In this week's Community Spotlight, we focus o nthe thread, "The virtual world feeling" by Lord.Bachus. Lord.Bacchus poses a simple question to the MMORPG.com community:
What MMo feels most like a virtual world and least like a game, and why do you think so?
Read on for a couple of highlights from the thread!
bcbully picks Age of Wushu:
Everything you do effects the NPCs around you, for good or for bad.
The terran doesn't change but the landscape does through guild territory control.
Players become NPCs when offline and do 100's of different jobs around the cities and country side.
17 or 18 professions ranging from, fisher man, to musician, to calligrapher. You might run up a hill and see a person transcribing poems or playing music
Everything is playable from roof tops to bottoms of lakes, this creates so many nooks and crannies. 98% of the time if you see it, you can go there.
Grass moving, trees blowing, leaves falling, bird flying, and come augast 8th day/night/weather cycles and seasons that effect crops, gathering and skills.
Terranah offers a great explanation for their pick of Star Wars Galaxies:
When I typically think of a virtual world, I think of ambient noises, weather changes, elements of landscape movement like swaying trees or flowers and grass. Also, long view distances with the ability to explore unhindered by loading screens and free or mostly free of instancing.
But the game that most had me immersed was Precu SWG for it's gameplay elements and features. The ability to level something up by doing it, mix and match interests to create hybrid classes, interdependency and crafting depth, as well as the freedom to build, design and grow player cities really made it feel like a world to me.
I guess that goes to the heart of what the word 'virtual' means and it's really a subjective thing. Precu SWG felt like a very immersive or virtual world because it had the ability to suspend my sense of reality and invest and immerse myself in character.
fl0w makes his first post on our forums with his pick of Neocron 1.0 (welcome fl0w!):
This is going to be my first post on MMORPG.com, even though I created the account back in 2004 :).
To me it's a combination of two. When the world is consistent (art, style, quests, [what have you], ... ) and where there's rules not paths. By that I mean, I like it when I get to decide how I want to play the game myself.
I had an epic time playing Neocron 1.0. I was a crafter. Standing in my dark alley and crafting my ass off, getting money and recognition.
For me, the obvious choice would be Star Wars Galaxies. I wasn't playing MMOs during the heyday of Ultima Online, so I can't offer much there, but SOE really put a significant emphasis on creating a believable Star Wars galaxy with SWG. It was a game where your play options essentially ranged from moisture farmer to Jedi Knight, to star pilot. It felt like you could do almost anything and be almost anyone in Star Wars Galaxies and this helped cultivate an extremely vibrant and diverse community of players that further cemented that feeling of being part of a virtual world.
What are your picks? Share 'em with us and tell us why in the comments below!