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The staff of MMORPG.com gets together to bring you some behind the scenes insights on stories, the industry and the site itself.

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Contributors: BillMurphy,MikeB,garrett,SBFord,Grakulen,

Community Spotlight: Playing MMOs 10 Years from Now?

Posted by MikeB Saturday October 22 2011 at 7:15PM
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This week's Community Spotlight focuses on the thread "Will you still be playing MMOs in 10 years time?" by Tutu2. Straightforward as many of these often are, Tutu2 simply wants to know if the MMORPG.com community sees themselves playing games in the MMO genre 10 years from now:

Do you think you will? Or do you think life commitments will get in the way eventually? Do you already have kids and can play alot of MMOs?  I sometimes think how can people possibly play MMOs with babies or young children, it seems negectful. 

Will the MMORPG.com community be playing MMOs 10 years from now? Read on to find out!

Kappadonna definitely plans on sticking around:

I've been playing MMOs since the launch of UO in 97, or even back in 94/95 with Gemstone/Dragonrealms if you want to count MUDs, and I'm still playing. 

Now that isn't to say I enjoy most of what I play - I don't. MMOs have declined in the past 5 years or so but I credit that to a genre which became stagnant with ideas and cluttered with clones not to mention that a lot of developers/publishers backed out due to WoW's dominance. 

However, we finally have some new life coming in with some major developed MMOs on the way (finally!). I think a few of them will be good but I'm really not going to love this genre until we get some more large scale, well funded sandbox MMOs that take ideas from the more virtual MMO model rather than the theme park ones. 

I'll always play them until I'm old most likely. But the genre develops/changes slowly, with changes taking years to mold and shape the genre, so I'd say the truely good MMOs are still years and years off and we won't really see anything truely revolutionary until technology catches up with our ideas. 

I mean imagine a gigantic open world that's far too large in scope for human developers to physically shape all of it - where basic AI helps create mobs, land structures, weather patterns, and so forth. Be interesting ... but decades off.

On the other hand Kabaal isn't sure he's even got two years left playing these games:

Unless the genre has a drastic shake up i doubt i'll be playing them in 2 years never mind 10. Been playing them for around 7 years and for the past few years i find myself barely playing them for a month or 3 instead of the year to a few years i did before. I'm just bored of the playing the same old same old games and the ones that try to be different being failures for the most part.

fenistil still plans on playing MMOs 10 years from now despite not having as much time to do so, as long as he has some subscription-based options:

Don't have so much leisure time as I had in school/university anymore. Have to work to earn my living,etc - I still play games just I play them less. I still contrary to some people I met - I enjoy challanging, time-consuming games. Less time mean It just take more days/weeks/months to get something in game / finish game. 

Fine with me - I was not racing in games before don't feel like I have to do now.

Will I play mmorpg's in 10 years?  Don't know what type of mmorpg's will be 'served' to players in future. More importantly is though - Will there be a PURE p2p game in 10 years I will be able to play and this game will be interesting?

If yes then I propably will play it. 

If all games will have cash shops, rmt, rmah ,etc - then I won't play since I don't agree with having those things in games I play.

I've been working here just over two years now and I'm still confident this genre has its best years ahead of it, so I would definitely say yes. I started playing MMOs because I was looking to replicate my much-loved MUD experiences in a 3D environment. This effort was more or less fruitless, though I managed to get pretty close with Star Wars Galaxies and The Matrix Online.

I've since made peace with the fact MMOs just aren't like MUDs anymore, but I'm hopeful that World of Darkness brings some of those heavy RP / community based elements back to the forefront. I don't necessarily mind the recent trend towards themepark games and Free-to-Play, but I do hope the genre eventually realizes its potential to create more world-like games. The realist in me knows this is a hard sell for AAA developers these days, however. 

Athena_Starfire writes:

I am still playing a MMO (Neverwinter Nigthts 1) from 6 years ago. I know some that are still playing Diablo II from 11 years ago.

If the future gen of MMO are like the ones today, I will still be playing the old ones.

 

Sat Oct 22 2011 8:36PM Report
MaouTsaou writes:

Add a "Sim"-like function where I can get a "husband/wife" to copulate with and get to keep kids on "my" account.

pre-adventurers get a "half-life" stat based off of 'Civ" style hygene and what have you...

