I was just reading a post on the forums that said problem becoming with current MMOs is the need to balance PvP and PvE in MMOs.
So why bother? Why is it we need to see balance in our MMO characters? Seems to me, that a 400 pound warrior should be able to kick the crap out of a 150 pound mage. Sure the mage might get off a spell or two, but once that massive warrior gets on top of him, would be more like Brock Lesner attacking the bagboy at the grocery.
People always want more realizm to their MMOs, shouldn't no character/class balance be part of that realizm? Personally I think perhaps MMO devs should start looking at seperating the PvP/PvE gaming.
A PvE game should be made for the PvE crowd. No balance between classes. Warriors stronger than mages physically, mages stronger than warriors mentally. But both needing the other to survive, or at least increase their chances of getting futher into the game. Rather than devs wasting time to balance the classes, accept that some will be more powerfull in some situations, and others not. The devs instead could concentrate on adding content, story, fixing bugs.
A PvP game could spend the time balancing the classes for PvP. They then could build the world and combat around the PvP aspect.
It seems all too often in recent releases is that a game is made for PvP or PvE. One or the other is considered and afterthought and tossed into the game later. Then there is all kinds of PvP or PvE issues that ruin the game for many.
Personally I am glad to see games such as Darkfall, Mortal Online come along. And I hope they do well. Perhaps seeing the Devs on these games concentrate on the PvP crowd. I know we have many PvE MMOs, but they are all made in an attempt to satisfy both the PvP/PvE crowd.
I think the two genres should be seperated. Perhaps once this is done, we will see some truely amazing PvP or PvE MMORPGs.
