This week's Community Spotlight focuses on the thread "What Would You Do With End Game?" by Dauntis. In the thread, Dauntis expresses his frustration over the constant complaining of MMO endgame (or lack thereof) and wonders what the MMORPG.com community would do if they could have their own endgame design:
I hear people constantly bitching and moaning about end game content. (Because most people forget the journey to end game and focus on it too much, imho). Well what would you do to make end game better?
So, what does the MMORPG.community have to say? Read on to find out!
Fadedbomb feels the key is having a non-linear game to start with:
I'd first create a NON-Linear game, because LINEAR games eventually have an END to their path. Then the developers have tack MORE on to the end of them.
My end game, would be a Galactic War with dynamically shifting territories based on PLAYER actions, with a Player Economy. Meaning, the "End Game" would be what ever the PLAYERS breath life into with DYNAMIC mechanics that my company/Dev team would create.
A DYNAMIC Player controlled "End Game" is one that almost can never end as long as the Developers are SLIGHTLY breathing life into more mechanics!
Zylaxx's perfect endgame would be an amalgamation of systems found in some of his other favorite games:
1. World PvP in the DAoC mode with more then 2 factions, although I think the GW2 WvWvW mode may be better.
2. Meaningful Alternate Advancement. A system that uses XP earned to advance skills in a non linear dynamic fashion similar to how Asherons Call does it, although I would make it a soft cap and not a hard cap so an experianced player that has played for years will have a slight advantage over newbies but not enough where it would be unbalanced.
3. A dynamic loot system similar to Asherons Call and Diablo.
4. Monthly content updates with new quests and dungeons and a storyline that players can follow.
just2duh wants a system where your character gets old/retires forcing the player to restart:
I'd make it so you'd eventually have to start over :P
By having your character dying of old age/retiring, and your next will be a descendant of it with some bonus traits/stats/skills (depending on which class they were, sort of like a reborn system with some either predetermand or selected things carrying over to the next), and just have it keep progressing from there for infinity (probably need a limit to how many times it can be done without needing to replace some things).
Or something like an alternate deminsion/world with increased difficulty/loot where your characters carry over (think Diablo with it's regular playthrough, then Hell difficulty etc, with it's harder mobs and better loot while keeping the same characters and gear you had).
Personally I would like to see a hybrid of both of those things mashed together, imo that would be 100x better than raid/pvp grind with the occasional new content.
Personally, my endgame would revolve around PvP. PvP tends to perpetuate itself if it's done really well. And since it doesn't depend primarily on content designed by the developers, which is notoriously consumed by voracious MMO players at a ridiculous rate, it has the most potential to be long-lasting.
My favorite 'endgame' was the flawed campaign system of Warhammer Online. While the implementation wasn't perfect, and the lack of three factions was a real problem, the concept was amazing. A PvP campaign that extends from the start of your progression through the end culminating in the sacking of your enemy's capital city? Awesome. Unfortunately, players whined about the ramifications of losing their capital (losing access to dungeons and other areas of their capital) and so the system was continuously dumbed down until it was almost invalidated outright. Perhaps with the right community and better implementation this sort of design could really thrive. Here's hoping.