Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:611  Guilds:3,078
Members:1,591,229  Online:0
Guests:0  Posts:4,844,157

Show Blog

Link to this blogs RSS feed

Ramblings From An Addict

Short Commentary on MMORPGS.

Author: telebreth

SR2: Where is White Wolf when you want Vampires?

Posted by telebreth Friday April 11 2008 at 1:12AM
Login or Register to rate this blog post!

So I was talking in Ventrilo just before a raid in WoW with a friend. Wouldn't it be nice if White Wolf released Vampires: The Masquerade as an MMO? I think so. I also think that this is a perfect time to flesh out some of the things I was speaking on referring to no experience gains but changing to something different for "Leveling" as we know of it today.

If any of you know, remember or understand from playing how siring works in the Vampires realm consider the following.

When you start playing you can start as any of the current Kindred Clans and if you wish as a Human. Instead of leveling you find yourself in a Clan from the start of the game. Nothing like a Guild system. BUT there would be like Clan Halls and things like that. It would be your quote n quote starting areas. These areas like Capital Cities in most games would introduce you to the Hierarchy of your Clan, have missions and or quests and instead of receiving experience points that simply move "up" everything would flow around the concept of say....faction. Some things you do make your clan happy...other things make them mad. Betraying your clan and choosing something different would always be an option. Feeding off the elders would carry the same consequences as within the world and theoretically would be HOW people could start playing and immediately bypass the leveling system and become extremely powerful from the start. However, feeding off the elders carried many horrific consequences that would all be played out in game.

Faction would be the driving force behind opening all abilities and skills. Based on your actions things would be open but they could be closed to you as well. If you are discovered betraying your clan you could be penalized faction and loose abilities and have to find other ways to receive those abilities again. Gain the favor of your Clan or even allow yourself to be sired by another Clan and then take upon yourself their racial traits and abilities. Get tired of being Mirovigian and gameplay seemed dull....go get sired by someone else. Tired of being human allow yourself to embrace the life of the Kindred.

 

NO one would ever have the same abilities exactly unless they followed the exact same paths...however because you can choose when and who to betray, when to increase and decrease your faction and therefore open or close abilities nothing is locked or set in stone. Allowing for wider arrays of races from the start instead of classes but functioning along the same lines as classes gives the feel that classes are indeed still there. Things could still be mathmatically tracked by asshats and the entire world would be at ease. Especially me....someone who is dying for a twist to things we have been doing forever...not to mention I am dying for a Kindred MMO.

Vaden writes:

They already have a "Vampires: The Masquerade" Online, its kalled World of Darkness, its in the making, dont know all its features.

Fri Apr 11 2008 1:39AM Report
BOYVIRGO666 writes:

the kind of game you are talking about would be complicated to an extreme i recomend playing on an IRC channel like original-sin.org its all text based but it plays incredibly well

Fri Apr 11 2008 2:05AM Report
tamanend writes: the older i get, the more amused i am at anticipating things far off on the horizon. the best i've heard for the WoD MMO's development cycle from CCP is 4 or 5 years. *signs up for a slot in beta now... Fri Apr 11 2008 4:49AM Report
Krayzjoel writes:

I believe they were in the stages of making one......Im waiting for this game also. it would be a breath of fresh air to mmo's out there

Fri Apr 11 2008 8:08AM Report
Thachsanh writes:

World of Darkness now is not the World of Darkness you know. It's not Vampire: The Masquerade anymore. A lot of things have changed and I don't think you would like the new World of Darkness as much as you like the old one.

Fri Apr 11 2008 9:20AM Report
telebreth writes:

Since the comments started coming I went and took a look at White Wolf's wesite and also at the Press Releases concerning the merge of CCP and White Wolf regarding the slated MMO Wolrd of Darkness. I noticed that "World of Darkness" expands the world in which Vampires takes place. Which is most unfortunate. The MAIN reason I state this is because, as we all know, the more kinds of characters you introduce into an MMO the less customization gets to take place.

I am sad to say, this may not be the MMO for me. They still have not said much so there is hope, I doubt they will release the game with every possible Clan for Vampires and simplify Vampires as a race to choose from others. If they DO seek to make it more in depth than that you just may see me in this MMO. Only time will tell.

Fri Apr 11 2008 11:33AM Report
Randem writes:

World of Darkness Online. Yeah I think it's based off of the second set of games that White Wolf is doing, not the original world that Vampire: The Masquerade was in. I've never actually played any of the pen and paper games, but I've always wanted to because the story interests me. I'll be playing this if/when it comes out.

I agree Telebreth, I think adding more characters usually does limit customization as well. But hey, maybe Werewolves, Vampires, and Mages in a single MMO - sounds trippy. Also It's being done by the guys who did EVE, so hopefully they'll make a good product.

 

Fri Apr 11 2008 11:38AM Report
Tatum writes:

I agree, it would be an interesting setting.  However, I also feel like any truely "story driven" setting would need to be completed butchered to fit into the typical MMO format.  Subtlety, atmosphere, an evolving story, these feature are rarely found in a modern MMO...

Fri Apr 11 2008 12:59PM Report
telebreth writes:

Randem, thanks for the comments. You share something that has caught my interest in the last few months. CCP and the Eve Online product. Though I have not played Eve I spent countless hours speaking with someone who did and then came to World of Warcraft and joined the guild I used to lead. He shared a TON of information about gameplay and the way things work. It was interesting as I heard CCP and White Wolf merged. While I am fairly confident just in what I heard that they may actually care MORE about the customization of a character...I am sincerely concerned that they may funk up my style of gameplay....hardcore. I am torn. I have yet to see intricate customization in an MMO that truly suited the world Ive played in, however, I have yet to see anyone other than Blizz offer as much Iser Friendly gameplay. I wish the UI was the same or close to WoW, only with a new unique in depth customization that really has the races or classes etc in mind. Again, I merely think of the term....Settle. Too many companies settle for the second rate cuz its devs faster.

Tatum, Welcome Back! I completely agree with your comments. Those things have not been present in any worthwhile MMO. Even when they might have been close...something else in the design was such a turn off it didnt even phase my attention span. Good points.

Fri Apr 11 2008 1:16PM Report
Manbeva writes:

Mage: The Ascension FOREVER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Wed Jun 24 2009 8:31AM Report

MMORPG.com writes:
Login or Register to post a comment

Special Offers