The New York Times interviewed designer Tigole on Blizzard and asked a
number of high-end copy of the questions! The most important
information about interview is:
Jeff Kaplan, the chief designer,Blizzard Entertainment's "World of
Warcraft," "World of Warcraft" has more than 5.5 million players
worldwide,Jeff Kaplan put players as gods, "boss" or scapegoats, and so
on....."World of Warcraft "is the production the impact of by the
early" EQ ", "EQ" brings a new MMORPG is also brought up the idea of a
group of professional gamers,Jeff said that they only wanted to "World
of Warcraft" to do better, but also simple and easy to use.
Jeff said that the Games is not so easy for imagine,Although the game
has opposing camp,But outside the U.S. via the Internet Game
communicate with each other,Stand the perspective of publishers,When a
character to 60,He needs to face more challenges and stronger against
the enemy,Rare they want more booty spoils of war or when they must
team up,Sometimes may be need 10-20,More epic mission,For example, go
behave atrociously bwl,Chennai method to get rid of their boss Lee,40
people have required coordination with operations team.
At World of Warcraft, from a rise to 59 too simple,Can usually
solo,when on level60 ,has led to a lot of players no sense of team,Or
more of the team did not have time to study consciousness,Players
complained about the general way to obtain and professional team
players as RAID incentives,For example, Black Dragon Claw, Micha mind
headdress punishment and so on.
Q:Why not the general audience than those advanced players more
incentive Raid does?
A:It's impossble, This is a philosophical question,We are only for the
players to create a model,They will be difficult,In other words for
things they want to pay the price,If the proceeds equal rewards,Will be
reduced as much sense of accomplishment.
Q:How long required to kill most top boss in Aq ?
A:I guess in 1,2 months, may be on today!

And now I know racism.
- LC
Fri Mar 06 2009 12:31PM ReportMMORPG.com writes:
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