This week's Community Spotlight focuses on the thread "A prehistoric MMO - How would you do it?" by Karesh. Simple enough, Karesh floats the idea of a prehistoric MMO to the MMORPG.com community:
Pretty much like the title stated, feel free to post your ideas, etc.
I always find people's opinions and ideas interesting, so that's pretty much my reason for creating this thread.
astoria has some fairly specific plans in mind for a prehistoric MMO:
Proto-humans would be the playable 'races'
Homeo Erectus, Homo Floresiensis, Homo Habilis, Neanderthalensis
They would vary on intelligence, strength.
I'd add Megafauna http://en.wikipedia.org/wiki/Megafauna
http://www.itsnature.org/rip/dinosaurs/giant-short-faced-bear/ 16 hundred pounds!
and mess up pre-history some in putting a lot of extinct animals (and the above different homos) together in the same time.
Eating and clean water would be the main currencies.
Slow, 'race' wide technology development through crafting. The game might eventually get to metal working after a few years.
seniorfrito would want to see the game set in the Jurassic period (um, who wouldn't!?):
I actually like the idea. Of course I would prefer the Jurassic period. So there would be all sorts of dinosaurs. However, it'd be super dangerous to venture out. Like playing the game would always be heart pounding and adrenaline pumping. Players don't really stand a good chance against most dinosaurs. Also the reason for people (players) to be there would be some sort of time travel deal. Not like any sort of cave people or something.
I dunno. Just people who've gotten sent back in time and have to try to survive. That would be pretty fun.
BartDaCat takes the setting and injects some fantasy into it (why not?):
"Pre-historic" shouldn't be a limiting factor on the imagination and fantasy that can be incorporated into the content, but it could work as an overall theme.
I'm guessing we're talking dinosaurs, the Ice Age, evolution, struggling for survival in a early pre-Man versus Nature environment, and an eventual almost complete annihilation of all life, followed by an emergence of new species, new continents, formations of society, development of new survival skills, so on so forth...
There is room for a lot of imaginative growth, including:
- An unknown antagonist that deliberately leads the world to the brink of doom with comets and fire, darkening the sky.
- Powerful forces that are eventually revealed to be the early "Gods" of mankind, influencing various skills for survival (and gameplay).
- Formation of early societies in the form of "clans", "tribes", or however they will be named to increase chance of survival.
- The development of crafting systems centered around a "Survival Skills" theme.
- Expansions could be based around certain tumultuous events, such as the Ice Age, Meteoric Devastation, and imagined ideas purportedly caused by some unknown antagonist that wants to wipe out all life on the planet.
Perhaps the reasoning behind the near-extinction of all life on the planet could stem from the unknown antagonist, not of this world. This force could be the impetus that drives pre-Man to form societies in order to strengthen their defenses against it.
The primary antagonist could be Lovecraft-ian, something similar to the Old Gods, and it sends wave after wave of minions from the sea, and outer space, and from other dimensions. Granted, Blizzard ripped off the whole Lovecraft-ian Lore idea as well in their later World of Warcraft expansions, but the idea still has a lot of room for exploration.
Personally, I've never really considered a prehistoric MMO before, but like most I'd probably want to see it involve dinosaurs. It'd be a sandbox game and everyone's basically a dinosaur with the basic objective being to survive. You'd have access to all sorts of dinosaurs including herbivores. Heck, you could make them factions. Herbivores vs. Carnivores! What's the matter? You've never wanted to see a bronotsaurus throw down with a T-Rex?