In looking at Star Wars: The Old Republic embargo break on the final two classes, it make me wonder about the finality of the announcements we have about the game.
As things stand now, it appears we have 2 factions to work with.
I never understood why an MMO did not make the leap to a 3 faction system after the success of Dark Age of Camelot's endgame?
Now Star Wars has a very clear sense of good and evil. But how cool would it be to have a Hutt faction? A mercenary, gangster, take either side in the war faction. A faction that could go either way in a battle or simple fight for themselves. This idea is one of many.
For some reason after all these years, no one has gone back to that system of 3 factions fighting over objectives. Imagine if WoW took Cataclysm and had the Undead break from the Horde, and the Worgen join them, add another race and create a third faction for players to join. This would be a massive change to a game that already has a successful formula, but it would be epic if done well and players would talk about it for eternity.
Star Trek Online also has this option. To allow multiple factions and give players options on how they want to spend their end game. It seems like at this point the end game of MMOs is becoming more important than the actual leveling up process. This is where companies need to start loo for player retention. Multiple factions give players options at the end, something I think all of us would like to see more of.
In the end, it seems we won't see a game with a three faction system for some time. It is too bad, I think that giving players multiple faction choices in the end game is something that will keep players playing longer.
Something to think about for now :)