Lets begin by saying, I have almost every class in t2 and t3. I get bored of playing the same class. My favorite part of an mmo is to take the least played classes and find a way to use them effectively. My main from the beginning is an engineer. To this day, engineer is my favorite class.
Scenarios
I enjoy most of the scenarios that ive played. It seems that they are varied enough to keep my attention for a little while. So after participating in open RvR for a few hours, its nice to jump in some scenarios. Comparing scenarios to DAOC battle grounds, scenarios are disappointing. I assume DAOC battle grounds are supposed to be compared to RvR lakes...
RvR Lakes
This is probably the most disappointing aspect of the game for me. When I first imagined it, I imagined battle grounds in DAOC. I imagined these big maps where you can go farm mobs and participate in RvR. I imagined intricate keeps. I imagined moveable siege equipment.
I could get by the static siege spawn locations. I could get passed seige weapons being immobile. What I cant get passed is the keep layouts and how npc focused keep defenses are. With DAOC, once you finally breached the outer wall. You then lay seige to the inner keep. Battles would be all over, bridges, keep walls, pretty much everywhere. War keeps are so small, with little space to move, where aoe obviously reigns supreme. Then you take in consideration that not all keep lords are created equal. No one, unless your in a sizable raid with semi-intelligent tanks and healers, fights all the mobs in the lord room. Mostly its pull the lord to the pad and fight only him. Ive tanked stonetroll with a lvl 13 IB with a two hander, easily. Then ive been in groups in spite's reach, where the lord goes insane and hits everyone every second for 275 damage, til the entire band wipes.
Now lets talk about how fast the mobs spawn and the door mystically gets repaired. In DAOC, the keep door got repair when you took the time to repair it. It mystically repairing itself is pretty retarded. Also, wtf do mob guards respawn so damn fast. This is a player vs player game, not a player + mob vs player. Its no wonder people dont like attacking keeps. Atleast in scenarios its players vs players...
Closing Thoughts
I would relate War to being the arcade version of DAOC. They took every controversial aspect of DAOC and flipped it. They flipped it so much that most of the strategy has been taken away. For example, giving every class in the game a spammable ranged attack is because so many people in DAOC complained about roots. Obviously not realizing when you make a melee healer class like DoK/WP and give them a ranged spammable ability that gives them se/rf you basically take the one tactic for fighting them away, kiting. Ive tested this with players many times, an SW vs a DoK, a DoK can simply charge the SW forcing him backwards, the SW can try to dot/snare while walking backwards, the entire time the DoK has to simply hot himself and spam fist of khaine with CoC. With CoC on, fist of khaine can now snare dot for 300 damage from range. Now with my DoK at lvl 21 I can kill any SW level 20 and below with out even trying, from ranged. Cause with CoC on, your going to get snared doted, and im going to get into melee.
I dont understand why every class must have a spammable ranged ability. I dont understand the new root set up. Most classes that have aoe roots have dots, so they are forced not to use their dots, and anyways, if someone makes it into aoe root range, your going to get snared. It would make more sense to have an aoe 4 second root than an aoe 10 second root that will break 50% on any damage. I mean, every class is going to snare you anyway, so how far are you going to get in 4 seconds. Its not like 18 out of 22 classes have a snare, oh, they do dont they.
I know im probably going to be flamed for this but, I believe the player should have choices. The player should pick what his character is good at and not be proficient in everything. Classes like DoK and WP should get picked apart by a ranged class. Tanks should have a hell of a time getting into melee, because we all know, tanks have perma snare, so once they get on ya, your not getting them off. Ranged class should die in melee, and they do, easily. Otherwise we end up with everyone playing the same classes, bright wizards, tanks, and melee healers...
