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Do we really want a PvP MMO...

Posted by t0nyd Monday November 24 2008 at 11:49PM
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Do gamers really want what they ask for. I myself believe that I want a true PvP MMO. When I log into WAR, i expect to breath, eat, and shit PvP. I want to level up by killing players. I want to gear up by killing players. The only time I want to enter a non PvP zone is to buy and sell shit. The problem is War does not completely cater to this gaming mentality. The question is, should it?

As I see it, 90% of the MMO populace do not want a PvP MMO. Here are the reasons why I believe that they do not want PvP.

Item Driven Gaming.

  The average player seems to prefer wasting hours grinding for equipment. In every MMO that I have played, this requires massive amounts of PvE. Even in a game such as WAR, your better of in PvE land for most of your equipment needs. Look at DAoC, you can level up fast in BG's but dont expect to gear there. I just dont understand the fun in grinding for equipment. I really could give a fuck about gear in general. I do what is necessary to fuel my PvP addiction. I also refuse to spend hours doing shit that I hate, to enjoy myself for a few minutes, simply to level out of that gear and have to do it all over again,

 In my opinion its time for games to move past item driven gaming. Im fine with gear existing. Im just not fine with 75% of a characters total power being tied up into what they wear. Id prefer the character have more of a hand in what defines their power. Players actually deciding where to place stat points would be my prefered method or stats raise as you use them.

 Gear should exist simply in a fashion sense. Yes, chainmail should be more beneficial than robes in a you just got hit with a fucking axe situation. I do believe that not all swords are created equal. I am fine with minor diferences between items. I would just prefer that logic prevail in that, its not the sword thats skilled, its the wielder of the sword. In a match between two evenly skilled opponents, then the small differences in equipment would be there to help define an outcome and not overwhelm a situation like in most MMO's today.

Goal Driven Gaming.

 The average player seems only motivated to accomplish something if and only if it has some reward. Me personally, I go out and look for players to kill because I enjoy doing it.

WAR's open RvR areas were simply dead for the longest time. What changed this? They added goals. Yes you could take a keep, but there wasnt much worth in it, so players didnt participate. With events such as the holloween event and heavy metal, people have more of a reason to participate in open RvR. So now they do. This suggests that players do not participate in Open RvR because they enjoy it. They only participate in it because there is some kind of gain from it.

I do believe goals should exist. I do believe in a risk vs reward scenario where the player who risks the most should get the most rewards. What I do not believe in is the fact that MMO's today are all about wasting time. They want your money, so they find ways to make you waste time. Rest experience for example. This isnt a risk vs reward mentality. This is a, im going to slow xp gain up, then slowly give you bonus xp accumulation for not fucking playing. This way it takes longer to level a character up, because your rewarded for not fucking playin. Whats the risk for not playing.

Summary

I PvP because I enjoy it. I dont PvP to level (altho I do believe you should level through it). I dont PvP because thats where the leet equipment is (altho ...). When I enter open world RvR areas, its dead. When I hear people complain it about world RvR it usually ends up in a " i dont get leet gear " discussion. When I click a scenario I can count on it to pop in 30 seconds. Obviously, its the fastest way to level. I believe this pretty much proves my point...

xsarkaix writes:

The problem with a all PVP mmo is everyone says they want it but, the truth is they don't.  Look at FURY.  Fury is a game where all you do is pvp.  You Shit, Breath, and Eat PVP.  Where is it now.  Exactly.  Games need to cater to what all different types of gamers want.  IMO that is why WOW is successful, it makes nearly everybody happy.  WAR is the opposite of WOW in respect to game play focus.  WOW is a pve oriented game with pvp after thought.  WAR is a pvp oriented game with pve afterthought.  Honestly, if the game you described ever got released it would tank over night becuase the vast majority of MMO players would find your Ideal MMO bad.  IMO it sounds like your playing in the wrong genre.  If your game got released I believe many gamers would say it is in fact NOT an MMO at all.  Go play Might & Magic or Fury or ANY FPS SHOOTER.  Also, when you reach max lvl in your ideal game and gear doesn't make your character any better.  What goal is left?

~Sarkai

Tue Nov 25 2008 12:18AM
ZoOoO writes:

Gear should exist simply in a fashion sense

 TCOS will offer you something on those lines

 

The average player seems only motivated to accomplish something if and only if it has some reward. Me personally, I go out and look for players to kill because I enjoy doing it.

 

Not everyone is an sociopath :) Honest, if there is not a goal, PvP itself, becomes as boring as PvE, If the only reason for PvP is to grind some armor, then, is a terrible PvP, probably.

 HardCore PvP players, they want show skill,  not a piece of armor, but, and it is a big BUT, for an carebear, a piece or armor, "epic" is good enough, and u know, as i know, there is many more carebears, than HardCore PvP players thats why there is not MMO atm (besides GW) in wich skill matters, and gears, is redundant, and focus items do not play a major role

 

 

Tue Nov 25 2008 12:21AM
doobster writes:

I wan't a sandbox game with open PvP (because open PvP is part of a sandbox...)

I don't want grinds for gear.

I don't want quests.

