Godager: We have been playing with various versions of PvP penalties because we know, from a hardcore point of view, what they want to do is not to kill, but to punish their opponent.
First off when killing an opponent in PVP the punishment is really just a side benefit. The goal is to merely keep gankers out of space (EVE Online - Sovereignty PVP) and discourage them from coming back. The punishment is enforcement- not griefing. They came to our house and got dealt with. If you dont give players the power to protect their own lands, then there is no player enforced order.
Think about real life if you will. A burglar breaks into your house in the middle of the night. If there is no law enforcement, this thief can keep coming back. That is pointless and pure choas.... Why do you Devs think PVP Servers are way less numerous then PVE Servers? Because even us hardcore pvpers wonder why should we create an avatar on the server without any reward for the danger. In EVE Online, when you go to 0.0 (FFA space) there is huge benefits over safe space (high sec). There is a fortune in minerals in every belt. Rare ores everywhere. The rats (NPCs) have HUGE bounties. And so forth..... Reward me for my risks. Risk / Reward hello this is so basic.....
Age of Conan might be on the right track with their Siege/Border Kingdoms PVP (at least in theory) but I wonder what is the point of their PVP centric servers (world PVP outside of BK). It appears there will be no rewards at all for world pvp. Instead, they will be shoving pvpers into instances to play Capture The Flag. What the FRAK!!! Never mind us pvpers have been doing CTF since Quake/Unreal.Yeah, its brand new stuff for the RPGers that never played anything else but come on even those guys have seen this in World Of Warcraft... Funny, hard to imagine King Conan playing CTF for fun but whatever....
I dont get it why give us a huge PVP server but dont even put victory conditions anywhere in it? What is the point??????
Not to mention I hear this game is heavily sharded they say. If that's true thats another ding against world pvp.
So, I can understand you guys dont want to risk losing a single customer but seriously what is the point of yet another PVP Server where players will just keep respawning all night long and fighting pointlessly over nothing. Mind you, I am not talking bout Border Kingdoms. That actually looks decent according to the interviews. But what I am talking bout what is the allure of playing on the PVP Server? You can enjoy Border Kingdoms on Normal Servers right did I miss something
Well at least they did provide an FFA PVP Server. But alas, it is not a PVP centric server. I cant earn rewards from world pvp. I will simply level like 5x slower then PVE-Normal Servers. Well, waiting to see what the pvpers think of the Siege PVP and Player Run Cities. That sounds like good elements too me so let's see how that works out. And hopefully the Border Kingdoms PVP will be rocking hard yo.
And what's up with the AoC forums now its' not visible to the public anymore?
Anyway I planned on sticking with EVE Online for the time being in any case but would have been nice to have a fun little distraction on the side. Guess I'll wait for the game to mature more and add on more PVP elements