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The Chronicles of Spellborn Developer Blog

In The Chronicles of Spellborn players enter an impressive online game world containing scenic landscapes, majestic cities and the remnants of a shattered world. www.spellborn.com

Author: tcos

Contributor: TheHistorian

Underdogs Win By Changing The Rules

Posted by TheHistorian Monday May 11 2009 at 12:52PM
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In an interesting article in the New Yorker, entitled Annals of Innovation: How David Beats Goliath, Malcolm Gladwell explores just how underdogs topple giants. Gladwell recounts the story of a basketball team of preteen girls, coached by Vivek Ranadivè, as they encounter teams who are taller and more skillful than they are. Using a full-court press tactic for most of the game, they confuse and wear down teams used to more traditional play, and they soon started to win games. By adapting the way their play style to work to their own strengths the were not just winning games, they were dominating other teams.

Spellborn is a bit of an underdog in itself. It is changing thoughts on how an MMO should be run and the very nature of the Skilldeck and the quest based advancement in-game is a bold "Changing of the Rules". That Skilldeck is the unique aspect of Spellborn's combat that allows a player of lower level to potentially railroad players of much higher levels. The beauty is that we are just getting started with Spellborn and we are just now starting to explore the many combination of deck setups. Who knows what the combat will be like in the 6 months.

Read the article and take a look at Spellborn, then take a deeper look at the Skilldeck. You might be the underdog putting a total beat down on those other players.

Annals of Innovation: How David Beats Goliath: Reporting & Essays: The New Yorker
 

NeokiNaomi writes:

Spellborn has the Fury meets perfect world feel to it.. The skilldeck is nice but after trying to get into a new game I settled with Perfect World over Spellborn.guess the whole keeping the guy targeted thing reminded me a little too much about the SWG NGE Expansion when it first came out.

Mon May 11 2009 1:27PM Report
mackdawg19 writes:

You do not need to target an enemy to hit it. This game has FPS combat, which means you don't need the tab key. Perfect World on the other hand has static combat which you need to target your enemy and you for the most part stand there. Same goes with SWG NGE. I'm wondering if you actually played TCoS to be honest.

Mon May 11 2009 1:31PM Report
NeokiNaomi writes:

I did up to fame 7 which was the max level I could get without paying (The free 2 week trial didn't work for my account).  But I had to keep my cursor on the target in order to hit it, then I had to also focus on the skilldeck to see which attack I wanted to select in the next roll... Maybe I'm just not cordinated enough.  But it was "Keep on target in order to hit" When I played it last friday and saturday, unless I missed an option where I could lock on with the target and just have to select the correct skilldeck skill. I played a Warrior and chose adept afterward.

Mon May 11 2009 3:25PM Report
Itoao writes:

I have really been enjoying this game so far. There are obiously things they still need to work on. They types of quest need to be more varied but I can see serious potential here.

Mon May 11 2009 3:34PM Report
dcostello writes:

@ OP: You're comparing "apples to oranges."  One is a competition which the "underdog" dominates, the other is a service which the "underdog" strives to globalize.

Mon May 11 2009 4:23PM Report
markyturnip writes:

 

 

Nice try with the David vs Goliath... but I am not sure what Spellborn's equivalent is of the full-court press here. (Which was kind of the point, how David wins)

Love the game though, and hope it does well.

Mon May 11 2009 4:55PM Report
mackdawg19 writes:

Neo, I guess i mis-interperted what you meant. I thought you meant you needed to tab-target the enemy to hit it. This differs from targeting which is what an FPS is. If you have ever played games like Quake, Counterstrike and such, the targeting system is the same. You have to manually aim instead of what most MMO's have where your locked on to target. What you explained in your second response is what the OP is getting at. This game and D&D have almost the same type of combat, very active and very skilled. This type of combat should be the way more games go to, as it makes games more active instead of more easy.

Mon May 11 2009 8:35PM Report

MMORPG.com writes:
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