port to south gate and take the eastern road.  do not take time to explore, unless you are very high level.  the nasties in the area aren't fooling around and take no prisoners.

seek out frig tallowgar on the first floor of the tower.  luckily for us, he also gives the attunement to the imperial outpost, so i recommend doing that before you trade for forms.


the last master is the most dangerous and difficult to get to.  i, fortunately, long ago did the attunement quests (yes, you read that correctly.  more than one.  and each one is harder than the last.  take a bunch of experienced babysitters with you, just trust me on this.), so i was able to port directly.  there is no safe way to get to delgarath, outside of porting.

once in delgarath, seek out finagle biggletorque.  the gnome is located across the square from the ports, in his own building.  fin also provides key forms, so speaking to him is really more of a conversation thing.  trading with him will get you access to dragon tool claw forms as well as 'broken item repair' forms.  broken items are weapons and jewelry pieces, and they can be repaired with the proper forms.

these forms are:

and there we have all the biped trainers and formula traders.  next time, we will meet the dragon masters and be done with crafting trainers for good.  after that, i have a short series about crafting an item from start to finish, and then we will explore biped adventure trainers.  will have to change blog style for those, as you will see!  hope to see you soon.

introducing the weaponsmith skewl

Posted by velveeta Wednesday January 14 2015 at 9:33PM
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and so, here we are at the last biped crafting skewl.  it is also the one i brought to level 100 first - i really wanted my war hammer!!  altho, there is apparently a new war hammer that vel simply must acquire!  another player posted a pic of it with stats on fb, but i can't find it now.  if  i do, i will post a pic in comments or in a fresh post.

anyhoo, on to the weaponsmith trainers.  the name sez it all, weaponsmiths are the tony starks of istaria.  they work with metal to create the tasty monster buster toys we all so enjoy.  the same tools a metal smith uses work for weaponsmiths as well, and we have already covered those. 

our first weaponsmith trainer is mirabell in the city of dalimond.  you can find her directly north of the incoming port pad, in the blacksmith shop.  speak to her to join the skewl and trade for your beginner forms.

the jm trainer is located in the half giant city of mahagra.  the female half giant, jeysta maaltas, is in her own hut up the hill to the east of the incoming port pad.  speaking to her gets you some advice, as well as entry to the skewl.  she also, of course, trades coin for forms.

our last trainer, the expert darus steelhand in aughundell, can be found in the lower level of the mine, in the alcove almost directly across from the entrance to the area.  he will trade for expert forms as well as give you the same advice as jeysta does.


and there you have the 19 crafting skewls for bipeds!  next time i see you, we will talk about the master trainers that are not covered by a particular skewl (in most cases, at least), including dragon trainers.  i have to log in mourningwood and get him to hit the draggy trainers - as you will see, most of them are not particularly eager or willing to speak to naka.......  draggys is snobby bastitches!

introducing the tinkerer skewl

Posted by velveeta Friday January 9 2015 at 8:57PM
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the fun stuff is coming, just hasn't gotten here yet, so it is one of the last two crafting skewls for us today!  so, let's meet the tinkers!

tinkerers, as the name suggests, specialize in all those nifty little (and not so little) contraptions that make life a little easier.  they are masters at crafting cargo haulage items, such as disks, clothes, and containers - and shine at making useful gadgets.  they, of a need, must learn to harvest and make several basic resources, but the final items are crafted using a tinkering spanner at a tinkering workbench.

being a very specialized skewl, there aren't many tinkerers.  in fact, there isn't really a 'beginner' trainer at all!!   gangaf the gnome, currently making his home in the human city of dalimond, will sell you your beginner forms when you trade with him, but if you speak to him, he can only make you a tinkerer 'under the table'.  you can find gangaf in the building directly north of the incoming port pad.

the first real trainer is versanto in the gnomish city of new rachival.  this grizzled old gnome, found in the right middle tower room (up the ramp), of course sells jm forms, and is quite talkative, when you get him started.

the expert and master tinkerer is, as you would expect, located in aughundell.  but noncas isn't in the main fort area.  tinkerer contraptions tend to explode a lot in the design and testing phases, and that sort of thing upsets dwarves.  so, the master has his own little workshop outside the city walls.  he will bring you into the tinker brotherhood if you ask him, and he sells exp and master forms.

