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The Max Level Conundrum...

Posted by t0nyd Thursday November 18 2010 at 5:19AM
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** Obviously, these are my opinions and I am not in any way shape or form, attempting to insult young gamers, women, men, zebra, or your mother.

     After discussing the current state of WoW with several people, I have noticed a change in gamer attitude. People around my age  (34), they seem to be looking for that game that takes skill and intelligence to play. We are looking for a game that caters to all game styles be it: crafters, pve, pvp, rvr, pvpve, etc. For the most part, the older crowd seems to enjoy the thought process behind designing a character: whats this character going to look like, where shall i spend skills and attributes, am I aggressive defensive or support, and lastly lets take an hour to come up with a name. With old school games, we sought enjoyment the second we installed the game.

     The younger crowd doesnt seem concerned about roleplaying or character design. This new crowd just wants to get in the game and play. " Character name, oh lets just go with bigballs00 or some orther name that could offend, because thats what we enjoy ". To get to the topic at hand, " lets power through those levels as fast as possible because you know, the game doesnt begin til level (insert max level here )". I am not sure exactly when this new mentality started to take over. I would love to blame it on World of Warcraft and Halo, but I just do not think it started there.

     When did games lose the, " this game should be enjoyable from level 1" mentality. When did we tell developers, " hey man, I just want a game that wastes my time for a month, you know, I love monotony, then after a month of doing random EXPLETIVE that I hate, then the fun can begin!!!". I just dont recall that memo. Usually when people talk about " the game begins at max level " garbage, it usually pertains to game balance. I have noticed a rather large portion of people that believe " Its just to damn hard to balance a game at all levels, so balance only matters at level 1337, dude you can get there fast, just skip 99% of the game content, it will only take 137 days, then you can have fun like me". Personally I do not see the difficulty in balancing a game around max level and half that. A level 60 mage spell does 1000 damage and the level 30 equivalent does 500, hmmm, math is hard?

     I would say the biggest problem in balancing an MMORPG doesnt come from a vast number of classes nor a huge skill base. I believe that the majority of balancing issues arise from what I call " the shock and awe" campaign waged against your senses. Most developers have this idea that in 10 levels, you should quadruple your health and damage, a level 60 should have around 6000 health where as a level 70 should have 24,000 health and that level 1 oh he has 100 health. I just do not understand why there isnt one guy in a group of programmers with the common sense to say " hey guys, lets have this fire spell do 100 base damage + 10 per level + intelligence bonus" damn that sounds to easy. Seriously, by doing this we now have a solid base damage progression which includes every level from 1 to 60 what an absurd idea. Now the average developer shouts out "no way man, we need this spell to get better every 5 level, the damage goes from 100, 500, 900, 1100, 2000, and at level 60 man you do 9000 damage man!!!".

"As a developer you have to imagine scenarios like, two level 30s are fighting a level 60, man that level 60 is going to cast two AoE's man and boom, two dead 30s, cause you know man, level 30 cant be half as powerful as 60, it just cant happen man".

    I guess I just do not understand the concept of the new generation of gamers or developers. I am not a big "shock and awe" fan. Just give me a game that is designed logically. I want a game that gives me choices, that rewards me for roleplaying, that rewards me for doing what I enjoy, one thats challenging at level 1 through cap, one that embraces the content that is implemented meaning " do not add in PvP, Crafting, Etc, unless you are going to support it". I do not care if a spell has 30 min dynamic visual effect that ends with Demon Lord Boredom ascending from the pits of hell  to do that awkward anime stare at me for 10 mins then striking mine enemy with his Pitchfork of the Whale for 7 damage. Simply, I want enjoyable content. Is this to much to ask?

** Yes, I did attempt to insult developers. Suck it developers, you take our money and give us garbage such as: All Points Bulletin, DAoC Trials of Atlantis, Warhammer, Age of Conan, Fury, Tabula Rasa, the Matrix, and lastly but definitely not least SWG NGE ...

