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MMORPG.com Staff Blog

The staff of MMORPG.com gets together to bring you some behind the scenes insights on stories, the industry and the site itself.

Author: staffblog

Contributors: BillMurphy,MikeB,garrett,SBFord,Grakulen,

Community Spotlight: What's Your Deal Breaker?

Posted by MikeB Saturday August 20 2011 at 4:07AM
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This week's Community Spotlight focuses on the thread "Game killer" by tochicool. In the thread, tochicool polls the MMORPG.com community on their MMO deal breakers:

"What is that one, annoying, thing that completely turns you away from a game. It would be nice if you give a list of games that you would be playing if not for the "game killer"..."

So, what are your dealbreakers? Let's start with DerWotan, who is fairly specific about what drives him away from picking up a game:

if you dont like subscription go play pay 2 win games such as Lotro, Age of Conan, RoM, Allods and all the other crap.

my game killers are:

+ dumbed down gameplay

+ no death penalty or consequence system

+ published by EA, Activision, Frogster or SoE

+  pay 2 win and/or vanity items for $$

games i have left cause of that: World of Worstcommunitycraft, Hypehammer, Vanguard, Everquest 2, Rift and my heart is still bleeding Everquest 1.

pierth can't stand poor control schemes:

Bad/awkward keyboard and mouse controls- FFXI may have been my dream game aside from that. Because of it I didn't even finish the 30 free days.

I'll also agree with the poster that stated when his friends quit a game, although I can usually squeeze a couple more months of enjoyment out of a game. The thing that bothers me the most about it is as I get older I'm less and less willing to take the time to meet new people in game, so if my friends quit it's inevitable that I will as well.

blackcat35 prefers an endless leveling experience:

MAXIMUM LEVEL.  once I hit it, after playing alts for awhile, I leave out of boredom.  Let me stay in the hamster wheel.

This happened with:   Everquest, Ultima Online (hit max skill level on most of my chars including crafting), and city of heroes.

For the, most basic deal breaker is a poor character create. It doesn't matter how awesome the game's features are if wandering around the world results in Attack of the Clones. Now, there are games I've played with poor character create, such as Vindictus, but I don't consider these MMOs in the traditional sense, and so I don't dedicate a ton of time to these games, they're more diversions for me. If I'm looking to pick up a serious game like Star Wars: The Old Republic, World of Warcraft, Star Wars Galaxies, etc, it's got to have a fairly decent character create or I'm turned off instantly.

Also, PvP. Meaningful and enjoyable PvP is incredibly important to me. A number of users noted the 'hamster wheel,' which inevitably ends at some point in every MMO, and you're often left with running PvE instances all day or doing raids after that. PvP for me is like a game of Battlefield or Counter-Strike; if the gameplay is fun, it can perpetuate itself forever. Unlike doing an instance or raid over and over, every match or skirmish can and often is different, and this keeps things exciting.

So, what are your deal breakers? Share your thoughts in the comments below!

kashogi writes:

The game breaker for me is not being able to get good enough gear solo. The "solo" dungeons in Age of Conan are filled with elites which i have zero possibility of "soloing"..it's always boom boom dead frustration cancel sub

Sat Aug 20 2011 5:41AM Report
Vhaln writes:

In a RPG, SP or MMO, I'd have to go with lack of customization.  To me, that's just so central to what RPGs are all about, and even more so in a multiplayer environment.

Sat Aug 20 2011 6:06AM Report
mrvader010 writes:

Being a noob in eve online. I've been ganked 4 times in the last couple weeks

Sat Aug 20 2011 7:37AM Report
Senadina writes:

This is an easy one. Open world PvP  is a no-go for me. I left Aion due to being ganked too many times by toons 15 /20 levels above me. I have no interest in stroking e-peens, mine or others.

Sat Aug 20 2011 7:41AM Report
nate1980 writes:

Quest grinding

Sat Aug 20 2011 10:16AM Report
PaybackXero writes:

- Penalites for death, including corpse runs, xp loss, broken gear, reduced penalties. I'll also include Full and Partial loot PvP here. I'm playing a game, to have fun, not to have consequences like in real life.

-Poor character response / combat flow. Nothing kills a game for me like clicking an ability, then having to wait 2 seconds while the box lights up before the spell goes off. WoW is the best I have seen. Abilities, especially things like attacking a moving target from stealth, are instantaneous, unlike say, LOTRO, where my RK throws off 3 attacks in maybe 8 seconds.

-Getting a slow debuff from mobs because I'm running. I expect elites and higher level mobs to have snares and all, but to have level 2 enemies put a 50% slow debuff cause you were running? No. A thousand times no.

-Too much running/traveling. More games need 310% speed mounts. Or maybe 15000% speed mounts. Or let my mage teleport anywhere instantly. Something.

- PvE Raiding (Not all PvE), as well as a focus on grouping. I like to solo most of the time. I'm not interested in being expected to always care if I'm doing my job to the best of my ability. I'm also the type of player that's afk from his computer every 15 minutes or so, whether it be to watch tv, eat, whatever.

-Too many instanced areas. I like big, open worlds with competition for mobs and dungeons.

-Games with mechanisms where large guilds and or popular people have influence over aspects of the game. This gets abused a lot in games with political aspects to them. I want the leader of the biggest, most accomplished guild and a rial toon who just stabbed a friendly to death by accident, and then started doing Chuck Norris jokes in chat to have the EXACT same chances of being elected to whatever ingame office there is.