I want to log in and have people actually, gee I don't know, playing the game.  Not people hurrying as fast as they can through the levels, for the next peice of equipment.  If having people be able to kill each other is the only way to have them interact, then so be it.

Tue Nov 25 2008 12:33AM
Resin213 writes:

 doobster nails it.

Same here.

Tue Nov 25 2008 12:36AM
xsarkaix writes:

The game your describing is allready out. It's called Fury.  Go buy it for 10 bucks.

Tue Nov 25 2008 12:40AM
t0nyd writes:

Im partially with ya doobster.

I want a sandbox game with open PvP

I dont want to grind for gear. I want gear to be 20% of your overall effectiveness, nothing more.

I want quests to exist. I just dont want to be forced into them. I want a new style of questing. You do shit, then your rewarded for it. You see a bunch of goblins kidnap a child, you chase em, kill em, and save the child. You are rewarded for it. Not the normal, hi, im a retard with a big exclamation over my head, click me, get a quest, kill 20 pigs...

Tue Nov 25 2008 12:46AM
t0nyd writes:

-Xsarkaix

Come on dude, fury is obviously not an mmorpg.

 " also if you reach max level in your ideal game and gear doesnt make your character any better. What goal is left? "

 Dude, your the type of gamer that im talking about. I play games if they are fun. You obviously play games for gear. Hmm, when i max level, i play the game still. If there isnt a game at max level, then well, dont play that game. If gearing is all you can do at max level, that game is not for me.

Tue Nov 25 2008 12:50AM
xsarkaix writes:

I do not play games for gear.  I just look at the arguement from all perspectives and gear needs to have at least a little impact on games.  Personally I am 100% about skill based MMOs.  No I do not play wow and yes I own CE WAR.  Your correct gearing should not be all you do at max lvl because then whats the goal after that?  Fury is not an MMO but, it is closer to the OPs description then any MMO including WAR.  I only play games if they are fun.  Mindless killing is in a MMO package is not always fun.  I leave that to FPS.  At max lvl there should still be a way to progress past gear and currently PVP at max lvl in WAR only gives you gear.  

~Sarkai

P.S. (Off-topic)WAR is not fun.  Who wants to capture the bauble all day.  Not me. 

Tue Nov 25 2008 1:20AM
doobster writes:

I do agree that gear should be a factor.  I should be geared up and ready for battle after spending a few gold with a player crafter over at the blacksmith.  Richer people or those who spend their time dungeon crawling should have access to some slightly more powerful magic gear.

Hey nothing wrong with the type of quest you mentioned, sounds good to me.  Might be a few coding barriers to something like that, depending on a few things, but just as long as the dev's don't worry too much about them and focus on other asepcts of the game sounds be dandy with me ;)

Tue Nov 25 2008 1:22AM
UncertaintyP writes:

People still play old ultima online shards with less gear driven gameplay, fighting anywhere, and full looting. It's not mindless killing, it's more realistic, and there's tons of roleplaying clans that agree.

Tue Nov 25 2008 3:55AM
Kordesh writes:

 There is a difference between mindlessly slashing about FPS style, having a PvP campaign with PvP goals (ala control point sieges and such, things that effect the game world in a meaningful way), and even just PvP in a sandbox game. PvP in UO had ramifications, PvP in DAoC and RF Online had ramifications. However, when the result of PvP is completely negligable, then I wouldn't say there's less incentive to do it, but it wouldn't hold interest for very long.

I agree, the people who let keeps get taken just so they can capture them again for the PQ loot are rediculous and the gear grinders who only care about their own gear and leveling don't "get it" as it were. At the same time though, I think its a bit too far to say there should be no goals at all, perhaps no real rewards, or direct rewards, or even just frequent rewards, but no goals at all and you end up with an FPS with swords, and if I wanted that, I could just install Rune again (which mind you, was awesome, but is still not the same as dynamically changing a persistant game world with your actions.)

Tue Nov 25 2008 5:00AM
spanktank writes:

So thats why Guild Wars is the best MMO game ever made imo.Skill based pvp instead of item+gear based pvp for those who love to spend hours gr?nd?ng and get the?r fuck?ng epic shit and th?nk that they are ready for pvp and will be successfull at it.For those who didn't meet GW yet,there are of course stats on items and gears but on max levels of each category of items and gear,they are equal.For example Monk armors are weaker than Warrior armors by he factor of Armor Level naturally,yet on their max levels all monk armors are equal accept their appereance.This system is same for the items such as axes,hammers,swords,shields,canes,focuses etc..

So what is there left?Its you and your personal accomplishments on understanding and knowing the capabilities and skills of the class you play.

Even if there are some imbalanced effects of certain skills and builds,guild wars has the most balanced pvp among all other mmos considering classes and skills.

As last,i think if you want to play an mmo game you should get your ass up ready for pvp because MMO's without pvp just don't make sense actually any online game without pvp just dont make sense.

