This week’s Community Spotlight focuses on the thread “Which MMORPG makes the “grind” most worthy or enjoyable for u?” by Kopogero. In the thread, Kopogero wonders what MMORPG.com readers feel are the MMOs that provide the most enjoyable “grind” experience or are worth grinding in to begin with:
“I either feel way too behind with old games like Ultima Online, Everquest 2, EVE Online or I can't find variety of fun, innovative things in recently released games. Some of those fun things for me used to be player housing, character development (which seems so limited now), fun crafting, freedom and meaningful PvP, and overall feeling like I am literally part of the world.
Discuss released games only and guess FFXIV can count too. My biggest problem with MMORPG's is I don't find the drive, the will as before to go "hardcore" on a current MMORPG.”
Terroni offers a litany of games that he enjoys the grind in:
“I really enjoy grinding in Guild Wars(yeah not an mmo) because it's like honing an art (unless you just copy builds) It's fun seeing how much you can do and the ways you can do it.
I also enjoyed grinding in Fallen Earth(beta). Basically found an ideal situation in which mobs were like free XP.
I think the crafting aspect of FFXIV makes the grind more enjoyable. The loot you get can be used to create stuff, making the grind profitable. I see PvE as resource gathering in that game.
The only game I played that has housing was Vanguard. Gathering the materials for a house, guild hall, or a ship was a monumental grind. It was fun and the gathering we did in groups so it made it social also.”
Blackthorn gets a bit nostalgic, reminiscing of his grinding days in the original EverQuest:
“original EQ. spending hours sitting in RM, SK Spires, Guk, Sol A and B, getting to know the people you were grouping with. Not go-go-go-kill-loot-go-go-go. I miss that in todays speedfreak mmos. I miss taking a corner of a dungeon, pulling mobs to a group waiting to kill, having to actually use CC, offtanking, and more knowledge of your class than 1, 2, 3 rotations. I miss EQ, too bad I have a life of sorts now and can't afford to spend 5 hrs a night 5 nights a week raiding anymore, was the best 6 years of gaming I've had, since then it's been a shadowplay really.”
SnarlingWolf takes great pleasure in Asheron’s Call’s highly rewarding loot system:
“Asheron's Call all the way.
The loot system means that while you are out "grinding" your levels that next kill could have the best weapon/piece of gear on it.
The rare system that has been recently updated means any creature in the game could drop that truly amazing rare.
Monthly content updates means constantly having new things to do. 11 years worth of these updates means there is a ton of content in game to explore.
Designing my character to fit my playstyle instead of having to be stuck with class X and perform role B.
Truly the best game out there.”
For me, the most enjoyable grind is in City of Heroes/Villains. It really helps that in that game there is such a variety of character possibilities and the peak of your power is so high that it’s fun to be able to measure the progression of challenges you’re is able to solo as you work towards some crazy build you’ve come up with. Soloing missions meant for eight players or taking on Archvillains and Heroes by yourself is a great blast (literally!).
Share your thoughts on your most enjoyable grind in the comments below!