In this week's Community Spotlight, we focus on the thread, "Giving Players the Ability to Run Events" by halobump.
I was thinking about the role of a GM and it occured to me that it seems to be something that doesn't get used much when in actuality it could be a fantastic tool to use for an MMO world.
Sandboxes would suit this very well, but could also be implimented more into other subtypes as well.
How do you think about it? Or not really that bothered?
How does the MMORPG.com community feel about player run events in MMOs? Read on to find out!
Inf666 offers a bit of a pessimistic (or realistic?) take on the subject:
1. It will get exploited to hell. Start a small event for your guild and spawn easy to kill monsters with good loot. Since your guild knows what is coming, they can equip perfect gear.
2. It does not scale well. You have 5000 players on your server? An event incorporates 50 players? For every player to be able to participate in an event every day you will need 100 GMs per day per server. With redundancy lets say 200 GMs. How will you get that number of players to act as a GM without a reward?
3. A mass of events will result in players losing interest fast. What would you rather do: Go into a dungeon with a chance to find an uber sword or play the same event with no reward at all for the 10th time?
madazz is more in favor of it:
It's a great idea and worked well in UO. Depending on the type of event a GM would help too. But yeah, its not the same anymore without the GM doing cool random fun things.
nariusseldon doesn't have a lot of confidence in his fellow player to pull cool things off:
I highly doubt it will be fun. Most players are not good content creator.
I am not opposed to trying the idea out though .. although i have little faith in it.
Player run events have been done in quite a few MMOs, some with dev supported tools and some without. Oddly enough, one of my first experiences in Star Wars Galaxies was a player run event where a bunch of newbies basically all got together and went on a big hunt on Endor. Given our lack of combat skills, the results were quite hilarious to say the least.
Later, SOE threw support behind many of these player run events by giving players tools to spawn a variety of props, mobs, and the like, in order to really bring their concepts to life. These sort of events were a regular thing in SWG and other MMOs and I feel they add great value and sense of community to the game. I'd love to see developers really throw their weight behind these player-driven initiatives and bring some of that back to the forefront.
What do you think of player run events? Share your thoughts with us in the comments below!