 

 

Tue Nov 25 2008 5:28AM
nileq writes:

one word for you:

Darkfall

Tue Nov 25 2008 6:46AM
zymurgeist writes:

One problem with this, indeed any open PvP game, is they being on your guard any time you're in the game world is tiring. People tend to log off after an hour or so. The only way to prevent this is to provide players with a sense of safety such as a safezone, or guards, or just having a big world that's mostly empty of players. That's carebear and defeats the purpose of open PvP. The other problem is everyone wants to be the agressor no one wants to be the victim. So if  someone begins to lose more often that they win the game isn't fun any more. You'll find that many players will do anything not to lose and in the process they'll do things that make the game unfun for everyone.

Tue Nov 25 2008 7:18AM
nefermor writes:

I never ask for pvp.  Very few people that I have played with  in 6 years of MMORPG gaming have ever ask to have PVP shuved up our perverbial backsides, but we got it anyway with the idea that its what "everyone" wants pushed on us over and over again until like some cheetos commercial  where we are supposed to just accept that we like it.     I heard it all the time in EQ, EQ2, WoW and other games I have played.   People hate it when pvp walkes all over the pve game.   Some people on  forums however do not want to hear it.  So if you try to suggest anything but PVP is god they attack you and bully away anyone who tries to suggest that its not the most important thing in a game.   I'm always on the look out for a game that has its own path rather than following the template currently in place.   Its long over due.

Tue Nov 25 2008 8:21AM
saraphimknig writes:

This is why I like the system in Guild Wars. In the end, gear doesn't matter because everyone gets max gear eventually (and by eventually, I mean you either play through the game or PvP for it, which gives you max gear, you just need to get the nice addons). In PvE, yeah there is a bit of a grind for PvE only skills and crap, but that is for those people that want to do PvE. For PvP, you play PvP because you want to. The only thing it doesn't offer is truly large scale epic battles, because the current technology doesn't support it. Also, it is a heavily instanced game. That doesn't bother me as much though.

I also liked the system used in Fury, except that it was horribly balanced. That, with the fact it had so many bugs, is why I think it really tanked. If it could have gotten even 1-5k steady subscribers, it would have probably stayed afloat. But even the people that wanted it couldn't play, because of the bugs and the horrible balance. The gear did matter in that game though, which didn't help when you got put in a battle against people with 4k more life than you.

I think if you took a system like what GW has, throw in larger scale battles and a few more interesting nuances (more abilities to chain skills, play off of your teammates, etc), you might almost have the game you want.

Tue Nov 25 2008 2:03PM
saraphimknig writes:

Note,a persistant world is also nice :P

Tue Nov 25 2008 2:04PM
toddze writes:

The first comment on this blog is the reason few PvP games are made. Seriously once you get your base skills capped, there is nothing to look foward to. Run around PvPing aimlessly for what. There is no real sticking power in PvP games. Sure there is going to be a few hardcore members, but is there really enough to keep the game afloat for years to come? Darkfall and mortal online will tell us alot. They will start very strong, but where will they be 6-8 months after release?

Tue Nov 25 2008 4:29PM
Vistaakah writes:

I've been playing MMO's since there inception. If you've heard of the title then chances are i've played it. If the game doesn't have PVP as its primary endgame or game in general i don't want any part of it. I'm DONE with gear and level grind. I want to gain rank/gear by killing other players. If the only way to level and gain gear or skills is by PVP then so be it.

Last hope was WAR. Enter game, game empty, everybody in capture the flag scenarios. BORING. so you either grind mobs or scenarios and both are about as exciting as the other.

@ Toddze: I played DAOC for several years without leveling anything. My RVR hunter was ranked top 10 on my server. . I logged on and PVP'd . We took and lost objectives but the main fight was PVP fighting for territory. People want PVP with land to fight over. They don't want rules.  To say they wont last is not correct. It's the human competetive element of games that keeps people coming back and not the  go kill 12 bears for 16 years so you can admire your shiny sword that keep people coming back

Tue Nov 25 2008 8:05PM
t0nyd writes:

@ Vistaakah

 I agree with 99% of your statement. The only part that I contest is...

 " Its the human competetive element of games that keeps people coming back and not the go kill 12 bears for 16 years so you can admire your shiny sword that keep people coming back "

  Since the creation of Diablo, the average mentality of a rpg gamer has changed a lot. People dont seem to really care for a challenge anymore. People want new lootz. People want to test new abilites. People want as huge of an advantage as they can get in PvP so that their is no chance of losing.

 The main diference between FPS players and RPG players is the skill vs gear factor. FPS players want skill to decide the outcome of a battle. RPG players want their invested time and phat lootz to determine the outcome of a battle. I know a bunch of retards are going to flame me for this, but WoW proves this point.

Tue Nov 25 2008 8:38PM
LuckyCurse writes:

t0nyd -

Ha ha.. the first comment said you want a FPS.  How predictable can you get?

Good post.  Keep'em coming.  I know you've got the time.

- LC

Tue Nov 25 2008 10:11PM
Loke666 writes:

I want all kinds of games that aims for certain players. In that case I can play exactly what I want with likeminded.

I don't want games like Wow that aims for everyone, it can never be as good as a game particulary made for certain players, off course it will never be as big as wow then.

And I can play 2 or even 3 specific games to get exactly what I want.

Tue Nov 25 2008 11:24PM

MMORPG.com writes:
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