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The Chronicles of Spellborn Developer Blog

In The Chronicles of Spellborn players enter an impressive online game world containing scenic landscapes, majestic cities and the remnants of a shattered world. www.spellborn.com

Author: tcos

Contributor: TheHistorian

Patch 1.0.4 - Scroll of Keys and Courage

Posted by TheHistorian Tuesday May 12 2009 at 1:50PM
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Greetings, citizens of the Enclave, welcome to the Scroll of Keys and Courage.

It's time to start putting your abilities to the test, whether you prefer hunting Menaces, dueling other players or ‘resolving issues’ with members of other High Houses!

House Maul has opened the Arena for organized matches. Players will be able to sign up in Hawksmouth or the Quarterstone Arena District. Skirmish matches are open to anyone at any time; House Maul will make sure the fairest setup of gladiators will be placed opposite of each other. (*)

For the gladiators seeking to prove themselves, they’ll be able to register a team. The team can enter the 2v2-League, 4v4-League or both! Points will be awarded on a weekly basis, based on the teams’ position, which can be used to purchase unique Arena rewards.

The Arena statistics and team window can be invoked via a new button in the Menu bar.

Also, unusual activity has been uncovered in the basement of the Palace in the Quarterstone Palace District. Scouting adventurers have reported sightings of a Treasure Chest, but a rather unusual one. Due to its surroundings it’s been dubbed the Demon Chest, but why it’s there and what it contains is still a mystery. It is yet to be opened as it requires three unique keys nobody in the Enclave has yet found. The locks indicate relationships with aspects of the world, but adventurers will have to be sent out to retrieve the keys.

Be sure you know who your friends and who your enemies are. PvP lootable player items enter the Chronicles of Spellborn. Currently this is only used for the keys of Treasure Chests! All keys in a player inventory will be looted by the player who is responsible for the killing blow! Be careful where you bring your keys and try not to attract too much attention when you carry them around.

Accompanying these great big features is a slew of Skill fixes, Quest fixes, Quest additions and feature additions. The Tales From The Vale carry on while /me and /roll have been added to improve interaction and well-balanced decision making.

Enjoy!

* House Maul Administration does not guarantee placement of equally skilled gladiators in the Arena.


1. General
Fixed an issue where a spawned pets had the wrong HUD-tracker color
Fixed a rare problem where players reported getting stuck while watching the credits
Fixed an issue with the Profanity Filter settings not being saved correctly
Fixed an exploit where monsters would not run away from the player when the player was unreachable
Fixed an issue where NPC's were not proposing a specific conversation option
Fixed color of min and max price in marketplace history tool-tip
Fixed a severe issue with other applications taking priority over Spellborn, thus crashing the client with a critical error
Fixed an issue where accompanied NPCs sometimes stopped following the player while walking past a friendly NPC
Fixed an issue where closing the World Map would close all underlying windows
Fixed an issue where the High House chat tab was showing for new players while it shouldn't
Fixed stats re-and degeneration of wildlife NPC's while they were in combat
Fixed an issue where respawning while a player had a pet would cause the player to become invisible to other players
Added a new spawn temple after the Becks fight in Citadel of Ail
Added the emotes "/me" and "/roll" to improve interaction
Removed several empty Conversation Nodes
Set Health bars for all small, one-hit kill Critters, to invisible
Many fixes, changes and additions (besides the ones mentioned here) have been made to the Quests and Lore
Made resources all over the world less visible and harder to find
Changed market place history graph to extend average price from previous price if no items are on sale
Changed Wander algorithm to avoid NPC grouping
Disabled emotes while sitting (no longer possible to dance (or any other emote) while sitting down)
Windows that automatically reposition themselves now snap left & stack

