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The Chronicles of Spellborn Developer Blog

In The Chronicles of Spellborn players enter an impressive online game world containing scenic landscapes, majestic cities and the remnants of a shattered world.

Author: tcos

Contributor: TheHistorian

Enhancing features

Posted by Selachii Friday May 15 2009 at 6:27PM
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With patch 1.0.4 we launched two new features in The Chronicles of Spellborn, The Arena and the Demon Chest. These features are new to the game world, not merely extensions on existing features. For us developers it's very interesting to see how the players like it and how it turns out for them.

We really want these features to work and fit in, so we continue to work on them, based on the player feedback. We're not patching them in and saying "this is how we made it, have fun, we're moving on to something else". The features will be enhanced and adjusted to fit the gameworld and player experience just right.

To support this, we first keep track of the player activities through logging, but also through the forum and Webinar feedback. We already applied a hotfix with some minor changes for situations that didn't work out as intended for either players or developers.

Secondly, we are going to run a survey in the upcoming weeks. Not right now, we want players to get a good taste of the new features first. The survey will contain some basic questions and suggestions to poll the player experience. Next to these, it will pose some questions directly related to the core design of the feature. We'll confront the players with alternatives for currently implemented situations, to see which direction is the most popular. Most of these alternatives actually originate from the initial design process, but others might come forward based on player feedback.
The outcome of the survey will not only help us work on the existing features, but also improve features currently in development.

El Drijver
Lead Game Design

synrg023 writes:

Sounds good!

Fri May 15 2009 9:08PM Report
Delanor writes:

Good news El. However, I am counting on the Devs to keep the quality of the game up to standard and not follow blindly the popular vote. You never did. Sometimes against all odds. Keep the vision.

Sat May 16 2009 3:44AM Report
Selachii writes:

That's indeed very true Delanor, but don't worry, it's still the developers who come up with the solutions and making the decisions.
The questions in the survey will also not be 'open' questions, we will provide answers that fit the situation in the game.

Sat May 16 2009 4:13AM Report
afoaa writes:

Well I hope you review the situation with reseting mobs when they bumb into things , howlers that reset when they crawl under the floor and common humanoid mobs that shoot rogues for 880 pts damage per shot at lvl 38 so a group of 4 take out over 50% of a rogues hits per attack. Game went from challenging to unplayable for my skinshifter this patch. But I hear from others that the skinshifter class design may be the problem.

Sun May 17 2009 5:12AM Report
Itoao writes:

I have to agree with some of the other posters when I say that the basic mechanics really need to be addressed before going on to other things. Certain skills do not work correctly adn this is a really big deal. The arenas and PvP stuff is great but I want all the skills to work properly.

Sun May 17 2009 4:22PM Report writes:
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