Sun Oct 23 2011 3:19AM Report
MaouTsaou writes:

I see your M.U.D. and raise you a "where do you think this is going" experience.

Some things are correct in some games but what they ALL miss is a way to "AGE"!

Tell me my "Lifetime" Sub comes with an old-age death sentence for my crotichity old "first character" and I might like the idea of "community investment" more...

 

Sun Oct 23 2011 3:27AM Report
Terranah writes:

I'm starting to think I'm done with mmos.  I like the potential mmos have but as a genre it seems to be falling far short of where they could be.  And with the increasing popularity of f2p and the myriad cheap, poorly made games that are now proliferating, I see little hope for the near future.

 

Lately I've been playing strategy games and single player rpgs.  It's more compelling to me than the mmo genre right now which is sad.  Maybe SWTOR or some new game coming soon will change that.   I'm not opposed to getting back into the genre, as long as the game is good.

Sun Oct 23 2011 3:29AM Report
Eladi writes:

While i still jump from mmo to mmo im fairly done whit it, its more a habbit and what the hell else should i do then actualy liking it like I should as a hobby.

I guess this is the last year (2012) to see if mmo's still do it for me, ofc i bin around since the 90's aswell so its bin a long time. perhaps if i give up in 2012 I might reteurn in 2032 :)

Sun Oct 23 2011 4:44AM Report
james082 writes:

Have you all seen the movie Surrogates?

Thats an MMO to look forward to :P

 

Sun Oct 23 2011 9:47AM Report
Telondariel writes:

I think asking people what they will be doing in 10 years time for anything is an impossible question to answer.  Life just..happens, and forecasting is just a futile exercise.  In particular, the MMO gaming industry is definitly seeing turbulent times right now, with large shifts towards RMT, F2P and the proliferation of Cash Shops.  Some people like it, some hate it.  However, just because its the newest kid on the block in trends doesn't mean that it is going to completely take over and be the only kid on the block a decade from now.

There are enough old school players out there that hate this new model to allow other styles of MMO's to flourish.  In fact, I would hazard to guess that in the western and EU markets there will be a turn-around in portions of the industry to cater to the populations that are grossly dissatisfied with the state of things right now.  Why wouldn't you?  Its an eager, starved market lost in limbo.  From a business perspective, there's money to be had there.  I think companies like 38 Studios get this in spades.

So, yes, right now the selection is dismal but the sky is not falling.  I've been participating in this genre of games for over a decade now, and as long as I am entertained in a game that I enjoy, I will continue to play it. 

Sun Oct 23 2011 11:02AM Report
Kendane writes:

In all likelyhood I will be.  If all goes well I will probably be working in the Border Patrol by this time next year, but during my time off if Im not out socializing, I will probably put some time into MMOs.  Some people watch TV, some people read books, I prefer games because they are interactive, and will probably rather play a game rather than watch a tv show.....unless its Dexter. 

I doubt I would ever marry someone who would try to tell me I can't play a game, afterall, what right would I have in telling them they aren't allowed to go to a book club or something.  I am sure whenever I do get married and have kids it will cut even more into my game time, but I will find at least a couple of hours(gasp I may become a casual!) a day.

Sun Oct 23 2011 2:31PM Report
zellmer writes:

Can't even think of the last MMORPG I played and enjoyed much at all.

Think the last one I had any kind of satisfaction/fun with was the original everquest, and to a much lesser extent, Final Fantasy 11.

Can't stand the free/item shop ones, can't stand WoW, have zero interest in the mmorpg's being previewed like star wars either..

Keep giving them chances, and keep being dissapointed in them every single time..

Sun Oct 23 2011 3:51PM Report
shantideva writes:

Merdian 59 needs a serious remake. I'd play that for the coming 10.

Sun Oct 23 2011 5:04PM Report
Morcotulcon writes:

In my opinion, we have reached the turning point of this genre. I've played MMORPGs for more than 10 years (12 I think) and we are finally reaching the point of evolution in a game genre when things change drastically, for the best of course. 

The main force to bring us that is, without a doubt, Guild Wars 2. It's THE game that will bring more changes and solutions to the genre, whether it's a bad thing or not. Up untill now, the genre got stagnant in devellopment of new features, because every new feature would always be influenced by the genre BIG flaws. Guild Wars 2 is finally giving other solutions to the devellopment of games in the genre, wich will obviously make other devellopers have those as a base for other great ideas.

