I sit here looking at the count down clock on my 2nd screen, and I wonder why am I doing this? I have never done this before for a game. Why this time?
I think back to my other experiences as I waited for an MMO to launch. I remember when I was doing beta for World of Warcraft. I enjoyed playing the Tauren in beta and it was one of the first times I actually enjoyed being a Ranger over a Warrior. At that time it was something different to a degree to what I had done before. That being EverQuest and MechWarrior.
Since then I have been in more betas then I can count and tried out many games. All of them reminded me of EQ and WoW and so never really thrilled me. I got to the point where I was just following my guild around as they jumped from one MMO to another. All seeking to find something new and exciting, but usually fell short.
Now we have Guild Wars 2. A game that actually caused me to go cold turkey form the MMO I had actually felt comfort in. I had been playing it for nearly three years, including my time in beta for that game. It was Star Trek Online for those wondering. It didn't meet the expectations of a lot of folks, but being a Star Trek fan it suited me just fine. It actually grew into a very nice game, after it had time for people to be hired on to expand the content in it.
Having time to expand content is one thing that has been killing a lot of MMOs. Mainly due to people not understanding how MMOs are meant to be played. A lot of people think a MMO is like games for console games. So they expect there to be something to do once you get to the end. This is not how MMOs were envisioned to be played.
MMOs are about the journey. They are about the lands you find yourselves in. They are about the people, places, and villainy that you must face and interact with. I have written this more then once. Why? Because it is the truth. These games were designed for the player to take their time, but a good amount of them are use to playing console games. They have been conditioned to do things quickly and be able to defeat the great adversary at the end. This is not how an MMO is meant to be played.
Guild Wars 2 is the first game that actually encourages you to enjoy the journey. Still I hear people saying they are going to make level eighty in three days. I just shake my head when I hear this. I know you can have your level decreased to the area you are in. In fact it is encouraged to do so, but why rush? Why not just enjoy the content? That is what you are really suppose to do in an MMO.
Just slow down. Take your time. Enjoy the view. Enjoy the story. Have fun, you may just realize that there is more to a game then to rush to see what is at the end. You know what you have to look forward to at the end of the journey of life? Dying. Now is that something you really want to rush to? I know this is a drastic comparison, but it carries my point I am trying to make.