-Lack of player housing. And I mean real player housing, not that crap in EQ2 or LOTRO. Instanced housing is garbage. SWG is the only game I've played that's gotten it right.

-Too many levels. 60, 70, maybe 80 is fine. I'm sick of seeing these MMOs with a 250 lvl cap, or w/e. That's rediculous, and a good sign of the grinding to come.

-Time-based skill games. I'm all for innovation and escaping from the level system, but this is boring and illogical. Not only do I not want to wait 10 years to fly a Titan, but how is my guy progressing towards it at all times? Is my guy reading manuals while I'm offline? When does he sleep? I'm certainly not doing Titan related stuff while playing. (Actually, I don't play EVE at all now)

-High system specs. It;s fine if it's an option, but there had better be low end options as well. Like WoW has. If I can't play it on my integrated chip, go rework it till I can.

-Gender locked classes. Just no. NO.

-Cash shop. Even if it's just vanity.

-Daily quests and/or rep grinds. Once again, no.

-Too much character customization. I'm compelled to check every option to make sure I don't look stupid, and I wish I could skip all of it. I would have been fine in SWG if everyone had to pick Luke Skywalker as their avatar. Woudln't have mattered to me, I know my guy would look right.

-SOE. At least since they did the CU to SWG. NGE was a welcome improvement from that PoS.

-EA

-Activision

-Anyone company focused on maximizing profit, to the detriment of the game. I know servers and salaries cost money, but once you're breaking even, start focusing on the game. The money will roll in after that.

I guess that's about it.

Sat Aug 20 2011 10:54AM Report
PaybackXero writes:

Oh, Wall of Text crits you for 9001 damage.

Sat Aug 20 2011 10:54AM Report
japo writes:

I can't stand playing "human" races.

Games like AoC, Rift, Guild Wars....I can't play them.  I want to play a gobin, and orc...something like hat.

Sat Aug 20 2011 5:20PM Report
Palebane writes:

I don't have any hard-coded deal breakers. Even certain game mechanics that do not appeal to me personally can be overcome if they are implemented well in the context of the game and with the other game mechanics. Certain things I try to avoid include:

1. Light death penalties/Poor social mechanics.

2. Pay to Win.

3. Lack of character customization.

Sun Aug 21 2011 2:18AM Report
silent-jones writes:

Deals breakers are:

Instancing

Zoning

Grind

No chance to affect the world with what I am doing. I wanna be able to conquer the cities, to change something, to be of any significance.

No concequences for murderers

No concequences for dieng

Static environement, like static trees, mobs which doesnt move around

Athletically challengened movement of my toon (its supposed to be a HERO )

No chance to conquer the world or parts of it, like cities

poor character customization

Sun Aug 21 2011 3:30AM Report
Golelorn writes:

1) Raid gear. I'm not devoting 20+ hours per week on a set schedule. Can't do it. Games are not my number one priority. Even when they were I would fun dictated what I did. Not some pointless gear grind.

2) FedEx quest. I don't mind quest that are well done. I really enjoyed WoW's WotLK. It didn't feel like I was just running packages or collecting rat pelts.

3) Gear > Skill. Only game I've ever played were this was not the case was DAoC. Sadly, that is the only Fantasy game I can think of that doesn't give those who play 60 hours a week a huge advantage by giving those players Swords of Ownage.

Sun Aug 21 2011 6:49PM Report
Golelorn writes:

1) Raid gear. I'm not devoting 20+ hours per week on a set schedule. Can't do it. Games are not my number one priority. Even when they were I would fun dictated what I did. Not some pointless gear grind.

2) FedEx quest. I don't mind quest that are well done. I really enjoyed WoW's WotLK. It didn't feel like I was just running packages or collecting rat pelts.

3) Gear > Skill. Only game I've ever played were this was not the case was DAoC. Sadly, that is the only Fantasy game I can think of that doesn't give those who play 60 hours a week a huge advantage by giving those players Swords of Ownage.

Sun Aug 21 2011 6:49PM Report
Bolongo writes:

Holy Trinity grouping. I've developed a deep and abiding loathing for this mechanic.

Mon Aug 22 2011 2:05AM Report
kilun writes:

End game focus on raiding/instances for gear.  I can put up with it for about a week, then I quit a game.

Daily Quest.  Nothing is dumber and more lame than these.  Unfortunately, they are like a bad drug for me, I have to do them.  I'd prefer for the benefits to be able to be gotten just going out and grinding for them. 

Mon Aug 22 2011 7:45AM Report
UnsungToo writes:

Subscriptions

Fri Aug 26 2011 11:10AM Report
skiasca writes:

-forced pvp. I don't mind open world pvp if I can switch the option on/off (thus cannot be attacked. I repeat..attacked...not attack back. Systems where you still can be ganked even with your pvp option off are ridiculous) If I can be freely ganked by char 20 lvls above me...thx but no thx.

-pay2win. Moderate cash shop is fine. Pay2win cash shop is not.

- Extremely small storage space with/or items that do not stack or stack by 10. Why my scrolls, jewels or whatnot cannot stack by, let's say 50?...other than to make me get more bags for more rl cash...

-obvious greed. (in f2p games) If I need CS item in almost every thing I do...errrr...nope.

 

Sat Aug 27 2011 9:45PM Report
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Thu Oct 06 2011 10:13PM Report

MMORPG.com writes:
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