In this week's Community Spotlight we focus on the thread, "I will punch a baby kitten if dallies aren't killed in mmorpgs!!!" by antshock35. Clearly, antshock35 isn't a fan of daily quests:
I am serious when I say this dallies are horrible .....imagine thinking of it this way you are going to do something maybe 300times everyday in a year for the love of baby jesus......
In this new genre of co-rpgs and leveling to cap in a weekend the developers had to have something to keep ppl from leaving there game hence the dailys. I think it was started by wow to hold the commuinity until there next expansion at the time , another reason to hate up on wow maybe so...
Can't they come up with somethign at least fun if this is the norm now ,doesn't Tera have like a never ending spawn fest of beast for there dallies . I just think there has to be something else the commiunity can come up with other then making us all go to the same places foreva to the point you can do dallies in your sleep litteraly.
Please save kittens and end the dallies in every mmo known to man now..noone likes them if they do then go play a solo game like angry birds . Of course I am going to get that person now posting who loves to play mmos but by them self which in itself makes no sense. If you like to solo then why not stick to skyrim or something else..
It is of cousre a mmo not a co-op rpg....or go shoot squirrels of fences but don't dare defend dallies.
save a kitten developers come up with something else.
Does the MMORPG.com community agree? Read on to find out!
centkin explains the reasoning behind the use of dailies in today's MMOs:
Dailies are essentially a crutch.
It enables a game to have a small area that changes that they can put multiple quests in without doing a whole lot of work or dedicating a whole lot of game area for. Plus if they have say 7 or 14 different types then people are less likely to gripe about there being no content.
It also meters the content. You want someone to get a reward 45 or 100 days after they reach level 60? This is a way to do it.
Plus it is a use it or lose it mechanic. You get the person to log in every day for their 45 minutes or 2 hours and if they miss a day they miss the quests thus reinforcing the addiction. The main way people leave a game is by not logging in for a week and then saying oh I dont need that anymore. This stops that.
It is a win/win for the devs even if it is a loss in the long run for the players.
Axehilt notes that in The Secret World, just about everything is a daily! And he's a fan!:
Honestly one of the cooler things TSW did (which also fits with their progression system) is to make every single quest a daily. So instead of being forced to do some narrow part of content each day or feeling like you've run out of quests to do (AOC's problem) you can always go back and hit quests just below you to help turbo charge your advancement.
Granted it's still not at the ideal spot where Quest Challenge influences Quest Reward (turbo charging my advancement with very easy quests is actually a bad thing), but the idea that I can do a huge variety of things on any given day is great.
Panther2103 recalls the not-so-fun times doing dailies in World of Warcraft:
I have only done Dailies in WoW and that was to get a mount. I hated every second of them. I haven't ever done a daily in any other game. Or a repeat of a quest for that matter. I do each quest once, and if I have to I grind when I run out of normal quests to do. Theres no point in repeating the same task for the same rewards in a game in my opinion.
I hadn't encountered much in the way of dailies until DC Universe Online and Star Wars: The Old Republic and I can tell you that I am definitely not a fan. Having something to do every day is fine, but it begins to feel like an obligation once you start doing them and that becomes a downer real quick. It gets worse when more are added in, as well. In DCUO or SWTOR, I often felt like I had so many to do it became overwhelming to think about doing them every day. I ended up focusing on the Ilum dailies as far as SWTOR goes, and even that was a nightmare.
Sure, it gets people logging in, which is what the developers are going for, but they're not really playing, they're just doing work. Dailies certainly aren't fun, I'll tell you that!
Do you agree? Disagree? Let us know in the comments below!