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mmorpg the new fps...

Posted by t0nyd Monday December 12 2011 at 10:30AM
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 Earlier today I was argueing with a friend over what really differentiates an mmorpg from a first person shooter. We reminisced about the good old DAoC days, having so many people in open world pvp that the server struggled and it was very obvious that it was. It seems to me that games like WoW have done everything in their power to take the word massive out of mmo. I can understand why. Graphics and player capacity are inversely proportional. The more attractive the game looks (skyrim), the less likely you are to see thousands of people running around the game world. Developers assume that the average first person shooter mantra of "it better look realistic or I aint buying it", is something that rpg'ers subscribe to. With games like Skyrim, its pretty obvious why. In my opinin Skyrim is loads of pretty and lacks much substance but that is an arguement for another time.

 When it gets down to it, I believe that rpg'ers and mmorpg'ers have split at some point in the last few years. Where mmorpger's want innovative and dynamic content, rpg'ers are fine with stagnate worlds that never change. Personally, as an altoholic, i detest static worlds where if I am to create a new character, i dont want to be forced to repeat the same exact linear play over and over. I also do not believe that mmo'ers are as visually obsessed as our rpger and fps brethren. I believe we are perfectly fine playing a game that's visually 2001, if we get a truly massive rpg.

As time goes by i notice that developers are still assuming that the mmo'er is of the same mind as the rpg'er. They give us new and improved graphics engines and the "instance" plagues us at every turn. I understand the need to instance some things. I for one am all about instancing starting areas due to the fact that an mmo is going to be overwhelmed with new players at launch and it is perfectly fine to instance these areas at the beginings of an mmo. The problem is when half the so called MMO becomes instanced as to where you are lucky to observe 100 players in a particular area. When I ponder a 25 man raid, the word massive does not come to mind. I remember playing first person shooters with 50 people in the same match. This leads me to believe that mmo's are becoming match based game play much like an fps.

 Take the time to actually ponder what has become of MMO's. Remember having so many people on the screen at south shore that the server shit itself. So how about we move small portions of the player base into instanced battlegrounds. Open world bosses? How about we move small portions of the playerbase into PvE instances and call that Raiding. Ummm. Did they even try to give us a reach around when they took our so called massive multiplayer games and turned them into first person shooters. Blizzard did not even try to hide the fact. Hey lets play capture the flag. Sweet some team fortress 2. No man, I mean WoW. uhhh....

And let the sheeple rejoice, led into games they do not want to play, paying for it all the while... writes:
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