As I toy around with Tera's combat system I cant help but think that this combat system is damn near perfect for a controller. The sad thing for me is that this mmo seems much better suited to a console than the PC. Dont get me wrong, I do enjoy the action oriented combat and I am not saying that this type of combat is suited to the console alone. What I am trying to say is that in every other aspect this game seems dumbed down to the point that I believe it feels much more like a console platformer than the MMO I prefer.
In my opinion, the primary aspect of an MMO that diferentiates the genre from most other genre (besides the massive multiplayer aspect) is the MMO allows you to develop a character over time. When I create a warrior I like to ponder: how am I going to approach combat, what weapons and armor will I use, what abilities will I choose, how will I diferentiate my style of play compared to other warriors. When playing Tera these options are null. Your warrior will dual wield swords and focus on mobility as its method of tanking, other options, Denied!. I am not sure I have ever played an MMO or Roleplaying game where character advancement is so perfectly linear. The lancer you just saw walk by, yea, he is probably exactly the same as you.
When you take the term Role out of Role Playing Game arent you denying the aspect of the RPG genre that defines it most? When I speak of Role I am not talking about the trinity of tank, dps, healer, I am speaking of a role in the broad sense. When you design a character, you should choose the role it fills. Once upon a time, most rpg's had statistics such as strength, intelligence, etc and you controlled the distribution of these points to help define how your character played. Games such as World of Warcraft decided to limit a players control on the distribution of statistics by attaching the majority of them to gear. Tera is now taking it a step further. There are no talents, skills, attributes to modify besides crystals.
I remember when terms such as tank/mage were created to help describe a player that has taken his character and itemized, distributed attributes, and chosen skills and spells in such a way as to make this Mage tanky. This player more than likely overlooked the high damage output nature of the common mage in order to develop his own style of play which can have a dramatic affect on combat, especially PvP. With a game like Tera, this form of creative play is replaced by a designers stranglehold on customization in order to create a game that is much easier to balance. In the end which can have a more negative impact on an mmorpg, a players ability to creatively design a character to fit multiple roles going so far as to possible abuse mechanics or the game designer favoring control to the extent that allows the player no method to diferentiate his character from another?
I hate to say it and I have argued against this mentality before but doesnt the lack of character design options remind you more of a first person shooter? Even in Team Fortress 2 I feel that I have more options when determining how I play a Sniper than I do in Tera playing an Archer.
