Well there certainly is a shitstorm of MMORPGs out there now, and with WoW (as always) still leading the pack and EVE biting at its heels we've still yet to see a MMORPG that's as consistently entertaining as games such as... say... Left 4 Dead. Let's examine Left 4 Dead for a moment to find out why it's fun at all.
Left 4 Dead lacks plot entirely, that is, the plot is (chuckle) that you're one of four survivors who happen to be immune to a virus which causes people to inexplicably garnish superhuman strength and speed as well as mutate into people who explode or have 300 foot tongues. As one of the sole survivors of humanity you must run from safe-house to safe-house fighting off "zombies" until you are eventually rescued. In this way it's blatantly ripping off movies Dawn of the Dead and 28 Days Later. And yet, this game is fucking awesome.
Why? Aside from the fact that you're consistently splattering "zombie" brains unto many neatly placed walls there's an element of tactical teamwork added, and couple that with the ability to play online with friends either co-op against the computer or versus people playing as mutated (all right, I'll get it right this time) infected. In versus mode this game never gets old and co-op campaign doesn't easily ware thin either with achievements to be gained. The point is the game knows exactly what it wants to be and it doesn't bullshit you about it, and the fact that it achieves this goal while being riotously entertaining as well as pretty just tacks the extra gold star on its title.
So now, why am I talking about L4D? Aside from it being the most massive hit at LAN parties since Starcraft it has elements which are similar to some found in Darkfall. One of the many things MMORPGs seem to be missing (more and more as time goes on) is the element of strategic teamwork, something which, if properly executed, Darkfall has the potential to capitalize on. Play Mount & Blade for an hour and you'll gain the realization that this is how combat in MMORPGs was meant to be done. No more autotarget, level/gear based combat where the person who's wasted more of their miserable lives "raiding" or "arena-ing" is automatically declared the victor so long as they have motor skills at least on par with a chimpanzee.
Furthermore, Darkfall proposes to eliminate something which I will harp on constantly because frankly it's the death of fun in MMORPGs by literally turning them into a second job; which is the class/level system. Please, for fuck's sake, haven't we had enough of the grind to level 60, and then 70, and then 80, and the... oh god when will it end? It's monotonous and retarded, and the same job could be done by a machine with 3 output functions operated by a hamster. What's more, classic MMORPG logic dictates that once you achieve the highest status attainable with a character, that character is limited to one or two rolls at best in a party no matter if they're raiding, questing, or PvPing.
In order to do something besides "DPS" you must create an entirely new character and repeat the same damnedable monotonous process of grinding up to max level and then raiding for gear. No one who's sane has ever done that once and said to themselves "yeah, that was great. If only I could do it again with a sligthly different outcome". Get rid of the level system. Get rid of the class system. They are antiques! Even SWG knew how to do this before they got their balls in a twist with internal problems and decided that instead of maintaining the mindbendingly unique and immersive game they had made they should rip it to shreds and make it completely indiscernible from 14 other games already on the market.
I don't know about you, but FPS style action with strategic elements using a character and allies you develop by using skills and not training them on whack-a-mole "mobs" appeals greatly to me. Of course there's always the possibility that Darkfall will be a horrible flop, in which case we will cry our sorry eyes out over what could have been the next step in evolution for MMORPGs.