In this week's Community Spotlight we're focusing on the thread, "SWTOR's great idea that games should be implementing" by strangiato2112. In the thread, strangiato2112 discusses SWTOR's account-based progression feature and explains why developrs should go this route with their games:
Lost in how disappointing the game was and how poorly this system was implemented, SWTOR really had an idea that any level based game should openly embrace: the Legacy system.
But instead of focusing on the details of how SWTOR implemented it, lets call it for what it really is: Account wide alternate advancement. And this should be an MMORPG staple.
All level based games suffer from the max level syndrome. Most games, once you hit max level, your character is 100% done with progression. Then it turns into gear progression, which isnt improving your character at all beause once that gear is taken off the imporvement vanishes. Its temporary improvement.
EQ was one of the few smart ones, it realized this issue and implemented AAs. Problem is, and Rift with its watered down version of AAs has experienced this, is it makes people not want to play alts. but account wide AAs? Not only are you heling your main, you are helping your alt as well.
Now SWTOR chose the Legacy System to act differently, and a smart implementation of a non-character progression system can work for the right type of players. RP types can have more options to unlock for housing for instance. There always stuff like WoW's heirloom gear that can be tied to it for altaholics, or appearance gear. The key thing is to give lots of choice so they can customize their account how they want to.
I hope more games jump on this idea.
Does the MMORPG.com community agree? Read on to find out!
VirusDancer can see the appeal, but it doesn't really do it for him:
Might have helped to link to this: http://www.swtor.com/info/legacy :for those that had no clue what you were talking about with the Legacy stuff.
That being said, hrmm - perhaps for folks with altitis that enjoy their own form of grinding alts, this would definitely be something of interest to them...perhaps not. It might hit up the folks in between though - those that were looking for something between the single toon grind and the grinding alts thing.
In the end to me, though - it just reeks of there not being enough content - so here's another means to grind the same content. It's the same poop wrapped in a different colored bow... might be a really pretty bow, but it's still wrapped around poop.
That's just my opinion of course - I prefer continued playability to replayability - I've done my fair share of seeking medication and counseling for altitis as well as grinding carrots.
Different folks - different strokes and all that; so I can see where some folks would definitely enjoy it in other games...but it's just not my thing.
stratasaurus is in agreement with our OP:
I have to agree some form of Account wide advancing should be part of every major MMO. Alts are part of the MMO world now really almost noone just makes one main and calls it a day and some system to join that into the game is almost silly not to have and silly everyone has not thought about it and done it by now.
Chiram reminds us of the pitfalls of account-based progression:
I would just like to point out... that while a system that rewards how long a person has been "playing" on the account is good... it's a double edged sword. This system that has been re-worded and used in previous MMOs can actually keep away new or long absent returning players. The "achiever" crowd frowns upon systems like this because in their mind, they don't want to be playing 2+ years just get what someone "now" has.
Me personally, I could care less but I have had friends I game with refuse to play MMOs that do this if they are new/returning players.
I personally loved SWTOR's Legacy system. Account-based progression is definitely an interesting feature that I can see fitting many MMO titles. The Legacy system in particular allows you to tailor each alts leveling experience to whatever activities you prefer to partake in on that character. Love doing warzones and don't care about the Jedi Knight's story? Unlock the Warzone XP bonuses and go to town! There are also a smattering of other convenience options to unlock and I can't really see them as anything but a net bonus.
How do you feel about account-based progression systems? Let us know in the comments below!