2. World

Fixed an issue where guards in Wagonwood would end up standing in fires
Fixed a problem where the player could previously get stuck in the crater in Gravesbow
Fixed a problem with strange lights showing up around Raizha's Stall in Quarterstone Pit District
Fixed various glitches, holes and strange occurrences all over the world
Fixed the rocks not properly spawning around the Mercantile
Fixed several floating rocks, ferns, trees & fences in Brightvale
Fixed the priority of the Grand Walk in Green District, so that PvP doesn't switch on & off all the time
Fixed some tool tip issues in the Quarterstone Fountain District
Fixed several floating plants, rocks and lights in Stonedeep
Fixed several holes in the terrain throughout Stonedeep
Fixed a hole close to the edge around Scourpool
Fixed a small hole in the terrain in Hearth, near the drunken skeleton
Added a collision to the bridge that leads to High House Rune in Aldenvault (it is no longer be possible to get underneath it)
Added more boars and Shoaten around the docks in Hawksmouth
Added more Young Frayena's to the first and second plateau of the graveyard in Quarterstone Pit District
Added & tweaked the Quarterstone Mines to include more monsters and patrols (making the area harder and more alive)
Added additional lighting in the Howler Cave
Added a few tents and mine-props around Scourpool lake
Removed a crate in Garminholm which was mysteriously floating in the sky
Adjusted the World map indicator for Mount of Heroes South
Adjusted the World map indicator for Gravesbow
Adjusted the World map indicator for Garminholm
Changed the mini map on the Mercantile
Changed the collision of the docks at Quarterstone Fountain District
Changed the location of the Vhuul Relic in Hawksmouth (High House Shroud quest chain)
Changed the view distance for the Academy and Shops in Hawksmouth
Made the NPC in HoratusHope that says "We are all fortunate to have your skills at hand" say it far less often
Redistributed the wildlife in Quarterstone Pit District so it's easier to solo this area
Reduced number of particles in Quarterstone Pit District by 75% to increase performance
Reduced the amount of sheep, cows, cats and chicken in Gravesbow
Replaced the "slope" part in Brightvale with something a little more dangerous
Replaced the visual effect on the sword which stands guard over Balemeadow
The graphical glitches reported by players in the crypts in Grimbound Fields have now been adressed
Unusual activity has been uncovered in the basement of the Palace in the Quarterstone Palace District

