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The staff of gets together to bring you some behind the scenes insights on stories, the industry and the site itself.

Author: staffblog

Contributors: BillMurphy,MikeB,garrett,SBFord,Grakulen,

Why Couldn't They Have Just Made Crackdown 2?

Posted by BillMurphy Wednesday August 18 2010 at 6:38PM
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I already wrote quite a bit about why I think APB and its developer Realtime Worlds find themselves in a bit of a tight spot these days.  APB, though a flawed game, is a fun one and it’ll be a real shame if the title’s taken down before it has a chance to grow and find its footing.  But all that said, part of me wishes that instead of the experiment that is APB, I really would have liked to see RTW continue making Crackdown games. 
I know a lot of the staff that worked on the sequel from Ruffian Games were in fact from Realtime Worlds.  But tell me, those of you who played the original Crackdown, wouldn’t APB have been a great deal cooler if it were more Crackdown-esque in its gameplay?  Wouldn’t APB have been a helluva lot more fun if they ditched a lot of the poorly executed “realism” and went instead with a more ridiculous tone that made Crackdown such a little gem in the 360’s early years?
One reason the Crackdown games are so fun is because of their online component.  Playing around in such a large area with friends, tossing trucks into pedestrians, jumping over buildings, laying down mines and then watching the havoc unfold… Crackdown might be a little shallow, but it’s not short on fun when it comes to multiplayer.  Now imagine that the best of the multiplayer action from both Crackdown and APB were merged.  Massive superhuman warfare between two opposing sides on a large scale in a city that’s ripe for the climbing, jumping, throwing fun that RTW’s freshman offering gave us.
I still don’t think I’d pay a subscription or buy twenty hours a time to play a massively online Crackdown, but I’d certainly find it a more compelling game at its very core, and I’d wager a lot of Xbox 360 owners would as well.  But then, that’s the console gamer in me talking.  Sorry, it’s hard to shut him up sometimes.
benmou13 writes:

why do you care so much? they put 100 million into APB look at the result that is the problem!

Thu Aug 19 2010 11:03AM Report
Xianthos writes:

I still cant believe they put 100 millions into this game! :x

What the heck were they doing with money?

Thu Aug 19 2010 11:07AM Report
Silverel writes:

I think the answer is that they ARE making Crackdown 2. Or maybe it should be past tense now that APB bombed so hard.

Thu Aug 19 2010 11:26AM Report
warmaster670 writes:

@silverel They DID make crackdown 2, it came out over a month ago.

Thu Aug 19 2010 11:46AM Report
eLdritchZ writes:

I can tell you what they did with all that money... the same Bioware and Anet are doing with all that money - Marketing... Advertisment and all those PR stunts are incredibly expensive...

that's why I put my hope more on smaller dev teams and dev teams that just don't advertise so much... less money on marketing - more ressources for actually making a good game

Thu Aug 19 2010 11:52AM Report
benmou13 writes:


Thu Aug 19 2010 12:31PM Report
eburn writes:

Eh realism doesn't sell is a key factor that's always sort of side mentioned.

It's a fun medium to tell stories in, like GTA or Max Payne, but for the escapist in a  lot of MMO players a crime-sim just isn't appealing.

If this engine was slapped on to something a little more fuzzy to the genre's palette then.. I dunno there's a lot of macro & admin problems with the title as well..

Gamers come in a lot of flavors. But you got to research the market a little better.

Thu Aug 19 2010 8:03PM Report
dirtyjoe78 writes:

  It seems to be happening more often developers get a large budget then waste it on everything but making the game they are supose to be making. 

Fri Aug 20 2010 9:28AM Report writes:
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