Was reading a blog by heero today:
While reading this piece it hit me. This is why I cant stand traditional PVE anymore it all boils down to the same crap rerolled: Tank, Mage, and Healer. Nevermind in real life everyone wears armor in a war and if you dont you're really gonna get it when shot.... So there is no such thing as a clothie period- beyond a dead one.
Seriously, every MMORPG pretty much to date reuses this formula over and over for PVE and it makes no sense period. Why the hell would you just sit there and keep attacking a Tank while he is being healed by a caster? Wouldnt you go kill that caster NO MATTER WHAT? After all, this is how PVP works, players target the healers/rezzers first. Next we kill the mages. Next and very last, the Warriors. Under no circumstance ever in ANY PVP in *any MMO* have we ever targeted the Tankers first. Why cant Group PVE be half this intelligent?
This is one of the reasons it all falls down for me. It's the same old retarded stuff being reused without any change. The only MMO/MMO-lite (or whatever you call it) I've seen differ was Guild Wars where we saw the mobs go after Healers til no tomorrow. The rangers and such actually had to trap the mobs to prevent the clothies from being slaughtered. I know I played a monk in prophecies campaign and I remember packing snares to slowdown the mobs in emergencies...
Still, I find it moronic I cant wear armor to a war. Seriously, can someone please explain to my why on earth would a medic wear robes unto a battlefield ever? If he's such an awesome wizard that he can wear robes to a war then surely- his magic is much more protective to lethal damage then armor? That is the only thing that would make sense- my magic is so strong then I dont need armor. At least in D&D they tried to make it logical- armor inteferes with magic. But in mmorpgs of today they discarded all explanation and reason....
Simple, at least make these mobs go straight for the healer as soon as he tries to heal someone. There is no way ever in PVP players let healers live. If players want to prevent this from happening then they will need their snares and mezzes. If they cant prevent the mobs from taking out the healer then its a wipe, that simple.
Next, Warriors. Taunt. Very stupid. What would be better is have actual server side collision. If players want to protect their healers they can form a wall around the healer. Now the mobs cant get to them. you can turn off collision between players if you must but at very least we need collision for PVE. It cant be hard the older gen MMORPGs had it.... WOW! Now Warriors can really be warriors and *protect* vital assets.
There, simple, only took me 1 minute to conceive. I'm sure with another few minutes you could solve other issues as well.