This week’s Community Spotlight focuses on the thread “TOR, GW2, FFXIV three massive mmos about to rock the genre or just more games added to the list of games not living up to the hype?” by Rockgod99. Rockgod99 polls the community on their thoughts regarding the launch of a variety of upcoming AAA MMOs, wondering whether or not the games will succeed in “rocking the genre” or simply fail to meet their lofty expectations:
“Its in the title.
Three big ass games, a sickening amount of hype.
Will we be graced by three amazing games or just more crap that simply doesnt live up to peoples expectations/ hype?
I personally feel all three games are going to set this forum on fire, noone will be happy but thats just me lol.
what do you think?”
KingKong007 offers us a jaded POV:
“What did we learn in the past 4 years ? (starting with Vanguard/Lotro and ending with SC).
MMMO's in development have 3 fases:
- From 2 years before publishment to 1month before Beta.
Extreme hype from the publishers/ Everything is possible/ ALL is included/ biggest launch ever/ more features are included as long as any idiot on a website demands it.
- From Beta to 3 days before publishment.
Extreme hype from fans (most coming from those not in the game yet), corrections from publishers, down to earth expectations and lots of comments about obviously lacking features. Depending on the product the comments range from "it is still in Beta" or "biggest dud ever".
- 3 months after launch.
The game crashes to reality in a loss of around 80% of its launching hype. All people coming back down to earth and a hardcore small number of fans still defending the obvious thing: it is just another standard MMO.
Find out for yourself how this mechanism works for the 3 games above.
FF14 is by far the closest to launch (and in Beta): no PvP and 1 minute slooooow combat to even kill a trivial mob. People are already coming from predictions of millions of subs to a few 100K at the most on most forums.
TOR is the next on the line, it is a very mixed bag of comments, wait until the so called Beta will show its true face seen in video leaks in our fase 2 above.
GW2 is by far the game that still sits in its early development cycle. So it gains the most hype. It is still in the cycle of "everything and 100 times more" is in it .... reality check : 4 game developpers (head game designer first) left a week ago to join Jeff Strain already....
Lesson: People never learn from the past.”
Jayanti doesn’t think the genre will be rocked again until Blizzard eventually puts out their next MMO:
“Sadly, I think the genre won't be rocked until WoW2, or whatever Blizzard are making.
I think smaller games will add one or two exciting new features each, and someone like Blizzard will take all those and put them in one game, and all the people who only play mainstream games will go "OMG! These new features are awesome! Blizzard rocks!" then everyone will copy them and the casuals will think Blizzard changed the genre.
i.e. Exactly the same as they did with Warcraft.”
JOK3R_3D sizes up the upcoming games and offers his take on which ones have a chance to “rock the genre”:
“I would Say TOR, GW2 and TERA are the only ones that stand a ghosts chance of rockin the genre. FFXIV seems like an updated FFXI and I have yet to see anything impressive with RIFT.
Then again, WAR, AoC, Aion, and even LotRO were supposed to rock the genre too and look how that turned out. So really, no matter how good or revolutionary an MMO looks on websites and videos, it doesnt mean squat. Anyone whose followed MMOs for the last 5 or so years should know that by now.
TOR looks good and is super hyped right now. Id bet it will sell millions around release. But in truth, theyre make a lot of dumb decisions. Starting with the space on rails mini game, and ending with their pets system. And thats just the tip of the iceberg of what little we know so far.
Guild Wars 2? Who know. Im already a bit downed (and even somewhat confused) by their self heal, no MT thing. Are they bringing back that NPC team thing, like TOR's companions (thought not as bad). I hated it, no one really teamed up anymore there after that. I mean the game is F2P so as long as its good it wont really matter and thats why I think the first one did so well. I would definitely not have subscribed to GW1.
TERA, ill admit, is my favorite so far. But even that can fail. First of all there is so much false "korean grinder" ignorance going around it makes me want to pull my hair out. But other than that there are many things they can do wrong. Is the political system theyre implementing good? Will the player warm up to it or reject it? Same with the combat, AoC looked like it had great combat to me, then you play it and it doesnt feel right. TERA's is different but well, no one knows the future ... is what ive just wasted 5 paragraphs trying to say, lol.”
So, I chose this thread to highlight this week in light of my Star Wars: The Old Republic: Great Expectations column from earlier in the week, which focused on a similar subject. In my column, I discussed my own expectations for the game and the larger issue of expectations for SW:TOR in general, but discussing expectations on the whole wasn’t within the scope of the article. Thankfully, Rockgod99 created a thread in a similar vein and we were able to get an idea on the community’s expectations for a variety of games.
Going off the specific games that Rockgod99 mentioned, my personal feelings are that Final Fantasy XIV will capture the FFXI audience, but likely fail to pull in non-FFXI players or Final Fantasy diehards, while Star Wars: The Old Republic is sure to be a huge splash no matter what, though whether or not it has legs and players stick around beyond however long the storyline content lasts remains to be seen. Guild Wars 2 is probably the only game on my radar that I think has a serious chance to make a real long-lasting dent, and that has to do with a number of factors. They’ve been saying and showing all the right things, and they just recently put all of that to the test at Gamescom. They’re also offering all of this at the cost of simply paying the box price, ensuring they don’t really have to worry about competing with the other AAA titles that make use of a subscription based model. That lack of any sort of subscription is key, but it still leaves me wondering how they intend to fund live environment development with just box sales when developing a full-fledged MMO. It may have worked for Guild Wars which was smaller in scope, but Guild Wars 2 is in entirely different waters. I'm not sure releasing a new boxed expansion every year will cut it, we'll have to wait and see.
Share your thoughts in the comments below!