Than we have games that bring less changes to the genre, but which are really important. The main change is the combat gameplay and control, that games like Dragon Nest, C9 and Mabinogi: Heroes (IMO they aren't MMORPG, they are CoRPG) are the ones to inspire the devellopers of TERA to go a bit further and bring those to MMORPG. Guild Wars 2 brings something different to the table, but has the same dynamic feeling it was missing in the combat until now. Blade&Soul and  The Secret World follow that same path (although I think Blade&Soul still has issues to solve in that department).

Then we have the other thing really lacking in the genre that it's finally having the devellopment it needed: Story. Guild Wars 2, Star Wars: The Old Republic and Blade&Soul (I don't know enough about The Secret World to be sure about it) are the ones to change that. SW:TOR and B&S have the same game concept, having story has it's main feature and have all the rest to work aound that feature. Which means that their story needs to be overwhelming and really well made. Guild Wars 2 gives the players the opportunity to have an incredible immersive story around their personal choices and tastes with a lot of variety and different branchs of story, while making that feature only one of the main things to do, not the main one.

Besides all this, there's one thing the we are all witness: the genre main payment model is changing. Players want more solutions in order to pay cheaper but still have the best quality in game and in customer support, but they are beguinning to walk more towards the Free payment even if that means having less quality in everything else, they just want to play. Guild Wars 2 Buy-To-Play payment model was very succesfull and it seems that the MMORPG players are starting to walk towards that aproach more than ever. The other games that will release soon aren't showing any signs of doing that change, but other games of the past (except some rare major hits) already did it and it seems even the rare major hits like World Of Warcraft aren't safe from this change.

 

This turning point will be crucial to see if the genre will keep the older players entertainned or not. If it does, than MMORPGs might become the best gaming genre of the entire world (above all others, whether they are consoles, Facebook, or whatever).

Sun Oct 23 2011 6:00PM Report
BattyKoda writes:

I've been playing MMO's for over 10 years, and normal RPG's for almost as long as I can remember.  I can't see stopping any time in the future, when you get tired of one there is always another on the horizon to keep your interest.

As for having kids get in the way, I have two great kids and my lady and I still both play MMO's while we can't play 'hard core' and have to be carefull with raid times we can still manage.  Mostly there is this wonderful time after the kids go to bed for the night that you have free.  You can't go out so what do you do, watch TV? Read a book? or go online with a few friends and slay a dragon?

Sun Oct 23 2011 6:37PM Report
Arawnite writes:

If the MMORPG industry pulls it's head out, sure.

Mon Oct 24 2011 12:53AM Report
EzraSteel writes:

I've been playing for a long long time now, and I suspect that I'll keep playing games as long as they keep making them.  I'm an older player with the usual demands on my time of family and work, but I still enjoy the relaxation and challenge that MMO's provide me.  They are an outlet of sorts from the daily grind.

A few things come to mind that I wanted to comment on:

I personally don't care about subscription fees.  If I like a game, I usually have multiple accounts on it.  I spend more money on a cigar that lasts me an hour or so, than a monthly subscription to these games.

I think the sandbox approach is perhaps the most viable of games out there.  You can look at the success of EVE and point directly to their sandbox model to see the source of their success.  When the players have the ability to shape their environment and to contest real estate within it, it becomes much more challenging and rewarding.   Using a single shard world, in which all players can potentially interact with one another adds a depth that has yet to be fully explored or developed upon.

The rapid advancements we are making in computer technology has changed the landscape far beyond what the designers can keep up with.  The savy companies are utilizing these advances to better their products.  The depth of production that is going into SW:TOR is just the beginning of what we will see down the road.  The graphics that are being utlized in games such as LOTR and others is simply stunning, and those are just hints of what we will see 10 years from now.  I recall how incredible Asheron's Call looked when it was released, today it is a dated and archaic game.  What will ten years bring us?

I'm excited about the genre and can only look to the future with surprise and anticipation, enjoying each offering as they come out, exploring these new worlds and realms, enjoying the play.

Oh well, long winded and rambling...my usual sort of post.  Forgive me.

EZ.

Mon Oct 24 2011 7:09AM Report

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