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Tired of the same old Linear Systems....

Posted by t0nyd Monday October 27 2008 at 3:35PM
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  This is what I am looking for in an MMO system. It may not be for you, but its what I want...

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     Leveling with Free Form Ability Choices.

Im tired of the standard, you level!!!, you get (this ability that we chose to place here), go level again and use the ability we forced on you. How about we have a system where as you level, you pick what ability suits your play style from a pool of class specific abilities. This allows for a more free form system where when 2 tanks or 2 casters face off on the battlefield, who knows what abilities they will pull out their collective asses...

This system would also cater to those who solo or prefer team play tactics. Say I prefer to solo, so I would probably go for more solocentric abilities. Lets say you prefer to group, you might pick groupcentric abilities right off.

Personally, I prefer as much variation as possible from one character to another even of the same class/archetype. I believe this type of system would allow for a wide variety of character options even at low levels.

      Limited Number of Hotkeys.    

Obviously the total number of hotkeys available is up for debate. The idea centers around you having a variety of ability options and are limited to a select few. I like the idea of taking a character and designing what its function will be, then playing it. This also gives you the ability to design your characters theme. Say that you want to be an ice mage, you then take ice spells. Most games force you to use every spell/ability that you attain or otherwise gimp yourself.

I believe games should give players more choices. The idea of an rpg is to evolve your character and be creative. Most games allows you to evolve your character in very limited fashion.

In the end, having only 12 slots open for abilities will make each choice important.

 

 

 

My thoughts on WAR, with quotes from the Jeff Hickman interview...

Posted by t0nyd Wednesday October 8 2008 at 11:18AM
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  Obviously, i quoted him in red. My responses are based solely on the fact that they admit they want us, as players, to be able to advance solely from RvR if we choose. So you PvE fanatics need not reply. I believe equivalence should exist between RvR and PvE.

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" The renown gear isn’t meant to be the strongest equipment in the game (as many of those players were supposing). It’s there to make sure that players who advance solely through RvR and don’t do quests have access to gear that is similar to what a PvE player would get. "

This seems to be an incorrect statement. For tier 1 there are several pieces of equipment not attainable with renown rank. These pieces include a cloak, a helm, main armor, shoulders etc. These items are attainable for tier 1 from PvE.

So, for people like me, who want to level solely through RvR, wouldnt it be nice to have such gear made attainable from renown and RvR mobs/players?

" That being said, at the top of each tier in the game there is an RvR armor set of those players that just haven’t really been discovered yet. This armor is actually the most powerful stuff you can get for the tier. "

This seems to be another incorrect statement. My character (a black orc named kruunk) had far superior equipment to this gear at level 11. You can do a character search on him now, he is level 13 with mostly level 11 gear. Kruunk, black orc, red eye mountain. This shows that PvE gear is far superior to renown gear.

Another problem with renown gear is how it is attained and the requirements to wear it. Mostly my characters are 1 level apart when comparing level to renown rank. Most renown gear requires several levels higher in level than renown gear to wear.  Experience gain from world RvR is slow. This forces you to run scenarios to advance. So, in turn, i end up having the renown rank to wear decent equipment, but not the level requirement to wear this equipment.

In tier 1, having a bunch of no geared level 1-6s pretty much guarantees a loss. This is mainly because there is no real renown gear for tier 1 and the starting gear is nonexistent. When reaching level 12 and going over to tier 2, how can you possibly compete if your missing a helm, shoulders, cloak, etc, that you can not gain from tier 1 RvR play? From the beginning of tier 2 (level 12) up to level 14, you still do not have a cloak, helm, shoulders, etc gained from renown rank.

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In closing, all i ask for is three things.

1. Equivalent gear for RvR players who do not want to quest or grind PQs.

If you force me to PvE to gain gear, your defeating my reason for playing the game.

2. Decent rate of advancement for RvR players in World RvR.

Now I am not asking for equivalence with PvE. I just want a decent ammount of XP gain.

3. A method of turning your experience gain off.

I would like to hit to cap for each tier, then sit there for a bit and enjoy the RvR before advancing beyond the tier.
 

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