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Why I am going to GW2 and believe you should as well

It talks about my past MMORPG and beta testing expereince and why the up coming Guild Wars 2 is the game to play

Author: Krosslite

Guild Wars 2 weapon swapping on the fly (sorta) for the uninformed

Posted by Krosslite Friday June 29 2012 at 11:22PM
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Updated after BWE#3
 
When you first start out you don't have this ability. Once it does unlock you can have two groups of weapons setup to use.
 
 
As an example lets look at a warrior.
 
He or she can use the following:
 
Axe, Mace, Sword (these can be used in the main hand or off hand and duel wielded).
Shield, Warhorn (off-hand only)
Greatsword, Hammer, Longbow, Rifle (Two-handers)
Spear, Harpoon Gun (Underwater combat)
 
So the warrior runs into something mean somewhere in Tyria.  He or she has the Longbow equipped and opens the attack against their foe. This brings the attacker in close to the warrior who then hits the swap weapon button and brings out an Axe and a Mace. The warrior stuns their opponent  and then proceeds to finish it off.
 
 
Now lets look at the Elementalist. Since they have access to the four elements (Air, Earth, Fire, and Water) they have a unique situation. Each element having to be trained up for what ever weapon you choose to use. (This I found to be the only profession that I felt truly had to grind btw.)
 
First off you have the weapons they can use.
 
 
The Scepter and Dagger for the main hand. (Note: Dagger can be used in the off-hand as well.)
The other off-hand weapon is a Focus Item.
Lastly is the two-handed Staff. Each of these weapons have a certain range. The Staff being long range. The Dagger is medium range, while the Scepter and Focus are close range.
 
Instead of being able to swap weapons during combat you get the chance to swap out the fifferent elements. Water gives you 2 options to heal if you use the Staff for example. While air give you a lightening whip and a static force shield that hurts a baddy that hits you while it is active. These can be seen while using a dagger and focus.

This is one of the elements that has helped to make this MMORPG different from the others that are out there. The clock is ticking till the release of the game and it is best to seriously start looking into getting it for the head start time which will begin on August 25, 2012. (official launch day is Aug. 28).

Why I am going to GW2 and believe you should as well

Posted by Krosslite Thursday June 21 2012 at 7:59AM
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First off, I’d like to give a little background about myself. I have been playing MMOs since they were MUDDs in the mid '90s, been in multiple betas, and have played multiple Fantasy MMORPGs but few Sci-Fi.
 
EverQuest, to me, was the first to establish the MMORPG model we all knew for several years. Now the trend is shifting to a Free-to-Play model and real money buys items and bonuses to go above and beyond the players that do not pay. But the model hasn’t changed much beyond that, you still have to “run over here kill this monster” and “run over there to kill that special monster.”Yet in the end, some rogue will just out-damage you and get your prize — only to leave you waiting another 12 hours for the special monster to spawn again. 
 
 

Recently, it feels like there is a new game or new beta inviting to play just about every month. It feels like each game I play these days which takes up the Free-to-Play Model keeps having less and less content. Even the most recent closed beta I attended offered extremely expensive starter packs for the game that allow you to buy into the unfinished, no-content beta test.

 

In addition, I feel that any game that includes the term “Online” in the name should have a world for you to walk around in. Even if that world is a static hunting ground where monsters just stand around, at least it’s something to explore. The most recent game I played did not have any world and nor does it plan to ever have one. Yet it is the same price and in many ways more expensive than most MMOs. Because on top of the expensive package, the no-content beta even offers a premium account for a monthly fee. 


 
In early June, I received a beta key for the Guild Wars 2 Beta Weekend Event #2. To my surprise, this was the total opposite of the most recent game I’ve been testing. In fact, I stopped testing the other game altogether that weekend and emerged myself completely into Guild Wars 2. I was simply awestruck by the world Guild Wars 2 offered me and the way it was setup as a game. The world felt real, and things came to me looking for a fight. When I fought back, to my surprise other creatures within the world would sometimes come to protect me. Other times, some creatures would come to protect what I was fighting. 

You have to understand one thing about my playing style. I like to take my dear sweet time and I’m something of an Alt Whore. The most recent example I have to provide is my experience with Star Trek Online. Within that game I have nineteen characters and it took me roughly a year to reach max level. Keep in mind other players would typically reach max level in about two weeks or less. I know I thoroughly enjoyed playing Star Trek Online as it was my kind of game — that is until Guild Wars 2 came along.
 

Over the one weekend I made four characters and the highest level I acquired was thirteen. But even then I found myself wanting more, especially after they turned off my access at the end of the weekend. I was heart-broken, because I was really starting to get into my Human Thief’s personal storyline.
 

 

I also found the animations for combat exciting to watch, especially for the thief. My character was literally flipping over the baddies and stabbing them with his dual daggers. Just watching it happen and feeling like I was the one doing those flips and stabs really got my adrenaline going. And to make my experience even better, Guild Wars 2 has really great graphics too. They reminded me of a better, cleaner version of Final Fantasy XI.  

 
 
 
 

I’d also like to point out that the most recent game I’ve been testing offers three packages for their customers. Each one is steadily more expensive than the rest, with the final package being offered for $120. On top of these packages, there is also a monthly fee for premium access and other benefits. I realize now that Guild Wars 2 also offers three packages, and while the most expensive of the three is $150 — there is no monthly fee.

 

Even better, the $150 package for Guild Wars 2 is more rewarding in my opinion than the $120 of the other game. This is because the $120 offers exclusively in-game items for that game, roughly four pieces of free armor. You get something similar to that with the $80 package for Guild Wars 2. The Collector’s Edition of Guild Wars 2 feels more rewarding because it offers you a tangible art book, art prints, sound track, and of course a 10-inch-tall action figure.

 

By my standards, if I have $150 to spend on a game. I wouldn’t spend $120 of that on purely in-game items. I’d rather go for broke and get the tangible stuff too, because let’s face it — I’m just the kind of guy who likes to feel like I have something I can touch when I spend that kind of money. As it is, I’ve already pre-purchased Guild Wars 2 for myself and my wife. This is one game that I feel is really living up to all of the hype, and I look forward to playing more Beta Weekend Events in the future.