** If I insulted your favorite mmo, deal with it, your favorite mmo doesnt define you, you are not the contents of your paladins inventory, You buy gear.  You tell yourself, this is the last sword I will ever need in my life.  Buy the sword, then for a couple years you're satisfied that no matter what goes wrong, at least you've got your sword issue handled.  Then the right pair of boots.  Then the perfect shield.  The platemail.  The bags.  Then you're trapped in your lovely nest, and the things you used to own, now they own you. Yes, I just watched fight club...

  - Tony D the Bored...

World of Warcraft, I just do not get it...

Posted by t0nyd Sunday November 14 2010 at 7:12PM
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 Let's start by saying that I am an avid PvPer. I decided to pick up WoW again just to see how things have changed since I played. I originally quit playing just after the release of the burning crusade. I have heard a lot about the changes so I figured that I might  as well see what all the fuss was about.

 I began by creating a human paladin. I always liked perception, the activateable ability that can help you pop stealthers. Quicky I realized perception was made into a passive and that humans now have a new activatable that functions much like a trinket. Already, I have a concern about the game. In a game where tactics are necessary to win, I would think that an instant " I am out of your crowd control " ability just shouldnt exist unless its a very class specific function. I pushed on leveling at a rate I find kind of hard to believe. I was level 15 before I blinked and running random instances. The next blink i was level 19 in mostly green gear with some blues.

 I decided to PvP and call to arms for Warsong Gulch was up. Two wins was all it took for me to level out of the 10-19 bracket. I was shocked. I was also shocked by the total lack of class balance. Most of my BG's were usually full of rogues that would simply shadow step, ambush, dead caster. It was hard to believe a caster would even queue up. I moved on from the BG's and went back to instancing to build up a set up gear. That is when I noticed bind on account gear.

 Bind on account gear, I would have to say that in my opinion, is the worst idea that I have ever seen implemented into a game. When a new player comes into a game, they lack knowledge and experience. A new player lacks the information needed to succeed and over time, they obtain this information. So when an experienced player is in a BG with new players, there is an obvious advantage on the side of experience. Now lets take this experience advantage and also give that player better equipment than the new player can obtain until he reaches level cap, Blizzard, you have simply out done yourself. Bravo. Those elitiest players, they needed even more of an advantage...

 I do my best to ignore BoA gear and push on just for the hell of it. Before I know it, I am a level 46 Prot Pali in all blues. I am rocking 3200 health and feeling like some PvP. I enter WSG and see a few players with over 5000 health. The rewards for being an experienced player are simply far to great. I actually enjoyed myself in that BG until I decided to disect the new mechanics of the game.

 As a Protection Paladin, my damage output is simply absurd. If my talents refresh my avengers shield cooldown, the burst potential is rediculous. I was having avengers shield crits for over 2000 damage vs players with 2000 health. I just do not see why a healing class in plate armor should out burst a mage. Then I realized that you simply have to have a high damage output due to the fact that it doesnt seem that there is a such thing as defense in WoW.

 As I walk out of the WSG tunnel I am sapped, ambushed, and eviscerated for my total health. I begin to wonder, what does the 5200 armor statistic and a shield even do. I read it and it says 54% damage mitigation which makes me wonder if its even possible for a caster to survive combat with a rogue. I also start seeing huge damage output from most classes and it dawns on me, Blizzard has simply made everyone a dps class in PvP. In PvE, yes you will have tanks but at level 46 and below, I have seen almost every class tank with little to no problems. Almost all of the instances seem to be a complete joke. On one run I wasnt paying much attention due to the ease of the instance when I realized our healer left. I dont know when, but he bounced at some point and that entire time I was healing myself. Needless to say, we finished that instance without a dedicated healer.

I am not sure what the point of this blog is. Maybe it is to point out the absurdness that is WoW PvP at the moment. Maybe it is to point out the total lack of difficulty that is PvE. Maybe I am simply shocked at the new direction Blizzard is taking WoW.