So I really get that ArenaNet is trying their damnedest to make sure that all the suck is taken out of the MMO when Guild Wars 2
launches. I can appreciate that probably more than most people due to the fact that it’s my job to play all
MMOs. I want them to suck less, because it means my job will be even more awesome… a feat that’s hard to imagine. But if there’s just one puzzling choice they’ve made in all of their brilliant design decisions it’s this
Guild membership is account wide, and you can add as many guilds as you like. You will be able to choose, at any time and on any character, which guild chat you are viewing and what guilds you are currently affiliated with.
Doing different activities (“almost anything,” to quote Eric Flannum) with guild-mates will earn Influence for one’s guild, which can be spent towards guild upgrades (storage, etc), or special in-game boosts like a flag that grants extra XP to guild members within its range.
Specific guilds will be able to capture keeps within WvWvW PvP, and be able to use their Influence to create upgrades to those keeps.
I love some parts of this. One, that guild membership is account wide. No more do I have to worry about getting or keeping every alt in my guild. I just AM in that guild until they realize I hose at PVP and kick me out. I also love that you earn “Influence” for the guild to spend on upgrades and boosts. And I love that we’ll be capturing keeps in the WvWvW a la Dark Ages and Warhammer. These parts make me giddy.
The part that doesn’t?
The “you can add as many guilds as you like” part. Basically, they’re saying you can be in so many very different guilds at one time. If this is the case, is every one going to eventually join every guild on the server? Probably not, but someone will. I remember a time when being a part of a Guild was like being a part of a family. This system, while convenient for having people to play with at all times, takes away from that. Surely, we can join just one guild if we want. I suppose that’s the best way to avoid the problems I see with this system. But there are benefits.
I wonder if it wouldn’t have been as heavy handed to just allow alliances of up to 5 or 6 guilds for this same purpose? And in this way, it becomes an organizational thing and less of a “I’ll just join these guys because you know… I might like them better.” It’s like cheating on your wife… if you’re wife was a guild of people you slew digital monsters with.
I’m really not complaining. I’m just trying to point out some potential problems with this idea. Imagine logging on to find out that all your mates in one guild were too busy chatting with their other thirty guilds to bother doing anything with you? I’m sure the guilds who wish to remain close knit will require people to just be in that guild, but good luck enforcing such a rule without a way to “check a box” in the guild officer’s panel (that’s actually a great idea, and one I hope they add in). Imagine the sheer amount of ridiculous guild v. guild jealousy that could spring from people being in all the different groups.
Okay, that’s enough pondering on the subject for me. I’ll reserve real judgment on this until we see it in operation, and I’m extremely happy regardless about the rest of the guild features. That’s a badass list of things to look forward to. I can only imagine what my people and I will do in the WvWvW… so long as we don’t get caught up in guild drama with the other guilds we’re all in.