3. Quests & Lore

Fixed a problem with the quest "Emergency Disaster Control". The book now has a purple glow, making it easier to locate
Fixed several typos in the quest chain "It's just Business"
Fixed several typos in the quest chain "Skinflints"
Fixed several typos in the quest chain "Dungorm... Check!"
Fixed several typos in the quest chain "East End Story"
Fixed an issue where the Speyrfolk in Hearth would previously attack Karaklos
Fixed an issue with the quest "Second Time's A Shift", it is now possible to receive the followup quest on completion
Fixed an issue with the quest "The Three Seals", the seals are now interactable
Fixed an issue with the altar in the quest "The Rebirth of a Shadow", the altar and the cave have also received a beautification
Fixed a critical issue with the quest "The Mindset to Decide", the mail sent to the player now appears correct
Fixed several typos in the quest "East End Story", the directions are now clearer
Fixed a problem with Mjirna Conall, who would not fight back when agitated. This has been corrected, and she is fierce now
Fixed several typos in the quest "The Rescue of the Mare"
Fixed several typos in the quest "Making Sense"
Fixed several typos in the quest "The Soil Of Our Nation"
Fixed an issue with monsters sometimes not spawning in The Chamber Of Order in Tomb of the Ancestors
Fixed an issue with not being able to break the crates in the quest "To Break Your Own Stuff"
Fixed an issue in the quest "Tale Of The Hidden Secrets", Riadan the Bandit is now attacking after spawning
Fixed an issue with the quest "Insurgent Gauntlets". It is now possible to turn in the quest again
Fixed an issue with the quest "Talk to Telnix Shardsong". It is now possible to pick up the followup quest
Fixed an issue with NPC Sennar Din who previously did not spawn for the quest "To Acsendancy and Beyond"
Fixed an issue where previously the mining pick axe did not show while mining a stone resource
Fixed an issue where Phasing Nettles previously did not disappear after being harvested
Fixed several typos in the quest "Gravely Camp"
Fixed typo in the quest objective for "The Caller Of Winds"
Fixed typo in flavour text for "Porous Wood Limbs"
Fixed typo in the quest "The Menacing Dummies"
Fixed typo in the quest "Audience With The Captain"
Fixed typo and beautified text in the quest "Welcome To Hawksmouth"
Fixed several typos in the quest "Price of Need", the directions are now clearer
Fixed several typos in the quest "For the Enclave!"
Fixed several typos in the chat "The Oracle..."
Fixed several typos in the quest "Message in a Bag"
Fixed an issue with Siltor Timebane in the Consanguineous Vaults
Fixed an issue with Lezu the Broken in the Consanguineous Vaults
Fixed an issue with the follow-up for the "Decisions" quest line, it now activates for House Torque members too
Fixed several typos in the quest "Urgarut Them Out"
Fixed an issue with the quest "The Mindset to Decide" where Tebron Hale didn't want to talk
Fixed Ansgur's forging abilities while on quest
Fixed an possible exploit for Longarm Mordaunt so that players can't take him out of the Skullpath Barrows and out for a walk through Hearth
Fixed an problem with the fires in Exarchyon not doing damage when standing in them
Fixed an issue in the quest "The One", it is once again possible to attack Highcaller Krish
Fixed an issue in the quest "Culture Beat". The Lord of Crimson Black now works as intended
Added extra text to the quest "Walk With Me"
Added additional re-spawn temples in Tomb of the Ancestors
Added an additional exit to Stonedeep at beginning and end of Tomb of the Ancestors
Removed the Rawskull Arionites in Ravensquay
Removed the extra chat option in the quest "The Rescue of the Mare", which accidentally broke the quest
Removed the extra chat option in the quest "To Oust Or Not To Oust", which accidentally broke the quest
All mentions of "Sentinel" have been changed to "Terrin Sword"
Changed the talk & finish objectives for the quest "Worship and Idolatry"
Changed the name "Brightvale" to "Homestead" or "Wallers Hill"
Clarified the summary of the quest "Captain's Logs"
Clarified the summary of the quest "Not So Little Nails"
Clarified the summary of the quest "A Strange Veteran"
Cullo and his little friend are no longer hiding in the bushes for the quest "Keep your enemies closer!"
Corrected the quest target NPC for the quest "Transporter Flammie Drum"
Corrected the quest objective for the quest "The Aftermath Shroud"
Moved Skerintha so that she is now further into the camp and harder to reach
Moved Soul Shop employee Lauline Numestra to a location in Boltfort which makes more sense
Overseer Metjak in Statue District is now less confused
Rotated a spirit in the Glaive graveyard so he's more likely to face players when summoned
Set correct Wanted poster for "WANTED: Gravis Werden"
Several fixes and tweaking has been added to Citadel of Ail
Testa Delorum is no longer meditating 3 feet above the ground
The quest log for the quest "The Shroud Challenge" has now had its hints tweaked
Tweaked Joust Mustagen's conversation further to give more information
Tweaked the lights in the Chamber Of Slaughter
The quest log for the quest "Wipe The Smug From Their Faces" has now had its directions tweaked
The quest log for the quest "Urgarut Them Out" has now had its directions tweaked
The quest log for the quest "The Great Classics" has now been tweaked
The quest log for the High House Silver initiation quest has now had its directions tweaked
Veridan Herald Kessel Lightliner has now been awarded a faction

4. Combat

Fixed an issue with where you could revenge yourself when you got damage through a reflect on your target
Fixed an issue where the cool-down started, even after the summoning of a pet failed
Fixed an exploit which made it possible to activate Bodyslots while drawing or sheathing weapon
Added the Arena system to the world. This includes Leagues, Teams and corresponding NPC's
PvP lootable player items have entered the Chronicles of Spellborn
Changed the mousewheel behaviour to select skills while drawing weapon, rather than zooming in/out
Spirit Bonds now only shares damage received by the spirit
Righteous Hunt in combination with Reflect, no longer heals the enemy
Vile Hunt in combination with Reflect, no longer heals the enemy
Stormstrike - fixed an issue where the chain effect wouldn't jump correctly
The Balance - fixed an issue where points were not correctly drained and added
Skinshifter Shapes - no longer freeze character when shifting
Gadget Storm - fixed an issue where the Gadget is not fired at the target
Flashfire Charge - corrected the debuff icons
Null Barrage - now correctly Heals divided heal based on 15% of the targets health. The heal is capped when the heal exceeds a certain value
Soul Cyclone — increased the buff duration from 4s to 6s, fixed the wrong description
Summoning (Pets) — updated the graphical casting effect
Spectral Shield — now gives Magic Resistance instead of Melee Resistance
Contra Blade — Backstab is calculated correctly
Spear — adjusted the values so it matches heavy calculated piercing damage
Spinal Tap — fixed a bug where Life Tap would use the wrong stack type
Magi Funnel — removed the delay from the Reflect that could be obtained by hitting someone behind the caster
Paragon Strike - slightly increased the range of the party buff
When pressing either "B" or "N" keys, or clicking on the Skill Book Icon, both the Skill Book and the Skill Deck will open as one