don't let the seeming trivial nature of tinkerers fool you - without them, crafting would be even more tedious and difficult than it already is.  you may notice that vel is in her skivvies in these screenies.  i have a set of cargo clothes for every tier, but didn't want to go fetch the appropriate level gear from the vault.  my current set of tier 4 was too high for my first tier of tinkerer, so they automatically remove themselves to my inventory.  but hey, i like running around nekkid!!

anyhoo, next time we will prolly meet the last set of crafting trainers.  after that (if nothing else presents), we will meet the master trainers who aren't, technically i guess, part of a crafting skewl in particular.  see you again soon, i hope!

introducing the tailor skewl

Posted by velveeta Saturday January 3 2015 at 6:31PM
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as a specialist skewl of the outfitters, tailors are the masters at making cloth and hide armor, clothing, containers (like backpacks and satchels), and hand wraps for monks.  tailors use harvest knives to get raw materials, fabric scissors at a distaff machine or a tanning blade at a tanning rack to make the basic spool or hide resource, and complete the task using a sewing needle and a loom (for fabric) or a mannequin (for hide).

when you are ready to join the guild of tailors, you have a choice of trainers to choose from.  you can go to dalimond and speak to ella.  she is found in the first building next to the port pad, just inside the door in the corner.  she will happily trade for all the beginner forms you need.

if you aren't attuned to dalimond, seek out kiva in kion.  this female saris is located in the corner of the right side room on the ground level of the manor house on the hill.  speak to her to join the tailor skewl or to trade for the beginner forms.

kriegan is the jm tailor trainer, found on the pad level outside of the main fort area, next to the vault, under the stairs.  the female fiend will accept you into the tailors or trade with you for the jm forms.

as you might expect by now, the expert (and master) tailor trainer is found in aughundell.  huma clothspinner can be found in the last crafthall on the left in the mine.  she is glad to accept you into the sisterhood or trade for forms.


there we have the tailor trainers.  not sure what i will be posting next, as a lot of fun stuff is either happening or will be here soon, so we may be taking a break to explore all that.  if not, be back soon with one of the last two crafting trainers we have left to meet!  it will be a surprise for us both!

off topic review

Posted by velveeta Sunday December 21 2014 at 9:27PM
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altho istaria is an older game, the hardcore among us oldtimers remember how it was and rejoice in how far it has come.  if you last played years ago, here is a little reminder from the game devs of how far our little niche game has come - this is only a small taste of the hard work the gods have already performed and an indicator of how much we have to look forward to.  enjoy!


