** I wrote this article back in 2008. I find it funny that, in my opinion, it is still relevant to todays MMO scene, mildly updated
First off let me start by defining what I believe should be in a PvP MMORPG.
- Level Advancement through PvP
For me to call an MMORPG a PvP game, I want to be able to level from 1 to max through PvP. I am not saying that I believe no PvE should exist. I am just saying that I believe if I choose to, that I should be able to gain EXP and advance through the killing of other players in as timely a manner as PvE.
- Questing through PvP
Why does it always have to be kill (insert number) of pigs/rabbits. Why cant kill (insert number) of orcs mean orc players as well. Why cant there be a quest to take a keep from an opposing faction. Why do games never seem to include PvP quests at all. Im not talking about WoW and its lame as hell BG quests. Personally I dont define real PvP as being in instances, but I will get to that later.
- Gear obtainment through PvP
Why must I waste countless hours killing generic mobs and running generic instances to get equipment just to compete at PvP. A nice shield should be a nice shield, but should it be so much better that it gives you 1000 more hps? How does a shield give you more health? What happened to the days of " armor is armor " in rpgs. Yeah, equipment should matter. The question is, how much should it matter? I believe that skill should trump equipment any day. I also believe that you should obtain useful equipment doing what it is that you like doing, be that crafting, killing mobs, killing players, and heal/support.
- World PvP and objectives
Why do games avoid world PvP. Why do games avoid actual objectives in world PvP. Back when WoW was released I loved fighting over South Shore. To bad South Shore wasnt some objective. To bad SS and Tarren Mill couldnt be conquered by either faction. This might actually involve players enjoying themselves so we cant have that. Instead lets make little isolated areas called instances and lets have the players fight there. Also lets not have these little instances matter at all, in the scheme of things. Great concept, err no...
- Player choice and skill trumps all
I believe in the concept that your decisions when crafting and molding your character should have a big effect on how powerful your character becomes. I believe your choices, whether they be talents, attribute points, or skills should matter a lot more than what gloves you choose to wear. Should a majority of your hit points come from your gear or from the attributes that you chose to spend? I believe player choice should trump gear. If you choose to build a character with tons of hit points, i believe you should have that option and I dont believe it should simply come from your equipment. Altho we could go with the WoW simplicity of, the game spends your attribute points for you. Id prefer not.
Oh well, just some ranting...:)