5. Sound & Music

Added new ambiences for the Deadspell Storm shardship quests with the lost ship
Added more variation and some musical elements to the Ringfell ambiances
Added more dynamic elements and some musical chords to Hearth night time ambiances
Added a sound for the defrosting of enemies in the first Consanguineous Vaults challenge
Added proper music for the attack on Init Xohael
Added new Weapon Hit sounds for melee combat and new Arrow Shoot sounds
Removed some of the very loud insects in and around Hearth
Changed several sound & music settings in Exarchyon to better fit the setting of this world
Changed several sound & music settings in Slywood to better fit the setting of this world
Changed several sound & music settings in Stonedeep to better fit the setting of this world
Changed the Default Audio Volumes so footsteps of others around you are more prominent
Changed so the skill effects of grouped players are slightly muted so it's easier to hear your own skills
Changed several sound & music settings in the Consanguineous Vaults to better fit the setting of the instance
Changed several sound & music settings in Quarterstone Fountain District to better fit the setting of world
Changed several sound & music settings in Quarterstone Statue District to better fit the setting of world
Changed several sound & music settings in Quarterstone Green District to better fit the setting of world
Made the ambiances in Citadel of Ail generally louder so it's easier to hear them
Tweaked the music in Quarterstone Pit District

6. Economy

Added new properties for the Scion Armor
Added new properties for the Scion Clothes
Changed the icon for "Large Pure Quarterquartz" into something fancy
Increased the drop-rate of Quarterquartz for the quest chain "Mining For Quarterquartz"

7. GUI
Reworked the Quest Conversation window
Accept and Decline options are now presented in a different manner
Topics and replies are more clearly separated
A new "Complete" button has been added to finish Quests

8. Menaces

Fixed a exploit where Daphne Bunscook in Hoggsridge kept attacking the wildlife rather than the player
Fixed a spawning issue with the menace Crulrain Cyradh, she appeared twice at times
Changed the name of the wanted poster for Perrefin Sadirn

redcap036 writes:

Fixed an exploit where monsters would not run away from the player when the player was unreachable.
Sorry, I think that should not have been done, I know a lot of people consider this an exploit, I do not, I consider it as Using the environment to my advantage, this is not something easy to do as you have to find the right places to do this, it also involves knowing the lay of the land, like the back of your hand. usually by trial and error, this is also like making your own quest up,
With this fix it now means that every animal has to be fought on level ground, face to face, which means the bow is only really good for putting a few shots in before your opponent closes for melee combat with you,( means to me that we can no longer do any hunting, it's all about running around trying to find something to challenge you face to face)
I also very strongly disagree with the ability for them to heal up instantly, makes no sense, particularly for wolves & bears, by doing this I believe you have given the advantage to the animals,(who are already in large enough numbers(some players need to learn to hunt for them, instead of waiting for one to spawn in fount of them)) instant heals without magic or potions by npc and creatures, needs to be fixed and gotten rid of.
Also the fix itself is now an exploit, sick and tired of fighting your way threw boars, bears, raptors easy fix, just find a spot you know they can't reach you from and just shot them, when they work out they can't get to you they will run off way out of harms way or aggression range, leaving you with a clear path to go where you want.
I think the fix should only apply to humanoids and higher intelligent creatures, but animals/creatures such as bears, wolves and especially raptor's and boar's should definitely not have this rule/fix apply to them, by the very nature of the story and quests, these creatures are berserk and attack on sight,(aggression range) so I doubt they would turn tail and run away, if attacked with a clear path between or not, they would be so enraged that they would not run away and would continue to try and get to you so it could attack.
That's what I think.

Wed May 13 2009 3:36AM Report
mostafashams writes:

gooood patch

Mon May 18 2009 5:23PM Report

MMORPG.com writes:
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