  • Lairs, 3-dimensional underground plots, were introduced for Dragons along with the Lairshaper construction school.
  • Skalkaar, the Dragon tutorial island, was added and included new quests and a Dragon-oriented introduction to the Adventure and Crafting side of the game.
  • The Fall Festival was introduced along with new resources (pumpkins and more), costumes (ghosts, skeletons, and mummies!), masks, and an all new Epic boss (Valkor the Impaler!).
  • Lesser Aradoth and the Island of New Trismus were heavily overhauled creating a much improved introduction to the first 20 levels of the game. In total more than 150 quests were added along with new monsters and adventure areas.
  • Spirit Isle, the biped tutorial island, was recreated and given a much improved, concise, and interactive tutorial that introduced players to the first 3 levels of the core adventure and trade schools.
  • A series of invasions by the Withered Aegis culminated in the blighting of the lands south of Harro, the building of the Imperial Outpost, and the introduction of new bosses (Daknor, Fafnir, Gruk) as well as Master-level formulas, quests, and rewards.
  • Hammer's Rest, a Dwarven take on the Fall Festival, was introduced and brought with it new items for sale (including new cargo disks) as well as quests and plot structures.
  • Gnomekindle, a Gnomian take on the Winter Festival, was introduced and included new items (such as the Claus hat), quests and much more!
  • Overhauled the Confectioner trade school, food and the death point system. Food is now more interactive to make and includes a wide variety of ingredients.
  • New player-made murals for Lairs!
  • Dralnok's Doom, a massive underground cavern and T5/T6 adventure area, was added to the game. The first 'dungeon' in Istaria, it is for high level players includes more than 50 story-driven quests, new epic abilities and spells, a new epic boss (Shaloth the Queen), a new town called Delgarath, and numerous opportunities for adventure and crafting.
  • Treasure Chests, an all new way of getting loot was added along with crafted keys. Beware! Some treasure chests may fight back, they are merely monsters who mimic the appearance of real chests.
  • The Dalimond Peninsula (Tier 2) was entirely overhauled. The New peninsula includes more than 200 quests, many new adventure locations, and numerous new stories, rewards and monsters.
  • The Rite of Passage was given a major facelift, making it more streamlined and less prone to 'breakage'.
  • The Scholar trade school was updated, adding scrolls (spells inscribed onto papyrus sheets that can be traded or sold to other players) to the school's repertoire.
  • Bloodmage adventure school was overhauled to make it more fun and engaging!
  • New (and existing) adventure areas were added or updated including the Barrier Vale (Tier 6 adventure area) and the Yew Forest. In total more than 30 new quests were added for these areas!
  • Alloyed metals were removed from the game (and there was much rejoicing)!
  • Ancient Rite of Passage was revamped to make it easier for players to understand and complete with less 'breakage'.
  • The Summer Event, Pax Istaria, returned with a vengeance, including new plot structures (such as a Bonfire, Hammock and more!), banners, murals, masks, clothing and more!
  • Rewrote and added many Dragon adventurer ability quests.
  • New plot structures were added including a Clock Tower, Wheelbarrows, Vaults, and Decorative Tiles.
  • The Portal system was overhauled creating two 'hubs' (Bristugo and Genevia) making the entire system far more consistent, predictable and friendly.
  • Revamped the entire loot system, rearranging what drops and from whom, and making it more consistent overall. In the process a new type of loot was introduced, called Broken Items (for bipedal races).
  • Added an indicator above a NPC's head when they have a quest available and when the player has a quest step for that NPC.
  • The Fall Festival (known as Hammer's Rest) moved from Aughundell to the island of New Brommel. New murals for lairs, Banners for plots, and a line of Fall clothing (for both Dragons and Bipeds) were introduced.
  • Broken Items for Dragons were added to the loot tables. Broken Items are a type of loot that must be collected and re-assembled before it can be used.
  • A round of plot consolidation was completed, removing over 200 plots, resizing the remaining ones and repricing plots around Istaria to make them more affordable to all - ranging from a mere 200 silver to 2.5 gold!.
  • Lesser Aradoth was given a massive facelift including monster spawn changes, new and improved quests and more. Other areas of the world were also given a facelift, such as Scorpion Island, the Valley of Repose, etc.
  • Object Fading was introduced into the game client, allowing objects to fade into the scene instead of popping.
  • New slash commands include /lastTarget and /cycleNearestCorpse.
  • Gnomekindle, the Winter Festival, returned and with it some new items for player plots including: An ice-skating pond, snow-covered houses and walls made of ice!
  • The number of hotkey bars in the game client was increased from 10 to 20! (maybe not the biggest change, but players really liked this)
  • Quests and new monsters added to the Eastern Wastes. Help the residents of the Eastern Outpost in their fight against the machinations of The Disgraced Cabal.
  • The Healer adventurer school was given a facelift to improve its overall effectiveness and fun.
  • The new player experience has seen improvements with the introduction of lower tier equipment on vendors in New Trismus, Kion, Sslanis and Dalimond.
  • Daily Quests: The reintroduction of Town Marshall quests to all of the Town Marshalls of Istaria in the form of quests that can be repeated once per day and will both aid players in leveling and provide them with Tokens of Gratitude. These tokens can be exchanged for a wide variety of gear and equipment.
  • Even more area revamps with an overhaul of the Island of Ice.
  • Emblems no longer take up inventory space and can instead be converted to special Title Abilities.
  • A Memorial Island was created for players who wish to build a plot memorializing those who have passed on from the land of Istaria.
  • And more to come later this year!!!

introducing the spellcrafter skewl

Posted by velveeta Monday December 15 2014 at 11:48AM
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i didn't get to do the prep for the short series of posts i was gonna do, so today we will explore the spellcrafter prestige skewl.  spellcrafters specialize in make the spell shards and scribing and techniqueing the spells.  spellcrafters need a good foundation in the scholar skewl before taking up spellcrafting.  

