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Just built a new PC and realized, there is nothing to play...

Posted by t0nyd Monday January 28 2008 at 1:47PM
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  I just built a new PC, mainly because im tired of the little glitches my other one had. I was gaming on ...

  •  abit 939 mobo
  • 2gig corsair 800
  • athlon 4200 x2
  • sapphire  x1950 512mb agp

   Now I am on...

  • MSI k9a2 platinum am2+ mobo
  • 2gig ocz 1066 sli
  • phenom 9500
  • sapphire x3870 512mb pcie

  My new set up is far more stable than my old, which is really kind of strange. I believe I had a bad part in there that was causing intermittent errors. I have also decided to try Vista out. So far so good.

  Now as I sit with my new PC ready to play, I cant, for the life of me, find something to play in DX10. I mean, there is always crysis, but come on, is that it. By the time Conan comes out my PC will probably be a few hundred dollars cheaper and the new batch of phenoms will be out. Damn you gaming companies, damn you to hell. Please give me something to spend my money on :)

Preconceived notions and how they ruin possibilites in an MMO.

Posted by t0nyd Thursday January 10 2008 at 10:10AM
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 I grow tired of seeing the same comments over and over. Its always the same replies, you dont want an mmo you want an fps,  X mechanic doesnt work in an mmo, or skill based systems are just to hard to implement. I do not really understand why people believe that certain things, no matter how they are implemented, just can not be done or will not be fun.

 (X) Mechanic does not work in an MMO

 This discussion is mainly focused toward stealth. I love the idea of stealth in an MMORPG and I do not understand why people bash it so. Yes, blizzard can not balance stealth right. No, blizzard is not unique in this. A lot of games have had bogus stealth systems. There are a myriad of ways to create a stealth based system that could function in a balanced way.

I would love to see an aliens vs predator mmo, where players can be any of the three races. Obviously, aliens and predators rely on stealth. An alien with out stealth is a dead alien. Aliens lack any ranged offensive capability, so their reliance on stealth is a two edged sword. Stealth would be an advantage, but this advantage exists to counter their inherent weakness of lacking any ranged combat. It all comes down to how you implement stealth into the game.

 Skill based systems are to hard to balance

  Why would a skill based system be any harder to balance than a class based system? Where does this myth come from? People do what they see. People copy what works. A majority of the successful games have been class based, so class based is what we get. There are a few games that are hybrids (guildwars, anarchy online). I see no more difficulty in balancing these hybrids as opposed to a class based game. In all seriousness, I have yet to see a game balanced well. So I say again, why would a skill based system be harder to balance?

  In a skill based system with player choice the difficulty lies in making all the skills viable (Although I could say the same about a class based system). If all the skills are not viable, players will follow the standard cookie cutter paths as those before them. You end up with a few defined set of skills that players use which might as well be classes. With a huge variety of skills to use that are each effective in their own way, through some means limiting players to a set number of skills, and by allows players choice to determine their advantages and weaknesses, you would have a successful skill based system.

To often enough, most class based systems that I have seen, classes lack several skill options that allow them to differentiate themselves from others of the same class. So the player feels like he is a peon in an army of clones. They also seem to lack real weaknesses that can be exploited during a fight. This destroys the concept of tactics in an mmo. Hunters are a good example in WoW. Hunters minimum shot range was a real weakness to exploit. When fighting a hunter, you would develop several methods of getting into that dead zone. With WoW this is a rare example of weaknesses and tactics. On the flip side you mainly have classes that pretty much fight everyone the same way.

Frost mages are a good example. Summon pet, frost nova take a few steps out of melee range, frostbolt/insta cone of cold for a quick double crit. The only time you cant do this is when a player can break roots, which is every damn class now due to trinkets. Tactic one out the window. Now simply frostnova and cone of cold real fast before they break it (Yes, I am anti trinket, why give advantages to a class then give every damn class the ability to nullify this advantage). You could ponder the tactics of an affliction lock, err not. I had an affliction/demo lock as my main. I pretty much fought everyone the same, fear, run while triple doting, try to fire off a shadowbolt, deathcoil if needed, player is usually dead by now. Did I need different tactics for different players, not really. Any decent warrior/rogue should kill me right off. Everyone else shouldnt even be a fight. No tactics. Bah, i got on a WoW rant. My bad. I appologize :)

 

 

 

DAOC revisited...

Posted by t0nyd Saturday January 5 2008 at 1:09PM
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 I figured there isnt a new mmo out that interests me so maybe I will reinstall an old one and give it another shot. Enter DAOC.

  Graphics

 For such an old game I am pretty impressed with its graphics. What really impresses me is Mythic actually updating the graphics of the game. Most MMO's never receive this kind of attention. To be honest, graphics are not everything to me. If the game is fun, the graphics really dont matter that much.

