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Vampire Trix

Just chatting about everything I come up with :)

Author: vampiretrix

TCOS died...

Posted by vampiretrix Tuesday July 21 2009 at 9:09PM
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After a few months - not very long, but it seems to be a very long time in the MMORPG world, the thing I feared for, has come true.

I enjoy playing a good MMORPG, but I don't really play a lot of them: it's hard to get in the rich lore of a game and it just works for 1 or 2 games, but more games means I'll mix up the lore and confuse the quests.

A game where I had been looking forward to, was a dutch one. It had been in development for years, and I wanted to play it from as soon as I first saw the trailer... The Howling.

So I waited, and everytime they'd postponed the release, I waited more (but yeah... did I still want to wait?).

The game, TCOS, or The Chronicles of Spellborn, was the most creative MMO I've played in years. I mostly play GuildWars, and that game is good in ways of lore, graphics, storyline, gameplay,... TCOS had a hard concurrent to battle with. I didn't play TCOS as much because of GW, but I still played it.

I still know when my ex asked me to get her an account... We were both Within Temptation fans, and we both wanted to play the game for years. And I got the hang of the game quite quickly, possibly because I've played a lot of games and I know how to do things in most MMO's. Spellborn was different from the beginning, and I like that :)

The combat was fun and diverse, and monsters were cool. The game even had a silly feeling of humour (I liked that... Hoppys FTW!). And you could even in-game see that it was dutch! Magical mushrooms, anyone?

Though the game was good, it lacked a certain thing.. Called players. In all the months since the launch, I never teamed up with anyone (though I was in a guild). And if you'd searched teammembers, you were in for a long search. Which I always failed in. Too bad they didn't have henchmen like in GW, or maybe hero's. Or maybe just an in-game window which makes it easier to find friends (Party Search in GW, for example). But that was not the only thing.

A few weeks ago, I restarted playing TCOS. Everything had changed. I completly lost my way XD...
The docks were totally new, and I died several times because I got lost (I knew the old map better - and well... it suddenly changed :).
The game just kept evolving, but it already was too late. You could feel TCoS dying. You almost never saw any player online - even when the servers were merged! (There were 6 servers in total at launch, in the end only 2 - in order to get all players on the same server to get some people at the same place.)

The six servers were actually 3 PvP servers and 3 PvE servers. 1 of every kind was either English, French or German.

 

I know the feeling now when an MMORPG you like stops, but this one actually doesn't stop.

But hell, a game run by Acclaim? F2P? Microtransactions?

No thank you.

 

This is the 2nd game I've seen dying, the previous one being Tabula Rasa, but this is what I call just bad :(

 

I liked this game.. but another game will take it's place.

MadnessRealm writes:

The game will become F2P in a few months, of course players would rather stop playing until it goes F2P or else it's like saying they lost their money. They should've just released it in F2P 2 or 3 weeks after the bankrup news of SpellBorn Studios yet they decided to wait 3-4 months.... :s

It just sounds like it's a last attempt to suck as much money as they can before the game dies which wouldn't be dying if they had released the F2P version already. Many issues were fixed so if they can survive until the F2P version is released, the game should be saved (unless Acclaim destroys the game with a epic gear-based Cash Shop which I doubt will happen but still)

Tue Jul 21 2009 10:02PM Report

MMORPG.com writes:
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