- Unique and Diverse Racial Choices
I am really into the idea of diverse racial/faction choices. I want non-humanoid choices in the mix. I want language barriers to be in place so that factions/nations can not communicate. I love the idea of playing a gigantic insect like creature that can communicate through a hive mind. I like the idea of realistic abilities to go along with said race. Maybe this insect creature can fly, maybe it has an exoskeleton and does not need armor. Maybe this race evolves as it levels, cocooning itself and emerging with new armor or appendages. Maybe we could have a centaur like race that actually moves faster than normal due to being half horse. Why would a human run as fast as a centaur. Why must games totally defy logic.
- Advancement Through PvP
If you kill a mob or player, you should gain exp and loot. There should be pve and pvp titles to obtain. There should be a multitude of rewards to gain by doing what you enjoy.
- Minor Increase In Power Due to Leveling and Gear
Gear should matter some. Levels should matter some. Skill and intelligence should matter the most. A smart and well played level 10 should have the potential to kill a level 15. A level 60 should not own 6 level 10s easily. The numbers should add up. 6 level 10s should greater than one level 60. Two level 30s should be greater than one level 60, due to mixing of 2 classes/skill sets vs one class/skill set. I want everyone to feel as if they have an effect on a battle even at low levels. It might not be a huge effect, but a minor effect is an effect and could turn the tide in a battle.
- A Sandbox World with Real World Objectives
I want player controlled and conquerable cities. I want NPC guards and armies. I want the feeling of a huge world with huge conflicts.
Simply put, I want a big world, with diverse races, and lots of conflict between player controlled nations.