spellcrafters must harvest stone and essence to make spell shards, and use a rune stylus and scholar's desk to scribe the spells onto the blank spell shards.

there are only 2 spellcraft trainers (scholar trainers give the basic resource forms, so spellcrafter trainers offer the spells available to scribe), with one doing double duty as both jm and expert.

to start your spellcrafting adventure, first speak to minisa in dalimond.  you can find her just outside the library building, just north of the outgoing port pads.  even beginner spellcrafters have access to a large variety of spells, so it is prolly a good thing for newbs (with limited coin) to limit themselves to a type or two of spell, rather than trying to get to everything at once.

when you are ready, head to kirasanct to meet kateos, who serves as both the journeyman and expert trainer for spellcrafters.  this male fiend is sharing the first lower right crafthall in the fort with the jeweler trainers.  head down the hall from the port pads to speak to him and trade for your desired forms, both jman and expert.


that's it for spellcrafters.  see you again soon to meet another set of prestige crafting trainers!

introducing the jeweler skewl

Posted by velveeta Wednesday December 10 2014 at 10:54PM
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today we meet the jeweler trainers.  jewelers make, what else?, jewelry.  when used both singularly and as a set, various items of jewelry, like rings and bracelets, give bonuses to certain skills.  unlike most of the other 'prestige' skewls, you don't need a certain level of skill in a basic resource to join.

jewelers work in the 'soft metals' (silver, gold, platinum) and gems.  so, while you don't NEED to have a certain level of skill with these resources, it doesn't hurt to have done some mining and quarrying work before taking up this skewl.

anyway, onto the task at hand.  there are 2 jeweler trainers to choose from when starting the jeweler skewl.  you can find reffis ironforge on new trismus, in the workstation down the road from the gem mine.  as the true beginner's trainer, he sells beginner gem forms as well as jeweler forms, and gives quests as well.

when you get to the mainland and want to become a jeweler, you can travel to kion and meet bastea.  you can find her on the upper level of the main fort area, almost directly in front of you as you reach the top of the stairs.  speak to her to join the skewl or trade for the beginner forms you need.

the jm trainer is ellynor of new rachival.  the female gnome is in the first right hand room after you enter the city gate.  she will sell you the jm forms as well as bring you into the fold.

our last trainer is the female fiend, expert jeweler natasha.  she can be found in the fort city of kirasanct, on the lower level, first right room, down from the port pads.  speak to her to re/join the skewl or trade with her for your expert forms.


all done with the jewelers.  i haven't made up my mind yet as to what i will cover next - it will relate to our current exploration of the crafting skewls, but not sure as to which of the 2 options i have that i will take.  come back soon to find out which one wins!

introducing the fletcher skewl

Posted by velveeta Friday December 5 2014 at 8:12PM
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today, we will meet the fletcher skewl.  the name is somewhat misleading - fletchers make all sorts of wooden weapons (clubs and staves in addition to bows).  in fact, they sacrifice skill in other resources to focus on wood weapons.

to begin your fletching career, the first step is to speak to ssarle in sslanis.  you can find it in the upper right room of the main fort, nearest to the outgoing port pads (sharing space with the blacksmith trainer).  once you have joined the skewl, be sure to trade with ssarle for your beginner forms.

at the appropriate time, travel to feladan to meet sabaleri.  the male elf can be found under the tree near the tent village just inside the outer walls in the north west corner.  speak to him and trade for you jm forms.

our last fletcher trainer is the expert, dalzar of aughundell.  to trade for your forms and speak to him, you will need to journey thru the mine to the last crafthall in the left - he shares the room with the armorer trainer, so you have been here before!

and there you have the specialized skewl of the fletcher.  join me next time when we will meet a skewl at the opposite end of the crafting classes..........

introducing the confectioner skewl

Posted by velveeta Thursday November 27 2014 at 12:07PM
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now i get to introduce you to the next crafting skewl vel will be taking up once all the plot construction is done - the confectioner.  confectioners make food and drinks, as well as the containers and pots to make them, that restore health and decrease - if not eliminate - death point (dp) penalties and time to expire.  players eat a meal (of your appropriate tier) - consisting of an appetizer, side dish, main dish, and dessert - within the proper time span and preferably within a game tavern at least (player built taverns have the same bonuses as other player built workstations).