 Controls

 This game has a decent control layout. It takes a bit to learn. This game is not noob friendly. The controls are not as tight and immediate like WoW, but they will do just fine. I am just glad that there is a jump button.

  Gameplay

 Killing mobs is pretty simple. Most classes can solo just fine. Gear is easy to come by. My only beef comes in the form of lag. It gets old, seeing a player lag through a wall and cast an instant off on someone thats on the other side. I also tire of chasing ghost characters. Then there are the horrible pet AI problems. I love pet classes. I just wish they pets had a decent AI.

   Balance

  Balance does not exist in the 1v1 sense. Also, i dont really believe it exists at all. People will say that the game is balanced upon group tactics, but I do not buy that. Some classes are horribly built for group combat. If the game was balanced around group tactics than why make certain classes solo well and certain classes totally gimp solo. If it was based around group tactics than shouldnt all classes be gimp solo?

 Balance is also thrown off through leveling. You might find your <insert class> was OP in killaloe but in Thid you get stomped. Heavy tanks are a good example of horrible balancing through the levels. Heavy tanks are one of the worst classes at low levels for RvR. At high levels heavy tanks are indispensable due to their mes breaking abilities, etc.

  In the end certain classes stand out above the rest. If you ignore balance and just pick a class that you enjoy, the game is fun even with out real balance.

   RvR

  For a game thats supposedly all about player vs player interaction, it seems you get little reward for it. You may gain exp and level through RvR, but it seems the game forces you to PvE to attain gear. Would it be so difficult to create PvP attainable gear or simply have aurulite drops on fallen players.

  My biggest beef with RvR is that the game is to mes heavy. The game is all about putting your opponent in a position to where he can not retaliate. Its annoying as hell to be mesed for 40+ seconds, standing there watching you group die. There are realm abilities to counter mes, but in my opinion, you should not create over powered abilities to counter over powered abilities. Basically its a never ending chain, you get an OP ability, I get an OP counter, than you pick up a new must have OP ability, then I pick up a new must have OP counter.

   Summary

  For the most part, I do enjoy this game. I like that there are objectives to the BGs. I love how I can level while RvRing. I simply wish there was a bit more balance and the ability to obtain gear through RvR.

 

You dont want an MMORPG, You want to play ...

Posted by t0nyd Wednesday January 2 2008 at 11:07PM
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  For some odd reason I keep seeing the same comments from people. " You dont want to play an MMORPG, you want to play an FPS " is the common one that I see. For some odd reason im not understanding why people pretend that the genres can not mix. Im not getting why that when you suggest (X mechanic) that (Y person) doesnt like, they spout you want to play (Z genre) and mmorpgs are not for you. Let me hit up some thoughts...

 Stealth

 Almost everytime that I mention stealth and how it could be made viable in an mmorpg, someone will eventually spout " stealth fits better for FPS, its not good in MMORPG's ".  As if they know for a fact that no matter how you envision stealth, it will never function in a balanced way in an MMORPG. I do not get this logic. Is this logic at all? Since stealth has not been perfected in an MMO yet, does this mean it can not be? I believe it can. I do not believe stealth is a viable ability for FPS only.

 Player VS Player

 Every time that I mention the possibility of a game designed for PvPers I get the same rant, " If you want PvP play and FPS, MMORPGs are not for PvPers ". This is usually said after I explain that I would enjoy a game where you were not forced into PvE 24/7. Personally, I would like to see a game where I can quest, gain xp, and gather equipment through PvP. I am not saying these things should only be gained through PvP. I am just saying that I want the option. If PvP is my goal, I do not want to wait til I am (X level) with (Y gear) to finally start enjoying what I am paying monthly to play. I want to start from day 1, 1 second in the game, run over to a PvP area and start going at it. I do not want to PvE til max level and have to craft til im dreaming of crafting,  just to PvP.

The Grind

 For some odd reason I keep seeing people say " the grind is part of the game, if there were no grind and monotonous PvE/crafting, this would not be an MMORPG, it would be an FPS ". The grind and monotonous PvE/crafting is so ingrained in peoples heads that they think every MMORPG should have it. I am at a loss here. Are we all lemmings? I for one would like a game that I enjoy playing. I would like an MMORPG where I enjoyed leveling so it isnt a grind. I do not want to have to craft and if I chose to, it should have some mini game attached to it. People look at game and say " hey, I get the challenge of fighting other players over and over, this has to be an FPS, there is no way an MMORPG can be like this " ummmm, why not? Im at a loss as to why people define MMORPG's as work hard to enjoy the parts of the game that you do, instead of, enjoy the game and while your enjoying the game you actually progress.

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