an excerpt from the relevant content release notes:

  • The amount of DP reduction for foods has been greatly increased. Eating a full meal (Appetizer, Side, Main and Dessert) of the appropriate tier will now remove a full 50% of a Death Point when eaten outside of a Tavern. 
just because of the nature of the beast, confectioners are very busy peeps.  they have to harvest the raw food materials needed for the recipe, craft the pots and bowls and such, most recipes call for water to be fetched (a major reason vel built the palace and industrial complexes near the well in addition to the incoming port pad).  they also work with a big variety of workstations, therefore, as well as tools.  confectioners must be able to work glass and earthenware as well as butcher gruoks and harvest veggies.  a small sample woutd be using a bucket to harvest milk or a fishing pole to catch mackrel, a baking spatula or a cooking knife with the cooking table and oven, brew stirrers in the distillery, and clay scoops at the pottery kiln.  the food materials are way too many to list; confectioners work with everything from fruits and veggies (carrots, potatoes, tomatoes, apples, etc) to aromatics (garlic, onion, elc.) to grains (wheat, corn, barley, etc.) to meat (vension, beef, pork - okay, grulets and gruoks - etc.), to fish, to dairy (eggs, milk, etc.).  plus being able to make glass, clay, and stone implements and containers.  as you can see, confectioners are the hardest working crafters in istaria, or at least tied with tinkers for the 'honor'.  not a skewl to be taken up lightly, but a very necessary one.  confectioners are honored and lauded on horizons.  it is also the reason that the trainers give a lot of quests.  i recommend you take advantage of them - not only to get to know the lay of the land, as it were, but to level in all the different skills it takes to be a confectioner.
**please be aware that some of the trainer info on the wiki page is inaccurate.  i have checked the info and will, of course, post the info within the appropriate topic.  screenies should be taken as the correct, in game info.**
anyway, on to the trainers.  when you are ready to begin your cooking career, you have a choice of trainers to choose from.  there is julie in dalimond - find her in the kitchen north of the incoming port pad.  speak to her to join the skewl and trade for your beginner forms.  she also offers some quests to get rare food recipes.  she shares the building with the jm trainer, velma.  velma offers jm forms when you speak to her.
the other beginner trainer is fillet in sslanis.  it is the most famous confectioner in all the land!  fillet offers, in addition to the normal forms, the best quests.  speak to it in its kitchen just inside the city walls near the incoming port pad to find out more.
our last confectioner trainer is the expert and master confectioner, estelwen the elf, in feladan.  she is located up the stairs and to the left, in the 'tower' kitchen.  speak to her and trade for your forms.  she also has some nice quests to bestow.
and so, we have only the very basic info about this complex skewl, but it is enough to get ya started!  see you soon with another exciting crafting profession to explore!

introducing the armorer skewl

Posted by velveeta Wednesday November 12 2014 at 9:49PM
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allow me to introduce you to the armorer prestige craft skewl.  as you can guess, armorers take the cloth and hide armors of the outfitters to metal.  using a pick, armorers harvest ore to make bars (using smelting tongs and a smelter).  they then use the bars, along with a smithing hammer and an anvil, to make metal armor and shields.  metal armor comes in two types - chain (connected rings or chains) and plate (solid, unbroken sheets or pieces of metal) - and each type has 2 subtypes: ringmail and chainmail for chain, scalemail and platemail for plate.

to become an armorer, you would first need to seek out the sslik ssanithor, in sslanis.  you can find it in its own building, in the area above the incoming port pad.  speak to it to join the skewl and trade for your beginner forms.

the journeyman trainer, tahtoom frumja, is located in an outbuilding directly above the incoming port pad in mahagra.  simply run up the road and find him in the right hand hut. talk to him and trade for your jm forms.

finally, when you are ready, you will meet garthor strongarm in aughundell.  you can find him in the second left hand crafthall, just past the mine entrance hall.  he is quite talkative, for a dwarf, and has a tale to tell.  listen to his story, or just trade for your forms.


and that covers the armorers!  see you soon so we can meet another set of prestige class trainers.  come on back!

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